Select root Add Virtual Bone >root Name:Curves Select Curves Add Virtual Bone >root Name:ik_foot_root Select ik_foot_root Add Virtual Bone >foot_r Name:ik_foot_r Select ik_foot_root Add Virtual Bone >foot_l Name:ik_foot_l
Select ik_foot_r Add Virtual Bone >foot_r Name:ik_foot_r_offset Select ik_foot_l Add Virtual Bone >foot_l Name:ik_foot_l_offset
Select ik_foot_r Add Virtual Bone >calf_r Name:ik_knee_target_r Select ik_foot_l Add Virtual Bone >calf_l Name:ik_knee_target_l
Select root Add Virtual Bone >foot_r Name:foot_target_r Select root Add Virtual Bone >foot_l Name:foot_target_l
Option>Show Retargeting Option Recursively Set Translation Retargeting Skeleton root > Translation Retargeting go to>Animation Pelvis > Translation Retargeting go to>Animation
ここでALS_AnimBPを右クリックしてリターゲット ALS> N2Bで置換しつつリターゲット
How to integrate MetaHumans with ALSV4 | Part 1/3 | UE4 18:04/35:47 ALS_N2B_CharactorBP>EventGraph ParentTick > Update Coloring System Disconnect ParentTick x Update Coloring System
ALS_N2B_CharactorBP>Construction Script Set MatserPose Component > Set Dynamic Material Disconnect Set MatserPose Component x Set Dynamic Material
How to integrate MetaHumans with ALSV4 | Part 1/3 | UE4 24:26/35:47
N2B_AnimBP Open Window>FindResult input ik_foot FindResult Replace All hand ik_foot_r > VB ik_foot_r ik_foot_l > VB ik_foot_l ik_foot_root >VB ik_foot_root
goto AnimGraph Go to Left Side OverLayLayer >Overlay States> Feminine >Copy All Back Overlay States>Default>Past
Retarget > ALS_Montage Action All Select Replace ALS >N2B Retarget
Open ALS_N2B_CharactorBP window>FindResult “switch on overlay state” Result2,3,4,5, open ALS_Montage >N2B_Montage
膝がかなり離れている場合 If your knees are far apart N2B_AnimBP >AnimGraph>Linked Anim Layer Foot IK Modify Knee Targets Comment Transform(Modify)Bone >Translation 20 10 5 Transform(Modify)Bone >Translation -20 -10 -5
Montage is not good high root motion FBX export And Delete root joint keyframe animation N2B_N_LandRoll_F N2B_N_Mantle_1m_LH N2B_N_Mantle_1m_RH N2B_N_Mantle_2m (mean ‘s root joint is Go to Change “SK_Manequin_Female” Then Can’t Delete UE4 Root Motion)