TexturePath Replace Python Script for Maya

Select HyperShade Textures And Do Script
import maya.cmds as cmds
import pymel.core as pm
import os

def remap_selected_texture(z_path):
    
    # figure out what's selected
    selected = pm.ls(sl=True)
    workspace_path = cmds.workspace(query=True, rootDirectory=True)
    print("workspace_path= "+workspace_path)
    for item in selected:
        test_path = pm.getAttr(item+".ftn")
        fileName = test_path.split('/')[-1]
        fileName = fileName.replace('//', '')
        fileName = fileName.replace('/', '')
        print("fileName2= "+fileName)
        #if ':' not in test_path:
        if(fileName=="GraceYong_ArmsColorD1001.jpg"):
            fileName="GraceYong_ArmsColorD_1001.jpg"
        if (1==1):   
            
            #print("fileName1= "+fileName)
            
            
            #new_path = os.path.join(z_path, 'cartoon_room', second)
            new_path = os.path.join(workspace_path,z_path, fileName)
            new_path = new_path.replace('\\', '/')
            new_path = new_path.replace('//', '/')
            relative_path = os.path.join(z_path, fileName)
            relative_path = relative_path.replace('\\', '/')
            new_path = new_path.replace('//', '/')
            if os.path.exists(new_path):
                if(fileName==""):
                    print("item= "+str(item)+" is No fileName= "+ fileName)
                    cmds.select( str(item), r=True )
                    cmds.delete( str(item) )
                else:
                    print("new_path= "+new_path+' is exists! OK')
                    pm.setAttr(item+'.ftn', new_path)
                #pm.setAttr(item+'.ftn', relative_path)
            else:
                print("new_path= "+new_path+ ' not exists NG' )
        if os.path.exists(test_path):
            pass
        else:
            PersonalIndex=test_path.find("Personal")
            if(PersonalIndex==-1):
                pass
            else:
                print("test_path= "+test_path+ ' not exists NG' )
                pm.setAttr(item+'.ftn', "")
                cmds.select( str(item), r=True )
                cmds.delete( str(item) )
         
    cmds.select(selected)
    print("--------------remap_selected_texture----------END")
    
remap_selected_texture("GraceYong.images")

モデルフォルダの自動認識と出力フォルダ引数のパターン

#remap_selected_filenode_texture_path
import maya.cmds as cmds
import pymel.core as pm
import os

def remap_selected_texture(z_path):
    
    # figure out what's selected
    selected = pm.ls(sl=True)
    # workspace_project_path
    workspace_path = cmds.workspace(query=True, rootDirectory=True)
    print("workspace_path= "+workspace_path)
    # ma_file_path
    ma_file_path=cmds.file(q=True, sn=True)
    print("ma_file_path= "+ma_file_path)
    ma_file_path_arr = ma_file_path.split('/')
    ma_Folder=ma_file_path_arr[-2]
    
    print("ma_Folder= "+ma_Folder)
    for item in selected:
        item_path = pm.getAttr(item+".ftn")
        print("item_path= "+item_path)
        item_path_arr = item_path.split('/')
        texFolderName = item_path_arr[-2]
        print("texFolderName= "+texFolderName)
        fileName = item_path_arr[-1]
        print("fileName= "+fileName)
        fileName = fileName.replace('//', '')
        fileName = fileName.replace('/', '')
        print("fileName2= "+fileName)
        
        
        
        #if ':' not in test_path:

        if (1==1):   
            
            #print("fileName1= "+fileName)
            
            
            #new_path = os.path.join(z_path, 'cartoon_room', second)
            new_path = os.path.join(workspace_path,z_path, fileName)
            new_path = new_path.replace('\\', '/')
            new_path = new_path.replace('//', '/')
            #relative_path = os.path.join(z_path, fileName)
            #====================================================
            relative_path = ma_Folder+"/"+z_path+"/"+fileName
            #====================================================
            print("relative_path= "+relative_path)
            #relative_path = relative_path.replace('\\', '/')
            abs_path = os.path.abspath(workspace_path+"/"+relative_path)
            abs_path = abs_path.replace('//', '/')
            print(" abs_path= "+abs_path)
            new_path= abs_path
            print(" new_path= "+new_path)
            print("----------------------------end--------------------------")
            
            if os.path.exists(new_path):
                if(fileName==""):
                    print("item= "+str(item)+" is No fileName= "+ fileName)
                    cmds.select( str(item), r=True )
                    cmds.delete( str(item) )
                else:
                    print("new_path= "+new_path+' is exists! OK')
                    pm.setAttr(item+'.ftn', new_path)
                
            else:
                print("new_path= "+new_path+ ' not exists NG' )

    cmds.select(selected)
    print("--------------remap_selected_texture----------END")
    
remap_selected_texture("texture")

Scene押してシーンディレクトリ取得、押してWalkでテクスチャファイルをwalkで自動検索

#remap_selected_filenode_texture_path
import maya.cmds as cmds
import pymel.core as pm
import os
   
def dir_walk(walkDir,TextureFileName):
    resultPath=""
    for curDir, dirs, files in os.walk(walkDir):
        print('===================')
        print("現在のディレクトリ: " + curDir)
        curDir=curDir.replace("\\","/")
        curDir_arr=curDir.split("/")
        
        curDir_endDirName = curDir_arr[-1]
        print("curDir_endDirName= "+curDir_endDirName)
        if(curDir_endDirName==".mayaSwatches"):
            print("処理をスキップします。。。")
            pass
        else:
            
            print("内包するディレクトリ:" + str(dirs))
            print("内包するファイル: " + str(files))
            for fileName in files: 
                if(fileName==TextureFileName):
                    print("Hit : fileName= "+fileName+ "== TextureFileName= "+TextureFileName)
                    resultPath=curDir+"/"+fileName
        print('===================')
    return resultPath
     
def remap_selected_texture2(sceme_path):
    
    # figure out what's selected
    selected = cmds.ls(sl=True)
    # workspace_project_path
    workspace_path = cmds.workspace(query=True, rootDirectory=True)
    print("workspace_path= "+workspace_path)
    # ma_file_path
    ma_file_path=cmds.file(q=True, sn=True)
    print("ma_file_path= "+ma_file_path)
    ma_file_path_arr = ma_file_path.split('/')
    ma_Folder=ma_file_path_arr[-2]
    
    print("ma_Folder= "+ma_Folder)
    for item in selected:
        item_path = cmds.getAttr(item+".ftn")
        print("item_path= "+item_path)
        item_path_arr = item_path.split('/')
        texFolderName = item_path_arr[-2]
        print("texFolderName= "+texFolderName)
        fileName = item_path_arr[-1]
        print("fileName= "+fileName)
        fileName = fileName.replace('//', '')
        fileName = fileName.replace('/', '')
        print("fileName2= "+fileName)
        
        fixTexturePath=dir_walk(sceme_path,fileName)
        print("fixTexturePath= "+fixTexturePath)
        #if ':' not in test_path:

        if (1==1):   
            
            #print("fileName1= "+fileName)
            
            
            #new_path = os.path.join(z_path, 'cartoon_room', second)
            #new_path = os.path.join(workspace_path,z_path, fileName)
            new_path = fixTexturePath
            new_path = new_path.replace('\\', '/')
            new_path = new_path.replace('//', '/')
            #relative_path = os.path.join(z_path, fileName)
            #====================================================
            #relative_path = ma_Folder+"/"+z_path+"/"+fileName
            #====================================================
            #print("relative_path= "+relative_path)
            #relative_path = relative_path.replace('\\', '/')
            #abs_path = os.path.abspath(workspace_path+"/"+relative_path)
            #abs_path = abs_path.replace('//', '/')
            #print(" abs_path= "+abs_path)
            #new_path= abs_path
            print(" new_path= "+new_path)
            print("----------------------------end--------------------------")
            
            if os.path.exists(new_path):
                if(fileName==""):
                    print("item= "+str(item)+" is No fileName= "+ fileName)
                    cmds.select( str(item), r=True )
                    cmds.delete( str(item) )
                else:
                    print("new_path= "+new_path+' is exists! OK')
                    #cmds.setAttr(item+'.ftn', new_path)
                    cmds.setAttr(item+'.fileTextureName', new_path,type='string')
            else:
                print("new_path= "+new_path+ ' not exists NG' )

    cmds.select(selected)
    print("--------------remap_selected_texture----------END")
    

def remap_fileNode_texture(self):
    text_Field_id="remap_selected_filenode_texture_path_Window|USD_layout|pathTxtFld"
    textField_outputFolder = cmds.textField(text_Field_id, q=True, text=True)
    remap_selected_texture2(textField_outputFolder)

def get_scenePath():
    scenefilePath = cmds.file(q=1, sceneName=1)
    mayaPath,mayaFile = os.path.split(scenefilePath)
    #mayaPath = mayaPath + "/Usd/"
    #mayaPath = mayaPath + "/"
    mayaPath=os.path.abspath(mayaPath)
    mayaPath=mayaPath.replace('\\', '/')
    print("mayaPath= "+mayaPath)
    mayaPath_len=len(mayaPath)
    last_str=mayaPath[mayaPath_len-1:]
    print("mayaPath= "+mayaPath+ " last_str= "+last_str)
    if(last_str=="/"):
        pass
    else:
        mayaPath=mayaPath+"/"
    
    return mayaPath

def btn_scene(self):
    scenePath = get_scenePath()
    
    #textureFolder= cmds.textField('textField_outputFolder', q=True, text=True)
    
    
    
    #lastExportDirPath=scenePath+textureFolder+"/"
    
    
    
    set_lastExportDirPath(scenePath)


def set_lastExportDirPath(lastExportDirPath):
    
    selectList=cmds.ls(sl=True)
    if(str(selectList)== "[]"):
        print("なにも選択されていません。0 set_lastExportDirPath")

            
    text_Field_id="remap_selected_filenode_texture_path_Window|USD_layout|pathTxtFld"
    cmds.textField(text_Field_id, edit=True, text=lastExportDirPath)
    cmds.select(selectList)



def createWindow():
    scenefilePath = cmds.file(q=1, sceneName=1)

    USD_window = cmds.window("remap_selected_filenode_texture_path_Window", widthHeight=(400, 200))
    USD_layout = cmds.columnLayout("USD_layout",adjustableColumn=True, parent=USD_window)
    cmds.text (label="選択したハイパーシェードのテクスチャのパスを置換するツールです。", align='left', parent=USD_layout)
    cmds.text (label="シーンのパス以下のフォルダーから検索して自動的に置換します。", align='left', parent=USD_layout)
    cmds.separator(parent=USD_layout)
    cmds.text (label="", align='left', parent=USD_layout)
    
    cmds.text (label="1、Sceneを押してください。", align='left', parent=USD_layout)
    cmds.button(label="Scene", command=btn_scene, parent=USD_layout)
    text_field = cmds.textField("pathTxtFld", parent="USD_layout",text="")
    #cmds.text (label="2、テクスチャフォルダ名を指定してください。", align='left', parent=USD_layout)
    #text_field = cmds.textField("textField_outputFolder", parent="USD_layout",text="texture")
    cmds.separator(parent=USD_layout)
    cmds.text (label="", align='left', parent=USD_layout)

    
    
    
    cmds.text (label="2、HyperShadeのテクスチャTabで(例:file1,file2,複数可)を選択して、ボタンを押してください。", align='left', parent=USD_layout)
    #CheckBox_Absolute_Path_Bool = cmds.checkBox('CheckBox_Absolute_Path', q=True, value=True)
    cmds.button(label="Remap FileNode Texture ", command=remap_fileNode_texture, parent=USD_layout)
    
    #cmds.separator(parent=USD_layout)

    #cmds.button(label="Add USD Referernce/Payload... ", command=add_prim_xform_for_stage_layer, parent=USD_layout)

    cmds.showWindow(USD_window)
    return None

    
def remap_selected_filenode_texture_path():
    if cmds.window("remap_selected_filenode_texture_path_Window",exists=True):
        cmds.deleteUI("remap_selected_filenode_texture_path_Window")
    createWindow()



remap_selected_filenode_texture_path()

選択したMeshグループAからBへスキンウェイトを全部コピーMEL

Meshグループに無数にMeshがはいっててスキンウェイトをコピーするのがめんどくさくなったから書いたよ

Aのメッシュグループから
Bのメッシュグループにコピーしていく

動作はちょっと逆で
Bのグループのメッシュ名をループして
Aのグループのメッシュ名にあるか探す
あったらスキンウェイトコピー
なかったらrejectedリストに入れてます。
最後にrejectedListを表示するのでスキンウェイトしなかったメッシュのリストが出ます。

// SkinWeightCopy First Select MeshGroup to Second Select MeshGroup 
string $selectedArrFUllPath[] = `ls -long -sl`;
print($selectedArrFUllPath);

string $FirstSelect=$selectedArrFUllPath[0];

string $SecondSelect=$selectedArrFUllPath[1];

string $rejectArr[];

string $inputNodes[] = `ls -type transform -long -dag $FirstSelect`;
string $destNodes[] = `ls -type transform -long -dag $SecondSelect`;

$inputNodeslong=size($inputNodes);
$destNodeslong=size($destNodes);

string $buffer[];
string $buffer_i[];
$finded = 0;
for($d = 0; $d <$destNodeslong;$d++){
    string $destNode_name=$destNodes[$d];
    
    if($destNode_name==$SecondSelect){
            
    }else{
        print("$destNode_name= "+$destNode_name+"\n");
        
        $numTokens = `tokenize $destNode_name "|" $buffer`;
        $bufferlong=size($buffer);
        string $destNode_name_Short = $buffer[$bufferlong-1]+"";
        print("$destNode_name_Short= "+$destNode_name_Short+"\n");
        $finded = 0;
        for($i = 0; $i <$inputNodeslong;$i++){
            string $inputNode_name=$inputNodes[$i];
            $numTokens_i = `tokenize $inputNode_name "|" $buffer_i`;
            $bufferlong_i=size($buffer_i);
            string $inputNode_name_Short = $buffer_i[$bufferlong_i-1]+"";
            print("$inputNode_name_Short= "+$inputNode_name_Short+"\n");
                
            //$index=`gmatch $inputNode_name $destNode_name_Short`;
            //if($index > 0){
            if($inputNode_name_Short==$destNode_name_Short){
                //$blendShapeName = $blendshapeRet_name;
                print("$destNode_name= "+$destNode_name+" isHit!! "+"\n");
                select -r $inputNode_name;
                select -add $destNode_name;
                copySkinWeights  -noMirror -surfaceAssociation closestPoint -influenceAssociation closestJoint;
                //copySkinWeights -noMirror -surfaceAssociation closestPoint -influenceAssociation closestJoint -sourceSkin $inputNode_name -destinationSkin $destNode_name;
                $finded = 1;
            }
        }
        if($finded==0){
            $rejectArr[size($rejectArr)] = $destNode_name;
        }
    }
}
print("----rejected_list---start"+"\n");
print($rejectArr);
print("----rejected_list---end"+"\n");
select -r $FirstSelect ;
select -add $SecondSelect ;

メッシュグループ内のグループを無視できるように、MeshのTransformだけをフィルターした。

// SkinWeightCopy First Select MeshGroup to Second Select MeshGroup 
string $selectedArrFUllPath[] = `ls -long -sl`;
print($selectedArrFUllPath);

string $FirstSelect=$selectedArrFUllPath[0];

string $SecondSelect=$selectedArrFUllPath[1];

string $rejectArr[];

//string $inputNodes[] = `ls -type transform -long -dag $FirstSelect`;
//string $destNodes[] = `ls -type transform -long -dag $SecondSelect`;

string $inputNodes_mesh[] = `ls -type mesh -long -dag $FirstSelect`;
string $destNodes_mesh[] = `ls -type mesh -long -dag $SecondSelect`;

$inputNodes_meshlong=size($inputNodes_mesh);
$destNodes_meshlong=size($destNodes_mesh);

string $inputNodes[];
string $destNodes[];
clear $inputNodes;
clear $destNodes;
string $mesh;
string $parent;
for($d0 = 0; $d0 <$inputNodes_meshlong;$d0++){
    $mesh=$inputNodes_mesh[$d0];
    string $parentS[] = `listRelatives -parent -path -type transform $mesh`;
    $parent=$parentS[0];
    $inputNodes[size($inputNodes)] = $parent;
}
for($d0 = 0; $d0 <$destNodes_meshlong;$d0++){
    $mesh=$destNodes_mesh[$d0];
    string $parentS[] = `listRelatives -parent -path -type transform $mesh`;
    $parent=$parentS[0];
    $destNodes[size($destNodes)] = $parent;
}

print("$inputNodes= ------------------------------------------------ \n");
print($inputNodes);

print("$destNodes= ------------------------------------------------ \n");
print($destNodes);



$inputNodeslong=size($inputNodes);
$destNodeslong=size($destNodes);

string $buffer[];
string $buffer_i[];
$finded = 0;
for($d = 0; $d <$destNodeslong;$d++){
    string $destNode_name=$destNodes[$d];
    
    if($destNode_name==$SecondSelect){
            
    }else{
        print("$destNode_name= "+$destNode_name+"\n");
        
        $numTokens = `tokenize $destNode_name "|" $buffer`;
        $bufferlong=size($buffer);
        string $destNode_name_Short = $buffer[$bufferlong-1]+"";
        print("$destNode_name_Short= "+$destNode_name_Short+"\n");
        $finded = 0;
        for($i = 0; $i <$inputNodeslong;$i++){
            string $inputNode_name=$inputNodes[$i];
            $numTokens_i = `tokenize $inputNode_name "|" $buffer_i`;
            $bufferlong_i=size($buffer_i);
            string $inputNode_name_Short = $buffer_i[$bufferlong_i-1]+"";
            print("$inputNode_name_Short= "+$inputNode_name_Short+"\n");
                
            //$index=`gmatch $inputNode_name $destNode_name_Short`;
            //if($index > 0){
            if($inputNode_name_Short==$destNode_name_Short){
                //$blendShapeName = $blendshapeRet_name;
                print("$destNode_name= "+$destNode_name+" isHit!! "+"\n");
                select -r $inputNode_name;
                select -add $destNode_name;
                copySkinWeights  -noMirror -surfaceAssociation closestPoint -influenceAssociation closestJoint;
                //copySkinWeights -noMirror -surfaceAssociation closestPoint -influenceAssociation closestJoint -sourceSkin $inputNode_name -destinationSkin $destNode_name;
                $finded = 1;
            }//if
        }//for
        if($finded==0){
            $rejectArr[size($rejectArr)] = $destNode_name;
        }//if
    }//if
}//for
print("----rejected_list---start"+"\n");
print($rejectArr);
print("----rejected_list---end"+"\n");
select -r $FirstSelect ;
select -add $SecondSelect ;

[Maya][Python]round protrusion sphere Thorns sphere 3d model 丸い突起のついた球。

round protrusion sphere Thorns sphere 3d model

つぶつぶのついた球を探したけどなくてpythonで作ったよ

#sphire_vertex_position_shpire.py
BaseSphere=cmds.polySphere(sx=25, sy=12, r=6,axis=[0,0,0])
BaseSphere=BaseSphere[0]
print("BaseSphere= "+str(BaseSphere))

import maya.cmds as cmds

def get_vertex_positions(obj_name):
    vertex_positions = []
    vertices = cmds.ls(obj_name + '.vtx[*]', fl=True)
    for vertex in vertices:
        pos = cmds.xform(vertex, q=True, ws=True, t=True)
        vertex_positions.append(pos)
    return vertex_positions

vertex_positions = get_vertex_positions(BaseSphere)
print(vertex_positions)

for v_pos in vertex_positions:
    mySphere=cmds.polySphere(sx=15, sy=10, r=1)
    cmds.xform(mySphere, translation=(v_pos[0],v_pos[1],v_pos[2]) ,absolute=1,worldSpace=1)

[maya][PySide2][QtWidgets]PySide2.QtWidgets.QApplication’ object has no attribute ‘close’

QApplicationをコードで自動で閉じようとするときに出たエラーの解決方法です。

PySide2.QtWidgets.QApplication’ object has no attribute ‘close’

Question : QMainWindow

class DF_TalkUI(QMainWindow):


    def __init__(self, parent = None):

Answer : QWidget

class DF_TalkUI(QWidget):


    def __init__(self, parent = None):

Fix Code


#------------------------------------------------------------------------------------------------------------------------------------------


# -*- coding: utf-8 -*-
import os
from functools import partial
import time
import imp

"""
PySide2モジュールを探し、ある場合はそちらをインポートします。
"""
try:
    imp.find_module('PySide2')
    from PySide2.QtWidgets import *
    from PySide2.QtGui import *
    from PySide2.QtCore import *

except ImportError:
    from PySide.QtGui import *
    from PySide.QtCore import *


LOGO_IMAGE = r"画像のパスをここに入れてください。"


def get_maya_pointer():
    """
    Mayaのメインウィンドウを取得する関数
    """
    try:
        import maya.cmds as cmds
        from maya import OpenMayaUI

    except ImportError:
        return None

    """
    実は2017ではshibokenも2になっているので、あればshiboken2をインポートします。
    """
    try:
        imp.find_module("shiboken2")
        import shiboken2
        return shiboken2.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

    except ImportError:
        import shiboken
        return shiboken.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)






class DF_TalkUI(QWidget):


    def __init__(self, parent = None):
        super(DF_TalkUI, self).__init__(parent)
        self.setObjectName("DF_Talk_Window")
        self.setWindowTitle("DF Talk Window")
        #self._initUI()
        self.errorDialog = QErrorMessage(self) # QErrorMessageインスタンスの保持
        self.Window = self

    def myInit(self,qApp,refPath):
        self.qApp=qApp
        self.wrapper=wrapper = QWidget()
        #self.setCentralWidget(wrapper)

        mainLayout = QVBoxLayout()
        self.mainLayout= mainLayout
        wrapper.setLayout(mainLayout)

        #-----------------------------------------------------------------------
        # sixth row
        #-----------------------------------------------------------------------
        sixthHorizontalArea = QHBoxLayout()
        sixthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(sixthHorizontalArea)


        """
        progressDialogBtn = QPushButton("Progress Dialog")
        sixthHorizontalArea.addWidget(progressDialogBtn)
        progressDialogBtn.clicked.connect(self.havyfunc)
        """
        #---------------------------
        self.havyfunc(refPath)
        #-----------------------------

        #-----------------------------------------------------------------------
        # seventh row
        #-----------------------------------------------------------------------
        #self.havyfunc()

    def _showProgressDialog(self):
        print("---------------------ProgressBar Starting--------------------------")

        self.max = 100
        self.progressDialog = QProgressDialog("Progress...", "Cancel", 0, self.max, self)
        self.progressDialog.setWindowTitle("Progress Dialog")
        self.progressDialog.show()
    
    def setProgress(self,count):
        print("---------------------setProgress ( "+str(count)+"/100 )--------------------------")
        self.qApp.processEvents()
        if self.progressDialog.wasCanceled():
            self.progressDialog.setValue(100)
        self.progressDialog.setValue(count)
        self.progressDialog.setLabelText("Progress... %d %%" % count)


    def havyfunc(self,refPath):
        
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        duplicatedMesh_vtx_arr=[1,2,3,4,5]
        duplicatedMesh_vtx_arr_len=len(duplicatedMesh_vtx_arr)
        
        cmds.file(refPath, ignoreVersion=1, type="mayaAscii", namespace=":", r=1, gl=1, mergeNamespacesOnClash=False, options="v=0;")
        """
        for i in range(0,duplicatedMesh_vtx_arr_len):
            
            
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2
            self.setProgress(parcent)
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            
            #重たい処理1
        
        for i in range(0,duplicatedMesh_vtx_arr_len):
            
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2 +50
            
            self.setProgress(parcent)
            
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理2
        """      
        #--------------------------------------
        self.setProgress(100)
        print("setProgress("+str(100)+")")

        self.MyHide()
        #self.closeEvent(QCloseEvent)
        #--------------------------------------
    def MyHide(self):
        self.resize(2, 1)  # 幅800、高さ600
        self.Window.move(10000, 10000) #X 10000 Y 10000


        """
        #self.mainLayout.close()
        self.wrapper.hide()
        self.wrapper.close()
        self.Window.hide()
        self.Window.close()
        self.close()
        """


    def _makeHorizontalLine(self):
        hline = QFrame()
        hline.setFrameShape(QFrame.HLine)
        hline.setFrameShadow(QFrame.Sunken)
        return hline






def start(app,refPath):
    maya_win = get_maya_pointer()
    ui = DF_TalkUI(parent = maya_win)
    ui.myInit(app,refPath)
    ui.show()
    return ui


def starter(refPath):
    app = QApplication.instance()
    if app is None:
        app = QApplication([])
    ui = start(app,refPath)
    app.exec_()
    
#=----------------------------------------------------------------------------------------------
# -*- coding: utf-8 -*- 
from maya import cmds 
import pymel.core as pm 

def mosa_anim_func10_2to10_3_reference(RigIDNum):
	
	reference_path="D:/MOSADesign/WorkData/Avatar/" + RigIDNum + "/Motion/Rig/PL_" + RigIDNum + "_rig.ma"
	#cmds.file(reference_path, ignoreVersion=1, type="mayaAscii", namespace=":", r=1, gl=1, mergeNamespacesOnClash=False, options="v=0;")
	starter(reference_path)
print("__name__  = "+__name__ )
if __name__ == '__main__':
    mosa_anim_func10_2to10_3_reference("005")

参考

https://forum.freecad.org/viewtopic.php?t=43989

maya mel python 環境変数 一覧 path MAYA_SCRIPT_PATH

maya mel python environment variables list path MAYA_SCRIPT_PATH

MEL

//getenv "MAYA_SCRIPT_PATH";//パスを確認

$sPath=`getenv "PATH"`;
print("$sPath= "+$sPath+"\n");
$sMAYA_SCRIPT_PATH=`getenv "MAYA_SCRIPT_PATH"`;
print("$sMAYA_SCRIPT_PATH= "+$sMAYA_SCRIPT_PATH+"\n");

$array = stringToStringArray($sMAYA_SCRIPT_PATH, ";");

for ($MSP in $array) {
    print($MSP+"\n");
}

Python

import os
print("------------------------PATH---------------------------")
ePath = os.environ["PATH"]
ePath_List=ePath.split(";")
for ePath_line in ePath_List:
    #for ev in environ:
    print(ePath_line)

print("------------------------MAYA_SCRIPT_PATH-----------------------------")

mayaScriptPath = os.environ["MAYA_SCRIPT_PATH"]
mayaScriptPath_List=mayaScriptPath.split(";")
for mayaScriptPath_line in mayaScriptPath_List:
    #for ev in environ:
    print(mayaScriptPath_line)

[maya] scriptJob は実行中には中断できません。のエラーを回避する方法

scriptJob でMayaの状態を監視することができるが、その監視を終わらせる際にエラーが出る
日本語のエラー:scriptJob は実行中には中断できません。 #
英語のエラー:scriptJob cannot be killed while it is running. #

実行中のそれを回避するために、evalDeferredでコマンドを囲って遅延させて実行させる。

mel

global int $jobNum;
global proc myScriptJobFunctionName(){
      global int $jobNum;
      print("func $jobNum="+$jobNum+"\n");
      //scriptJob -kill $jobNum;  
      evalDeferred("myDeferredFunctionName();");  
}
global proc myDeferredFunctionName(){
      global int $jobNum;
      print("func Deferred  $jobNum="+$jobNum+"\n");
      scriptJob -kill $jobNum;  
}
$jobNum = `scriptJob -event "SceneOpened" "myScriptJobFunctionName();"`;
print("$jobNum="+$jobNum+"\n");
//scriptJob -kill $jobNum;


file -f -options "v=0;"  -ignoreVersion  -typ "mayaAscii" -o "D:/MOSADesign/WorkData/Avatar/005/Motion/Rig/PL_005_Reference_Model.ma";

python

import maya.cmds as cmds

class ScriptJobber():
    def starter(self):
    
        #scriptJoblistEvents=cmds.scriptJob(listEvents=True)
        #print(scriptJoblistEvents)
    
        #for EventName in scriptJoblistEvents:
        #    print(EventName)
        
        
        
        #self.jobNum = cmds.scriptJob(event=("idle", 'Class_ins.idleTimeFunc()'))
        self.jobNum = cmds.scriptJob(event=("SceneOpened", 'Class_ins.SceneOpenedTimeFunc()'))
        #self.jobNum = cmds.scriptJob(event=("SceneOpened", 'Class_ins.SceneOpenedTimeFunc()'),runOnce = True, killWithScene = True)
        print("self.jobNum= "+str(self.jobNum))
    
    
    def SceneOpenedTimeFunc(self):
        print("SceneOpenedTimeFunc")
        print("SceneOpenedTimeFunc self.jobNum= "+str(self.jobNum))
        #cmds.scriptJob( kill=Class_ins.jobNum, force=True)
        cmds.evalDeferred("cmds.scriptJob( kill=Class_ins.jobNum, force=True)")
    
    def idleTimeFunc(self):
        print("idleTimeFunc")
        print("idleTimeFunc self.jobNum= "+str(self.jobNum))
        #cmds.scriptJob( kill=self.jobNum, force=True)
        cmds.evalDeferred("cmds.scriptJob( kill=Class_ins.jobNum, force=True)")
        
Class_ins=ScriptJobber()
Class_ins.starter()


"""
linearUnitChanged
timeUnitChanged
angularUnitChanged
Undo
undoSupressed
Redo
customEvaluatorChanged
serialExecutorFallback
timeChanged
currentContainerChange
quitApplication
idleHigh
idle
idleVeryLow
RecentCommandChanged
ToolChanged
PostToolChanged
ToolDirtyChanged
ToolSettingsChanged
tabletModeChanged
DisplayRGBColorChanged
animLayerRebuild
animLayerRefresh
animLayerAnimationChanged
animLayerLockChanged
animLayerBaseLockChanged
animLayerGhostChanged
cteEventKeyingTargetForClipChanged
cteEventKeyingTargetForLayerChanged
cteEventKeyingTargetForInvalidChanged
teClipAdded
teClipModified
teClipRemoved
teCompositionAdded
teCompositionRemoved
teCompositionActiveChanged
teCompositionNameChanged
teMuteChanged
cameraChange
cameraDisplayAttributesChange
SelectionChanged
PreSelectionChangedTriggered
LiveListChanged
ActiveViewChanged
SelectModeChanged
SelectTypeChanged
SelectPreferenceChanged
DisplayPreferenceChanged
DagObjectCreated
transformLockChange
renderLayerManagerChange
renderLayerChange
displayLayerManagerChange
displayLayerAdded
displayLayerDeleted
displayLayerVisibilityChanged
displayLayerChange
renderPassChange
renderPassSetChange
renderPassSetMembershipChange
passContributionMapChange
DisplayColorChanged
lightLinkingChanged
lightLinkingChangedNonSG
UvTileProxyDirtyChangeTrigger
preferredRendererChanged
polyTopoSymmetryValidChanged
SceneSegmentChanged
PostSceneSegmentChanged
SequencerActiveShotChanged
ColorIndexChanged
deleteAll
NameChanged
symmetricModellingOptionsChanged
softSelectOptionsChanged
SetModified
xformConstraintOptionsChanged
metadataVisualStatusChanged
undoXformCmd
redoXformCmd
freezeOptionsChanged
linearToleranceChanged
angularToleranceChanged
nurbsToPolygonsPrefsChanged
nurbsCurveRebuildPrefsChanged
constructionHistoryChanged
threadCountChanged
SceneSaved
NewSceneOpened
SceneOpened
SceneImported
PreFileNewOrOpened
PreFileNew
PreFileOpened
PostSceneRead
workspaceChanged
nurbsToSubdivPrefsChanged
PolyUVSetChanged
PolyUVSetDeleted
selectionConstraintsChanged
startColorPerVertexTool
stopColorPerVertexTool
start3dPaintTool
stop3dPaintTool
DragRelease
ModelPanelSetFocus
modelEditorChanged
MenuModeChanged
gridDisplayChanged
interactionStyleChanged
axisAtOriginChanged
CurveRGBColorChanged
SelectPriorityChanged
snapModeChanged
activeHandleChanged
ChannelBoxLabelSelected
texWindowEditorImageBaseColorChanged
texWindowEditorCheckerDensityChanged
texWindowEditorCheckerDisplayChanged
texWindowEditorDisplaySolidMapChanged
texWindowEditorShowup
texWindowEditorClose
colorMgtOCIORulesEnabledChanged
colorMgtUserPrefsChanged
RenderSetupSelectionChanged
colorMgtEnabledChanged
colorMgtConfigFileEnableChanged
colorMgtConfigFilePathChanged
colorMgtConfigChanged
colorMgtWorkingSpaceChanged
colorMgtPrefsViewTransformChanged
colorMgtPrefsReloaded
colorMgtOutputChanged
colorMgtPlayblastOutputChanged
colorMgtRefreshed
selectionPipelineChanged
playbackRangeChanged
playbackSpeedChanged
playbackModeChanged
playbackRangeSliderChanged
glFrameTrigger
currentSoundNodeChanged
graphEditorChanged
graphEditorParamCurveSelected
graphEditorOutlinerHighlightChanged
graphEditorOutlinerListChanged
EditModeChanged
RenderViewCameraChanged
texScaleContextOptionsChanged
texRotateContextOptionsChanged
texMoveContextOptionsChanged
polyCutUVSteadyStrokeChanged
polyCutUVEventTexEditorCheckerDisplayChanged
polyCutUVShowTextureBordersChanged
polyCutUVShowUVShellColoringChanged
shapeEditorTreeviewSelectionChanged
poseEditorTreeviewSelectionChanged
sculptMeshCacheBlendShapeListChanged
sculptMeshCacheCloneSourceChanged
RebuildUIValues
cteEventClipEditModeChanged
teEditorPrefsChanged

"""

URL
https://forums.cgsociety.org/t/scriptjob-problems/942387

[Daz3D][Maya][Marvelous Designer] Das3D 4.22 Genesis9をMaya2022に持ってきてMarvelous Designerの服をスキニングしてコピースキンウェイトしたVol.02(まとめ)

このノード状態がキレイなので「bindPose1が一つだけ」キープしながらモデリング編集すること。

Genesis9 やったこと

—————————————-ここからはモデリングとする。——————————————–
Das3D 4.22 のGenesis9を
Maya2022に持ってきて

duplicateでスキンバインド外し=複製して
meshGroupのグループに
・genesis9のまつ毛や口のレイヤーも入れる(skinCluster初めから無いので)
・Marvelous Designerの服レイヤーも入れる
・highheelレイヤーも入れる
highheelの高さにhipとmeshGroupをmoveする。(オプション)
↑高さはBluePrintで変更可能

—————————————-ここまではモデリングとする。——————————————–

新しい方の骨とmeshGroupでバインド
↑ちゃんとしたバインドオプションが重要
cmds.skinBind()引数なしじゃclusterがダメ
genesis9からcopySkinWeightした

モデル編集後ファイル (自分用リンク)」

jennie9_6_v12z_v00122_dupGen9_Kihon.zip

#jennie9_6_v12z_v00122_dupGen9_Kihon__ModelEnd_SkinBindSkinWeight.py

def startSelectionToNewSkinCluster():
    selectList=cmds.ls(sl=1,long=1)
    print("selectList= "+str(selectList))
    # 全部必要だから引数にした
    Genesis9 = selectList[0]
    Genesis9_Mesh = selectList[1]
    Genesis9s = selectList[2]
    MeshGroup = selectList[3]
    #------------------------------------------------------------------------
    ModelEnd_SkinBind(Genesis9s,MeshGroup)
    ModelEnd_SkinWeight(Genesis9,Genesis9_Mesh,Genesis9s,MeshGroup)
    #------------------------------------------------------------------------
    
def ModelEnd_SkinBind(Genesis9s,MeshGroup):
    
    cmds.select(Genesis9s,MeshGroup)
    #MEL  (Script found in: C:/Program Files/Autodesk/Maya2022/scripts/others/newSkinCluster.mel)
    #newSkinCluster " -bindMethod 0  -normalizeWeights 1 -weightDistribution 0 -mi 3  -dr 4 -rui false -ihs , multipleBindPose, 0";
    
    #Python でMEL実行
    import maya.mel
    maya.mel.eval('newSkinCluster " -bindMethod 0  -normalizeWeights 1 -weightDistribution 0 -mi 3  -dr 4 -rui false -ihs , multipleBindPose, 0";')
    
    #Python  NG  'maya.cmds' has no attribute 'newSkinCluster' # 
    #cmds.newSkinCluster(" -bindMethod 0  -normalizeWeights 1 -weightDistribution 0 -mi 3  -dr 4 -rui false -ihs , multipleBindPose, 0")

    #import pymel.core as pm #OK
    #pm.mel.newSkinCluster(" -bindMethod 0  -normalizeWeights 1 -weightDistribution 0 -mi 3  -dr 4 -rui false -ihs , multipleBindPose, 0")
def ModelEnd_SkinWeight(Genesis9,Genesis9_Mesh,Genesis9s,MeshGroup):
    
    Genesis9_Low_skincluster = Get_SkinCluster(Genesis9_Mesh)
    print("Genesis9_Low_skincluster= "+str(Genesis9_Low_skincluster))
    
    MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
    print("MeshList= "+str(MeshList))
    
    for closet_mesh in MeshList:
        closet_skinCluster = Get_SkinCluster(closet_mesh)
        print("closet_skinCluster= "+str(closet_skinCluster))
        
        # 元のスキンクラスターを服のスキンクラスターへコピースキンウェイト
        cmds.copySkinWeights(
            sourceSkin = Genesis9_Low_skincluster,
            destinationSkin = closet_skinCluster,
            noMirror=True,
            influenceAssociation="oneToOne",
            surfaceAssociation="closestPoint"
        )
    
def Get_SkinCluster(LowMeshTransformLong):
    # トランスフォームのシェイプノードを取得
    shapeList = cmds.listRelatives(LowMeshTransformLong, shapes=True, noIntermediate=True,fullPath=True)
    #print("shapeList= "+str(shapeList))
    # lowのヒストリーを取得し、スキンクラスターのみ取得
    historyList = cmds.listHistory(shapeList[0], pruneDagObjects=True, interestLevel=2)
    #print("historyList= "+str(historyList))
    skinclusterList = cmds.ls(historyList, type="skinCluster")
    #print("skinclusterList= "+str(skinclusterList))
    skincluster = skinclusterList[0]
    #print("skincluster= "+str(skincluster))
    return skincluster
    
startSelectionToNewSkinCluster()

完成ファイル (自分用リンク)

jennie9_6_v12z_v00127_Mouse_SW_Take2OK_Kihon_UE532ExportEnd.zip

[Daz3D][Maya][Marvelous Designer] Das3D 4.22 Genesis9をMaya2022に持ってきてMarvelous Designerの服をスキニングしてコピースキンウェイトした SkinWeight Map export/import By FurcraeaTokyo Vol.03

Das3D 4.22 Source when bringing Genesis9 to Maya2022 and skinning Marvelous Designer clothes and copy skin weighting

やっていることは

Das3D 4.22 のGenesis9を
Maya2022に持ってきてduplicateしてスキンバインドを外しながら複製して
メッシュグループのノードを突っ込んで
新しい方の骨にバインドして

Marvelous Designerの服をスキニングしてコピースキンウェイトした



print("Genesis9_to_Maya2022bornWith_MeshLayer")
#Select 1 -Genesis9 joint
#Select 2 -MeshGroup
SelectArr=cmds.ls(sl=1)
#imported FBX is Named FBXASC046
import maya.mel
maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')

Genesis9=SelectArr[0]
MeshGroup=SelectArr[1]
cmds.select(Genesis9)
Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
Genesis9s=Genesis9s_arr[0]
cmds.parent(MeshGroup,Genesis9s) ;
cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape",MeshGroup)
cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape",MeshGroup)
cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape",MeshGroup)
cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape",MeshGroup)
cmds.parent(Genesis9s+"|Genesis9_Shape",MeshGroup)
delList=[]
delList.append(Genesis9s+"|G9EyebrowFibers")
delList.append(Genesis9s+"|Genesis9Mouth")
delList.append(Genesis9s+"|Genesis9Eyes")
delList.append(Genesis9s+"|Genesis9Tear")
delList.append(Genesis9s+"|Genesis9Eyelashes")
delList.append(Genesis9s+"|G9EyebrowFibers")
cmds.select(delList)
cmds.delete()
cmds.select(Genesis9s,MeshGroup)
cmds.bindSkin()


なんかスキンウェイトがうまくいってないので いろいろエラーが出るので、自前のやつを使うことにした。

インフルエンスなジョイント単位でウェイトを書き出した。

import maya.cmds as cmds
#-----------------------------------Common Share------------------------------------
def GetSkinCluster(mesh):
    #print("GetSkinCluster("+mesh+")")
    resultSkinCluster="Not Found skinCluster"
    history = cmds.listHistory(mesh)
    #print("history = "+str(history))
    for h in history:
        if cmds.objectType(h, isType='skinCluster'):
           #print("skinCluster h = "+h)
           resultSkinCluster=h
    return resultSkinCluster
    

def GetSkinPercent(SkinCluster,vtx,mJoint):
    # vtx[100] の joint1 の weight を取得
    #  Genesis9 はスキンのインフルエンス オブジェクトではありません。 # 
    skinWeightV=0
    try:
        skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
    except RuntimeError as e:
        print(e)
    return skinWeightV
    
def SetSkinPercent(SkinCluster,vtx,mJoint,skinWeightV):
    # vtx[100] の weight を. joint を指定して設定
    cmds.skinPercent( SkinCluster, vtx, transformValue=[(mJoint, skinWeightV)])

def GetPolyCount(mesh):
	return cmds.polyEvaluate(mesh, v=True)
#-----------------------------------Common Share------------------------------------
#-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
def mesh_To_WriteJointFile(mesh,jointName):
    #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
    #mesh="Genesis9FBXASC046Shape"
    poly_count = GetPolyCount(mesh)
    skin_cluster = GetSkinCluster(mesh)

    WeightArray=[]
    

    for i in range(poly_count):
        vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
        
        weightV=GetSkinPercent(skin_cluster,vtx_attr_name,jointName)
        WeightArray.append(weightV)
    
    #print("WeightArray="+str(WeightArray))
    lenWeightArr=len(WeightArray)
    print("lenWeightArr= "+str(lenWeightArr))
    
    
    CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+jointName+".txt"
    import codecs
    fout = codecs.open(CSVPath, 'w', 'utf_8')
    for i in range(poly_count):
        line = str(WeightArray[i])+","
        fout.write(line)
    fout.close()
Genesis9JointList=cmds.ls("Genesis9",dagObjects=1,type="joint")
print("Genesis9JointList="+str(Genesis9JointList))
mesh="Genesis9FBXASC046Shape"

skin_cluster = GetSkinCluster(mesh)
skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
print("skinInfluenceJointList= "+str(skinInfluenceJointList))
#for jointName in Genesis9JointList:
for jointName in skinInfluenceJointList:
    mesh_To_WriteJointFile(mesh,jointName)
#-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
#-------------------------------SetSkinWeightPercent_from_CSV--------------------------------



def csv_to_array(CSVPath):
    import codecs
    fin  = codecs.open(CSVPath, 'r', 'utf_8')
    image_arr=[]
    for line in fin:
        #line=line.replace("\n","")
        #line=line.replace("\r","")
        #line=line.replace(',','')
        lineArr=line.split(',')
        for strV in lineArr:
            if(strV!=""):
                print("strV= "+strV)
                floatStrV=float(strV)
                image_arr.append(floatStrV)
    return image_arr

def Mesh_To_ReadFile(mesh):
    mesh="Genesis9_Shape"
    jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
    poly_count = GetPolyCount(mesh)
    skin_cluster = GetSkinCluster(mesh)
    
    #imagePath="C:/Download/Game/AdvansedLocoMotionSystem/AnimMan/SkinWeight_neck01_to_Head/SkinWeight_002simple/render.png"
    CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/render.txt"
    
    
    #image_arr=image_to_array(imagePath)
    image_arr = csv_to_array(CSVPath)
    print("image_arr= "+str(image_arr))
    
    
    ArrLeng=len(image_arr)
    for i in range(ArrLeng):
        vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
        weightV=image_arr[i]
        #SetSkinPercent(skin_cluster,vtx_attr_name,jointName,1)
        SetSkinPercent(skin_cluster,vtx_attr_name,jointName,weightV)
    
#-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
#-------------------------------Daz3D_fbx_to_bornWithMeshLayer----------------------------




import maya.cmds as cmds
def Daz3D_fbx_to_bornWithMeshLayer():
    cmds.select("Genesis9","MeshGroup")
    print("Genesis9_to_Maya2022bornWith_MeshLayer")
    print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
    #Select 1 -Genesis9 joint
    #Select 2 -MeshGroup
    SelectArr=cmds.ls(sl=1)
    #imported FBX is Named FBXASC046
    import maya.mel
    maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
    
    Genesis9=SelectArr[0]
    MeshGroup=SelectArr[1]
    cmds.select(Genesis9)
    Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
    Genesis9s=Genesis9s_arr[0]
    MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
    MeshGroup=MeshGroupArr[0]
    print("MeshGroupArr= "+str(MeshGroupArr))
    cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9_Shape",MeshGroup)
    delList=[]
    delList.append(Genesis9s+"|G9EyebrowFibers")
    delList.append(Genesis9s+"|Genesis9Mouth")
    delList.append(Genesis9s+"|Genesis9Eyes")
    delList.append(Genesis9s+"|Genesis9Tear")
    delList.append(Genesis9s+"|Genesis9Eyelashes")
    delList.append(Genesis9s+"|G9EyebrowFibers")
    cmds.select(delList)
    cmds.delete()
    #HighHeelUPHeight(Genesis9s)
    return Genesis9s,MeshGroup
    
def get_and_set_Add9_translateY(obj):
    attName=obj+'.translateY'
    y_val=cmds.getAttr(attName)
    new_val=y_val+9
    cmds.setAttr(attName,new_val)
    print("new_val= "+str(new_val))
def HighHeelUPHeight(Genesis9s):
    
    UpList=[]
    UpList.append(Genesis9+"|hip")
    UpList.append(Genesis9+"|G9EyebrowFibers")
    UpList.append(Genesis9+"|Genesis9Mouth")
    UpList.append(Genesis9+"|Genesis9Eyes")
    UpList.append(Genesis9+"|Genesis9Tear")
    UpList.append(Genesis9+"|Genesis9Eyelashes")
    UpList.append(Genesis9+"|G9EyebrowFibers")
    UpList.append(Genesis9s+"|hip")
    UpList.append(Genesis9s+"|MeshGroup")
    
    for upItem in UpList:
        get_and_set_Add9_translateY(upItem)
    
    #high heelfoot joint Rotate freese
    MeshGroup=Genesis9s+"|MeshGroup"
    MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
    print("MeshList= "+str(MeshList))
    for mesh in MeshList:
        attName=mesh+".tx"
        cmds.setAttr(mesh+".tx",lock=0)
        cmds.setAttr(mesh+".ty",lock=0)
        cmds.setAttr(mesh+".tz",lock=0)
        cmds.setAttr(mesh+".rx",lock=0)
        cmds.setAttr(mesh+".ry",lock=0)
        cmds.setAttr(mesh+".rz",lock=0)
        cmds.setAttr(mesh+".sx",lock=0)
        cmds.setAttr(mesh+".sy",lock=0)
        cmds.setAttr(mesh+".sz",lock=0)

    ZeroSetList=[]
    ZeroSetList.append(Genesis9s+"|hip")
    ZeroSetList.append(Genesis9s+"|MeshGroup")
    ZeroSetList.append(Genesis9s+"|hip|pelvis|l_thigh|l_shin|l_foot")
    ZeroSetList.append(Genesis9s+"|hip|pelvis|r_thigh|r_shin|r_foot")
    for frItem in ZeroSetList:
        cmds.select(frItem)
        cmds.makeIdentity(apply=True,translate=True, rotate=True, scale=True )
    print("HighHeelUPHeight END...")
#Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()

#skinCluster を探す
def GetSkinCluster(mesh):
    print("GetSkinCluster("+mesh+")")
    resultSkinCluster="Not Found skinCluster"
    history = cmds.listHistory(mesh)
    print("history = "+str(history))
    for h in history:
        if cmds.objectType(h, isType='skinCluster'):
           print("skinCluster h = "+h)
           resultSkinCluster=h
    return resultSkinCluster


def GetPolyCount(mesh):
	return cmds.polyEvaluate(mesh, v=True)
	
def copySkinWeights_Single(sourceMesh,targetMesh):
    print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>START")
    sourceMesh_Poly=GetPolyCount(sourceMesh)
    targetMesh_Poly=GetPolyCount(targetMesh)
    print("sourceMesh_Poly= "+str(sourceMesh_Poly)+"/ targetMesh_Poly= "+str(targetMesh_Poly))
    
    sourceSkinCluster = GetSkinCluster(sourceMesh)
    targetSkinCluster = GetSkinCluster(targetMesh)
    if(sourceSkinCluster=="Not Found skinCluster"):
        print("Not Found sourceSkinCluster Then Stop !!!!!!")
    elif(sourceSkinCluster=="Not Found skinCluster"):
        print("Not Found targetSkinCluster Then Stop !!!!!!")
    else:
        if(sourceMesh_Poly==targetMesh_Poly):
            print("ポリゴン数が同じ場合はoneToOne")
            #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True,influenceAssociation="oneToOne",surfaceAssociation="closestPoint")
            
            print("ポリゴン数が同じ場合はoneToOne OK..")
        else:
            print("別のポリゴンの場合は実行しない")
            pass
            print("別のポリゴンの場合はデフォルト")
            #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True)
    print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>END")
            
def bindSkin_And_CopyWeight(Genesis9s,MeshGroup):
    cmds.select(Genesis9s,MeshGroup)
    cmds.bindSkin()
    print("MeshGroup= "+MeshGroup)
    #MeshGroup=Genesis9s+"|MeshGroup"
    MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
    print("MeshList= "+str(MeshList))
    print("Start copySkinWeightsLoop.....")
    MeshList_Len=len(MeshList)
    MeshList_Count=0
    for targetMesh in MeshList:
        print("targetMesh= "+targetMesh)
        sourceMesh="Genesis9|Genesis9_Shape"
        copySkinWeights_Single(sourceMesh,targetMesh)
        MeshList_Count=MeshList_Count+1
        print("Loop Progress "+str(MeshList_Count)+"/"+str(MeshList_Len)+"______")
    print("Loop End...")
#bindSkin_And_CopyWeight(Genesis9s,MeshGroup)

めちゃファイル書き込みに時間がかかるので(ひどい書き込みかたしてた)

メッシュ単位で保存してみる。ことにした。

テスト用ファイル。

https://drive.google.com/file/d/1flyD8oZq6Uz3XzONS4ZXzM-onRF-9uO8/view?usp=sharing

import maya.cmds as cmds
#-----------------------------------Common Share------------------------------------
def GetSkinCluster(mesh):
    #print("GetSkinCluster("+mesh+")")
    resultSkinCluster="Not Found skinCluster"
    history = cmds.listHistory(mesh)
    #print("history = "+str(history))
    for h in history:
        if cmds.objectType(h, isType='skinCluster'):
           #print("skinCluster h = "+h)
           resultSkinCluster=h
    return resultSkinCluster
    

def GetSkinPercent(SkinCluster,vtx,mJoint):
    # vtx[100] の joint1 の weight を取得
    #  Genesis9 はスキンのインフルエンス オブジェクトではありません。 # 
    skinWeightV=0
    try:
        skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
    except RuntimeError as e:
        print(e)
    return skinWeightV
    
def SetSkinPercent(SkinCluster,vtx,mJoint,skinWeightV):
    # vtx[100] の weight を. joint を指定して設定
    cmds.skinPercent( SkinCluster, vtx, transformValue=[(mJoint, skinWeightV)])

def GetPolyCount(mesh):
	return cmds.polyEvaluate(mesh, v=True)
#-----------------------------------Common Share------------------------------------
#-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
def mesh_To_WriteJointLine(mesh,jointName):
    #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
    #mesh="Genesis9FBXASC046Shape"
    poly_count = GetPolyCount(mesh)
    skin_cluster = GetSkinCluster(mesh)

    WeightArray=[]
    

    for i in range(poly_count):
        vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
        
        weightV=GetSkinPercent(skin_cluster,vtx_attr_name,jointName)
        WeightArray.append(weightV)
    
    #print("WeightArray="+str(WeightArray))
    lenWeightArr=len(WeightArray)
    #print("lenWeightArr= "+str(lenWeightArr))
    
    
    
    line=jointName+","
    for i in range(poly_count):
        line =line+ str(WeightArray[i])+","
    #print("line= "+line)
    return line
def GetSkinWeightPercent_render_CSV():
    Genesis9JointList=cmds.ls("Genesis9",dagObjects=1,type="joint")
    print("Genesis9JointList="+str(Genesis9JointList))
    mesh="Genesis9FBXASC046Shape"
    
    skin_cluster = GetSkinCluster(mesh)
    skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
    print("skinInfluenceJointList= "+str(skinInfluenceJointList))
    #for jointName in Genesis9JointList:
    CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
    import codecs
    fout = codecs.open(CSVPath, 'w', 'utf_8')
    fileTxtAll=""
    for jointName in skinInfluenceJointList:
        JointLine=mesh_To_WriteJointLine(mesh,jointName)
        #print("JointLine= "+JointLine)
        fileTxtAll=fileTxtAll+JointLine+"\n"
    fout.write(fileTxtAll)
    fout.close()
    print("Skin Weight Mesh file write End...............")

#-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
#-------------------------------SetSkinWeightPercent_from_CSV--------------------------------



def csv_to_array(CSVPath):
    import codecs
    fin  = codecs.open(CSVPath, 'r', 'utf_8')
    image_arr=[]
    for line in fin:
        #line=line.replace("\n","")
        #line=line.replace("\r","")
        #line=line.replace(',','')
        lineArr=line.split(',')
        for strV in lineArr:
            if(strV!=""):
                print("strV= "+strV)
                floatStrV=float(strV)
                image_arr.append(floatStrV)
    return image_arr

def csv_to_dict(CSVPath):
    fin  = codecs.open(CSVPath, 'r', 'utf_8')
    dict={}
    for line in fin:
        lineArr=line.split(',')
        lineArr_len=len(lineArr)
        dict[lineArr[0]] = lineArr[1:lineArr_len-1]
    fin.close()
    return dict
        
def Mesh_To_ReadFile(mesh):
    #mesh="Genesis9_Shape"
    #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
    poly_count = GetPolyCount(mesh)
    skin_cluster = GetSkinCluster(mesh)
    
    skin_cluster = GetSkinCluster(mesh)
    skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
    print("skinInfluenceJointList= "+str(skinInfluenceJointList))
    
    #imagePath="C:/Download/Game/AdvansedLocoMotionSystem/AnimMan/SkinWeight_neck01_to_Head/SkinWeight_002simple/render.png"
    CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
    
    
    #image_arr=image_to_array(imagePath)
    fileDict = csv_to_dict(CSVPath)
    print("fileDict= "+str(fileDict))
    for keyJoint, Varr in fileDict.items():
        print("keyJoint:" + keyJoint + ", Varr:" + str(Varr))
        
        ArrLeng=len(Varr)
        for i in range(0,ArrLeng):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            weightV=float(Varr[i])
            SetSkinPercent(skin_cluster,vtx_attr_name,keyJoint,weightV)
        
    """        
    ArrLeng=len(image_arr)
    for i in range(ArrLeng):
        vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
        weightV=image_arr[i]
        #SetSkinPercent(skin_cluster,vtx_attr_name,jointName,1)
        SetSkinPercent(skin_cluster,vtx_attr_name,jointName,weightV)
    """
    

   
#-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
#-------------------------------Daz3D_fbx_to_bornWithMeshLayer----------------------------




import maya.cmds as cmds
def Daz3D_fbx_to_bornWithMeshLayer():
    cmds.select("Genesis9","MeshGroup")
    print("Genesis9_to_Maya2022bornWith_MeshLayer")
    print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
    #Select 1 -Genesis9 joint
    #Select 2 -MeshGroup
    SelectArr=cmds.ls(sl=1)
    #imported FBX is Named FBXASC046
    import maya.mel
    maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
    
    Genesis9=SelectArr[0]
    MeshGroup=SelectArr[1]
    cmds.select(Genesis9)
    Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
    Genesis9s=Genesis9s_arr[0]
    MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
    MeshGroup=MeshGroupArr[0]
    print("MeshGroupArr= "+str(MeshGroupArr))
    cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9_Shape",MeshGroup)
    delList=[]
    delList.append(Genesis9s+"|G9EyebrowFibers")
    delList.append(Genesis9s+"|Genesis9Mouth")
    delList.append(Genesis9s+"|Genesis9Eyes")
    delList.append(Genesis9s+"|Genesis9Tear")
    delList.append(Genesis9s+"|Genesis9Eyelashes")
    delList.append(Genesis9s+"|G9EyebrowFibers")
    cmds.select(delList)
    cmds.delete()
    #HighHeelUPHeight(Genesis9s)
    return Genesis9s,MeshGroup
    
def get_and_set_Add9_translateY(obj):
    attName=obj+'.translateY'
    y_val=cmds.getAttr(attName)
    new_val=y_val+9
    cmds.setAttr(attName,new_val)
    print("new_val= "+str(new_val))
def HighHeelUPHeight(Genesis9s):
    
    UpList=[]
    UpList.append(Genesis9+"|hip")
    UpList.append(Genesis9+"|G9EyebrowFibers")
    UpList.append(Genesis9+"|Genesis9Mouth")
    UpList.append(Genesis9+"|Genesis9Eyes")
    UpList.append(Genesis9+"|Genesis9Tear")
    UpList.append(Genesis9+"|Genesis9Eyelashes")
    UpList.append(Genesis9+"|G9EyebrowFibers")
    UpList.append(Genesis9s+"|hip")
    UpList.append(Genesis9s+"|MeshGroup")
    
    for upItem in UpList:
        get_and_set_Add9_translateY(upItem)
    
    #high heelfoot joint Rotate freese
    MeshGroup=Genesis9s+"|MeshGroup"
    MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
    print("MeshList= "+str(MeshList))
    for mesh in MeshList:
        attName=mesh+".tx"
        cmds.setAttr(mesh+".tx",lock=0)
        cmds.setAttr(mesh+".ty",lock=0)
        cmds.setAttr(mesh+".tz",lock=0)
        cmds.setAttr(mesh+".rx",lock=0)
        cmds.setAttr(mesh+".ry",lock=0)
        cmds.setAttr(mesh+".rz",lock=0)
        cmds.setAttr(mesh+".sx",lock=0)
        cmds.setAttr(mesh+".sy",lock=0)
        cmds.setAttr(mesh+".sz",lock=0)

    ZeroSetList=[]
    ZeroSetList.append(Genesis9s+"|hip")
    ZeroSetList.append(Genesis9s+"|MeshGroup")
    ZeroSetList.append(Genesis9s+"|hip|pelvis|l_thigh|l_shin|l_foot")
    ZeroSetList.append(Genesis9s+"|hip|pelvis|r_thigh|r_shin|r_foot")
    for frItem in ZeroSetList:
        cmds.select(frItem)
        cmds.makeIdentity(apply=True,translate=True, rotate=True, scale=True )
    print("HighHeelUPHeight END...")
#Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()

#skinCluster を探す
def GetSkinCluster(mesh):
    print("GetSkinCluster("+mesh+")")
    resultSkinCluster="Not Found skinCluster"
    history = cmds.listHistory(mesh)
    print("history = "+str(history))
    for h in history:
        if cmds.objectType(h, isType='skinCluster'):
           print("skinCluster h = "+h)
           resultSkinCluster=h
    return resultSkinCluster


def GetPolyCount(mesh):
	return cmds.polyEvaluate(mesh, v=True)
	
def copySkinWeights_Single(sourceMesh,targetMesh):
    print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>START")
    sourceMesh_Poly=GetPolyCount(sourceMesh)
    targetMesh_Poly=GetPolyCount(targetMesh)
    print("sourceMesh_Poly= "+str(sourceMesh_Poly)+"/ targetMesh_Poly= "+str(targetMesh_Poly))
    
    sourceSkinCluster = GetSkinCluster(sourceMesh)
    targetSkinCluster = GetSkinCluster(targetMesh)
    if(sourceSkinCluster=="Not Found skinCluster"):
        print("Not Found sourceSkinCluster Then Stop !!!!!!")
    elif(sourceSkinCluster=="Not Found skinCluster"):
        print("Not Found targetSkinCluster Then Stop !!!!!!")
    else:
        if(sourceMesh_Poly==targetMesh_Poly):
            print("ポリゴン数が同じ場合はoneToOne")
            #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True,influenceAssociation="oneToOne",surfaceAssociation="closestPoint")
            
            print("ポリゴン数が同じ場合はoneToOne OK..")
        else:
            print("別のポリゴンの場合は実行しない")
            pass
            print("別のポリゴンの場合はデフォルト")
            #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True)
    print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>END")
            
def bindSkin_And_CopyWeight(Genesis9s,MeshGroup):
    cmds.select(Genesis9s,MeshGroup)
    cmds.bindSkin()
    print("MeshGroup= "+MeshGroup)
    #MeshGroup=Genesis9s+"|MeshGroup"
    MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
    print("MeshList= "+str(MeshList))
    print("Start copySkinWeightsLoop.....")
    MeshList_Len=len(MeshList)
    MeshList_Count=0
    for targetMesh in MeshList:
        print("targetMesh= "+targetMesh)
        sourceMesh="Genesis9|Genesis9_Shape"
        copySkinWeights_Single(sourceMesh,targetMesh)
        MeshList_Count=MeshList_Count+1
        print("Loop Progress "+str(MeshList_Count)+"/"+str(MeshList_Len)+"______")
    print("Loop End...")
#bindSkin_And_CopyWeight(Genesis9s,MeshGroup)


GetSkinWeightPercent_render_CSV()
Mesh_To_ReadFile("Genesis9FBXASC046Shape")

書き込めて、 読み込んだ。

Genesis9,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0953559173847024,0.096624276178605,0.0983758879974609,0.10014886551881307,0.10145992573718306,0.10194252099107073,0.10145992573718306,0.10014886551881307,0.0983758879974609,0.096624276178605,0.0953559173847024,0.09489465785183705,0.35376328228527676,0.3564592697938286,0.36013063137930096,0.36378614525541064,0.3664503798028324,0.36742278954612667,0.3664503798028324,0.36378614525541064,0.36013063137930096,0.3564592697938286,0.35376328228527676,0.352774967256561,0.5091489333672258,0.5087091769432623,0.5080983287061438,0.5074766236962762,0.5070152380632946,0.506845143547796,0.5070152380632946,0.5074766236962762,0.5080983287061438,0.5087091769432623,0.5091489333672258,0.5093082556718395,0.7557109464379196,0.7550692713092273,0.7542192195270567,0.7534016068724895,0.752824855994653,0.7526185488893576,0.752824855994653,0.7534016068724895,0.7542192195270567,0.7550692713092273,0.7557109464379196,0.7559497387256429,0.9202626699657469,0.9194217370821243,0.9182762430159743,0.917134900256741,0.9163022487866319,0.9159981172367551,0.9163022487866319,0.917134900256741,0.9182762430159743,0.9194217370821243,0.9202626699657469,0.9205709316223131,0.0,1.0,
joint2,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.034894611659247385,0.037471304779707906,0.0411039711655971,0.044861327722802526,0.04768742052815294,0.048737258111003885,0.04768742052815294,0.044861327722802526,0.0411039711655971,0.037471304779707906,0.034894611659247385,0.033969483592195246,0.17472955040456103,0.1807634536386867,0.18896700148781226,0.1971155556103348,0.2030399452331536,0.20519895654699874,0.2030399452331536,0.1971155556103348,0.18896700148781226,0.1807634536386867,0.17472955040456103,0.17251601909874498,0.4536031649348035,0.45607133871598987,0.45925089478406556,0.46221174442894264,0.46424240855598636,0.464957037376687,0.46424240855598636,0.46221174442894264,0.45925089478406556,0.45607133871598987,0.4536031649348035,0.45266973287112294,0.543247342938125,0.5458246141233468,0.5494283038885646,0.5531281049856718,0.5558975506669803,0.556924133867132,0.5558975506669803,0.5531281049856718,0.5494283038885646,0.5458246141233468,0.543247342938125,0.5423168229156677,0.543718482768395,0.5445295719009893,0.5456016193379628,0.5466306062979261,0.5473555720779054,0.5476147912462803,0.5473555720779054,0.5466306062979261,0.5456016193379628,0.5445295719009893,0.543718482768395,0.5434162007755909,0.46292486527254534,0.4646042421607563,0.46687107859507937,0.4691046853396019,0.4707175135759354,0.47130293831588943,0.4707175135759354,0.4691046853396019,0.46687107859507937,0.4646042421607563,0.46292486527254534,0.46230612133237076,0.23026791836200183,0.23125181348328175,0.2325668509568832,0.23384631239909276,0.23475900404213448,0.23508779187220036,0.23475900404213448,0.23384631239909276,0.2325668509568832,0.23125181348328175,0.23026791836200183,0.22990350302543316,0.07279474994638571,0.07365881920656421,0.07483862179651085,0.07601736581548289,0.07687933518572579,0.07719460345037864,0.07687933518572579,0.07601736581548289,0.07483862179651085,0.07365881920656421,0.07279474994638571,0.07247844036474077,0.0,0.0,
joint3,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.06196828646645135,0.06877362808950416,0.07815363387218076,0.0875691167887077,0.09445132662843435,0.09696381242253437,0.09445132662843435,0.0875691167887077,0.07815363387218076,0.06877362808950416,0.06196828646645135,0.05949719781905762,0.29505503101915126,0.30423369011497203,0.3157005827449207,0.32606611218615866,0.3330316908877967,0.3354601830337442,0.3330316908877967,0.32606611218615866,0.3157005827449207,0.30423369011497203,0.29505503101915126,0.29151482242514487,0.48590680607169434,0.4853821682202062,0.48468390364978836,0.4839972058258067,0.48349687687951964,0.4833136070431842,0.48349687687951964,0.4839972058258067,0.48468390364978836,0.4853821682202062,0.48590680607169434,0.4861028238589022,0.5969188437724613,0.5933586908085334,0.5885617879071604,0.5838420097255416,0.5804362122906351,0.5792001016495499,0.5804362122906351,0.5838420097255416,0.5885617879071604,0.5933586908085334,0.5969188437724613,0.5982321860211458,0.4961196798731031,0.4944176201625779,0.4922679015546388,0.4903177721239281,0.4890149965622583,0.4885642735431358,0.4890149965622583,0.4903177721239281,0.4922679015546388,0.4944176201625779,0.4961196798731031,0.49677009788968113,0.3613967396771726,0.35755110969804826,0.3521958081139746,0.3467230294955152,0.3426425235958366,0.3411333451417973,0.3426425235958366,0.3467230294955152,0.3521958081139746,0.35755110969804826,0.3613967396771726,0.3627885192324952,0.10251823494632836,0.09901115830518212,0.09426774928273612,0.08958324844666317,0.08619404811926225,0.08496241920759298,0.08619404811926225,0.08958324844666317,0.09426774928273612,0.09901115830518212,0.10251823494632836,0.10380883196784818,0.027926201360228796,0.026686580895981277,0.02503059269877676,0.023418690964121955,0.022267248360769983,0.021851918136314586,0.022267248360769983,0.023418690964121955,0.02503059269877676,0.026686580895981277,0.027926201360228796,0.028385622995789738,0.014021135200078675,0.013678915207490953,0.013213929516060086,0.012752080728417844,0.012416139963212572,0.012293659238442002,0.012416139963212572,0.012752080728417844,0.013213929516060086,0.013678915207490953,0.014021135200078675,0.014146758248923998,0.006942580087867387,0.006919443711311506,0.006885135187514673,0.006847733927776038,0.006818416027642325,0.006807279312866356,0.006818416027642325,0.006847733927776038,0.006885135187514673,0.006919443711311506,0.006942580087867387,0.00695062801294616,0.0,0.0,
joint4,0.03195562304915471,0.032761891219568635,0.03381248681830928,0.03481752675903291,0.03552987606116898,0.03578582717860223,0.03552987606116898,0.03481752675903291,0.03381248681830928,0.032761891219568635,0.03195562304915471,0.03165240844096808,0.14873776548073986,0.14981960787156573,0.1508778907497935,0.15154194742440982,0.15182480223276715,0.15189142794720548,0.15182480223276715,0.15154194742440982,0.1508778907497935,0.14981960787156573,0.14873776548073986,0.14826633294277652,0.4384538369442138,0.43508625478890495,0.4303055950971335,0.42537096069244157,0.42168908920816783,0.42033043316523083,0.42168908920816783,0.42537096069244157,0.4303055950971335,0.43508625478890495,0.4384538369442138,0.43965210983857844,0.5389308698866319,0.5340422685932191,0.5276900614230475,0.521653062420176,0.5174069013394594,0.5158862987474686,0.5174069013394594,0.521653062420176,0.5276900614230475,0.5340422685932191,0.5389308698866319,0.5407789229711064,0.5897630361279573,0.5785006548247527,0.564561729445694,0.5520913005085453,0.5437830508214648,0.5409004210215449,0.5437830508214648,0.5520913005085453,0.564561729445694,0.5785006548247527,0.5897630361279573,0.5941313227792293,0.4791985822690583,0.4771465270000859,0.47421212518461464,0.4711414664513907,0.46881570259232735,0.46794913484581196,0.46881570259232735,0.4711414664513907,0.47421212518461464,0.4771465270000859,0.4791985822690583,0.47992769254890255,0.22835160582297756,0.22587785555277987,0.22247121060502742,0.2190424346641237,0.21652384247621134,0.21560094180345132,0.21652384247621134,0.2190424346641237,0.22247121060502742,0.22587785555277987,0.22835160582297756,0.22925179488010924,0.05027715519209331,0.04951104112143225,0.04848120366129552,0.04747048344712934,0.046742594881755396,0.046478689080177236,0.046742594881755396,0.04747048344712934,0.04848120366129552,0.04951104112143225,0.05027715519209331,0.0505601692391959,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1.8784015975693605e-07,0.0,
joint5,0.4843960543603742,0.4837264761383151,0.48309375659084536,0.48259123662048353,0.4822350619694155,0.4821070864106989,0.4822350619694155,0.48259123662048353,0.48309375659084536,0.4837264761383151,0.4843960543603742,0.48468893230077353,0.6057495029929515,0.5941935312727884,0.579729616246037,0.5666314175494152,0.5578189358410286,0.5547449004728973,0.5578189358410286,0.5666314175494152,0.579729616246037,0.5941935312727884,0.6057495029929515,0.61020132257136,0.5140802833506978,0.5114853568361406,0.5079044653944111,0.5042885726755497,0.501625781241095,0.5006489353327217,0.501625781241095,0.5042885726755497,0.5079044653944111,0.5114853568361406,0.5140802833506978,0.5150243345000131,0.3991008436469168,0.39718410331727677,0.39415630470477175,0.39077782079111645,0.3881417720321063,0.387149888829997,0.3881417720321063,0.39077782079111645,0.39415630470477175,0.39718410331727677,0.3991008436469168,0.39972387920983593,0.1151819328528915,0.11726565506027532,0.11973768780938521,0.12184258730529615,0.12318525829073855,0.12363939594471082,0.12318525829073855,0.12184258730529615,0.11973768780938521,0.11726565506027532,0.1151819328528915,0.1143538547956258,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.4999999060799202,0.0,
joint6,0.48364832259047114,0.48351163264211633,0.48309375659084536,0.48259123662048353,0.4822350619694155,0.4821070864106989,0.4822350619694155,0.48259123662048353,0.48309375659084536,0.48351163264211633,0.48364832259047114,0.4836586592582584,0.24551273152630862,0.2559868608556459,0.26939249300416945,0.28182663502617505,0.29035626192620423,0.2933636715798973,0.29035626192620423,0.28182663502617505,0.26939249300416945,0.2559868608556459,0.24551273152630862,0.24153234448586358,0.047465879705088414,0.05342838837495444,0.06178993950845536,0.07034046663200856,0.07668512955073711,0.07902063150204751,0.07668512955073711,0.07034046663200856,0.06178993950845536,0.05342838837495444,0.047465879705088414,0.04532355566140846,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.4999999060799202,0.0,

が、こうなった。できてる。

キャラクターでやったらフリーズした。ので高速化

import maya.cmds as cmds
#-----------------------------------Common Share------------------------------------
def GetSkinCluster(mesh):
    #print("GetSkinCluster("+mesh+")")
    resultSkinCluster="Not Found skinCluster"
    history = cmds.listHistory(mesh)
    #print("history = "+str(history))
    for h in history:
        if cmds.objectType(h, isType='skinCluster'):
           #print("skinCluster h = "+h)
           resultSkinCluster=h
    return resultSkinCluster
    

def GetSkinPercent(SkinCluster,vtx,mJoint):
    # vtx[100] の joint1 の weight を取得
    #  Genesis9 はスキンのインフルエンス オブジェクトではありません。 # 
    skinWeightV=0
    skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
    """
    try:
        skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
    except RuntimeError as e:
        print(e)
    """
    return skinWeightV
    
def SetSkinPercent(SkinCluster,vtx,mJoint,skinWeightV):
    # vtx[100] の weight を. joint を指定して設定
    cmds.skinPercent( SkinCluster, vtx, transformValue=[(mJoint, skinWeightV)])

def GetPolyCount(mesh):
	return cmds.polyEvaluate(mesh, v=True)
#-----------------------------------Common Share------------------------------------
#-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
def mesh_To_WriteJointLine(mesh,jointName):
    #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
    #mesh="Genesis9FBXASC046Shape"
    poly_count = GetPolyCount(mesh)
    skin_cluster = GetSkinCluster(mesh)

    WeightArray=[]
    

    for i in range(poly_count):
        vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
        
        weightV=GetSkinPercent(skin_cluster,vtx_attr_name,jointName)
        WeightArray.append(weightV)
    
    #print("WeightArray="+str(WeightArray))
    lenWeightArr=len(WeightArray)
    #print("lenWeightArr= "+str(lenWeightArr))
    
    
    
    line=jointName+","
    for i in range(poly_count):
        line =line+ str(WeightArray[i])+","
    #print("line= "+line)
    return line
def GetSkinWeightPercent_render_CSV():
    Genesis9JointList=cmds.ls("Genesis9",dagObjects=1,type="joint")
    print("Genesis9JointList="+str(Genesis9JointList))
    mesh="Genesis9FBXASC046Shape"
    
    skin_cluster = GetSkinCluster(mesh)
    skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
    print("skinInfluenceJointList= "+str(skinInfluenceJointList))
    #for jointName in Genesis9JointList:
    CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
    import codecs
    fout = codecs.open(CSVPath, 'w', 'utf_8')
    fileTxtAll=""
    for jointName in skinInfluenceJointList:
        JointLine=mesh_To_WriteJointLine(mesh,jointName)
        #print("JointLine= "+JointLine)
        fileTxtAll=fileTxtAll+JointLine+"\n"
    fout.write(fileTxtAll)
    fout.close()
    print("Skin Weight Mesh file write End...............")

#-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
#-------------------------------SetSkinWeightPercent_from_CSV--------------------------------



def csv_to_array(CSVPath):
    import codecs
    fin  = codecs.open(CSVPath, 'r', 'utf_8')
    image_arr=[]
    for line in fin:
        #line=line.replace("\n","")
        #line=line.replace("\r","")
        #line=line.replace(',','')
        lineArr=line.split(',')
        for strV in lineArr:
            if(strV!=""):
                print("strV= "+strV)
                floatStrV=float(strV)
                image_arr.append(floatStrV)
    return image_arr

def csv_to_dict(CSVPath):
    fin  = codecs.open(CSVPath, 'r', 'utf_8')
    dict={}
    for line in fin:
        lineArr=line.split(',')
        lineArr_len=len(lineArr)
        dict[lineArr[0]] = lineArr[1:lineArr_len-1]
    fin.close()
    return dict
        
def Mesh_To_ReadFile(mesh):
    #mesh="Genesis9_Shape"
    #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
    poly_count = GetPolyCount(mesh)
    skin_cluster = GetSkinCluster(mesh)
    
    skin_cluster = GetSkinCluster(mesh)
    skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
    print("skinInfluenceJointList= "+str(skinInfluenceJointList))
    
    #imagePath="C:/Download/Game/AdvansedLocoMotionSystem/AnimMan/SkinWeight_neck01_to_Head/SkinWeight_002simple/render.png"
    CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
    
    
    #image_arr=image_to_array(imagePath)
    fileDict = csv_to_dict(CSVPath)
    print("fileDict= "+str(fileDict))
    for keyJoint, Varr in fileDict.items():
        print("keyJoint:" + keyJoint + ", Varr:" + str(Varr))
        
        ArrLeng=len(Varr)
        for i in range(0,ArrLeng):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            weightV=float(Varr[i])
            SetSkinPercent(skin_cluster,vtx_attr_name,keyJoint,weightV)
        
    """        
    ArrLeng=len(image_arr)
    for i in range(ArrLeng):
        vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
        weightV=image_arr[i]
        #SetSkinPercent(skin_cluster,vtx_attr_name,jointName,1)
        SetSkinPercent(skin_cluster,vtx_attr_name,jointName,weightV)
    """
    

   
#-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
#-------------------------------Daz3D_fbx_to_bornWithMeshLayer----------------------------




import maya.cmds as cmds
def Daz3D_fbx_to_bornWithMeshLayer():
    cmds.select("Genesis9","MeshGroup")
    print("Genesis9_to_Maya2022bornWith_MeshLayer")
    print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
    #Select 1 -Genesis9 joint
    #Select 2 -MeshGroup
    SelectArr=cmds.ls(sl=1)
    #imported FBX is Named FBXASC046
    import maya.mel
    maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
    
    Genesis9=SelectArr[0]
    MeshGroup=SelectArr[1]
    cmds.select(Genesis9)
    Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
    Genesis9s=Genesis9s_arr[0]
    MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
    MeshGroup=MeshGroupArr[0]
    print("MeshGroupArr= "+str(MeshGroupArr))
    cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9_Shape",MeshGroup)
    delList=[]
    delList.append(Genesis9s+"|G9EyebrowFibers")
    delList.append(Genesis9s+"|Genesis9Mouth")
    delList.append(Genesis9s+"|Genesis9Eyes")
    delList.append(Genesis9s+"|Genesis9Tear")
    delList.append(Genesis9s+"|Genesis9Eyelashes")
    delList.append(Genesis9s+"|G9EyebrowFibers")
    cmds.select(delList)
    cmds.delete()
    #HighHeelUPHeight(Genesis9s)
    return Genesis9s,MeshGroup
    
def get_and_set_Add9_translateY(obj):
    attName=obj+'.translateY'
    y_val=cmds.getAttr(attName)
    new_val=y_val+9
    cmds.setAttr(attName,new_val)
    print("new_val= "+str(new_val))
def HighHeelUPHeight(Genesis9s):
    
    UpList=[]
    UpList.append(Genesis9+"|hip")
    UpList.append(Genesis9+"|G9EyebrowFibers")
    UpList.append(Genesis9+"|Genesis9Mouth")
    UpList.append(Genesis9+"|Genesis9Eyes")
    UpList.append(Genesis9+"|Genesis9Tear")
    UpList.append(Genesis9+"|Genesis9Eyelashes")
    UpList.append(Genesis9+"|G9EyebrowFibers")
    UpList.append(Genesis9s+"|hip")
    UpList.append(Genesis9s+"|MeshGroup")
    
    for upItem in UpList:
        get_and_set_Add9_translateY(upItem)
    
    #high heelfoot joint Rotate freese
    MeshGroup=Genesis9s+"|MeshGroup"
    MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
    print("MeshList= "+str(MeshList))
    for mesh in MeshList:
        attName=mesh+".tx"
        cmds.setAttr(mesh+".tx",lock=0)
        cmds.setAttr(mesh+".ty",lock=0)
        cmds.setAttr(mesh+".tz",lock=0)
        cmds.setAttr(mesh+".rx",lock=0)
        cmds.setAttr(mesh+".ry",lock=0)
        cmds.setAttr(mesh+".rz",lock=0)
        cmds.setAttr(mesh+".sx",lock=0)
        cmds.setAttr(mesh+".sy",lock=0)
        cmds.setAttr(mesh+".sz",lock=0)

    ZeroSetList=[]
    ZeroSetList.append(Genesis9s+"|hip")
    ZeroSetList.append(Genesis9s+"|MeshGroup")
    ZeroSetList.append(Genesis9s+"|hip|pelvis|l_thigh|l_shin|l_foot")
    ZeroSetList.append(Genesis9s+"|hip|pelvis|r_thigh|r_shin|r_foot")
    for frItem in ZeroSetList:
        cmds.select(frItem)
        cmds.makeIdentity(apply=True,translate=True, rotate=True, scale=True )
    print("HighHeelUPHeight END...")
#Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()

#skinCluster を探す
def GetSkinCluster(mesh):
    print("GetSkinCluster("+mesh+")")
    resultSkinCluster="Not Found skinCluster"
    history = cmds.listHistory(mesh)
    print("history = "+str(history))
    for h in history:
        if cmds.objectType(h, isType='skinCluster'):
           print("skinCluster h = "+h)
           resultSkinCluster=h
    return resultSkinCluster


def GetPolyCount(mesh):
	return cmds.polyEvaluate(mesh, v=True)
	
def copySkinWeights_Single(sourceMesh,targetMesh):
    print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>START")
    sourceMesh_Poly=GetPolyCount(sourceMesh)
    targetMesh_Poly=GetPolyCount(targetMesh)
    print("sourceMesh_Poly= "+str(sourceMesh_Poly)+"/ targetMesh_Poly= "+str(targetMesh_Poly))
    
    sourceSkinCluster = GetSkinCluster(sourceMesh)
    targetSkinCluster = GetSkinCluster(targetMesh)
    if(sourceSkinCluster=="Not Found skinCluster"):
        print("Not Found sourceSkinCluster Then Stop !!!!!!")
    elif(sourceSkinCluster=="Not Found skinCluster"):
        print("Not Found targetSkinCluster Then Stop !!!!!!")
    else:
        if(sourceMesh_Poly==targetMesh_Poly):
            print("ポリゴン数が同じ場合はoneToOne")
            #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True,influenceAssociation="oneToOne",surfaceAssociation="closestPoint")
            
            print("ポリゴン数が同じ場合はoneToOne OK..")
        else:
            print("別のポリゴンの場合は実行しない")
            pass
            print("別のポリゴンの場合はデフォルト")
            #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True)
    print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>END")
            
def bindSkin_And_CopyWeight(Genesis9s,MeshGroup):
    cmds.select(Genesis9s,MeshGroup)
    cmds.bindSkin()
    print("MeshGroup= "+MeshGroup)
    #MeshGroup=Genesis9s+"|MeshGroup"
    MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
    print("MeshList= "+str(MeshList))
    print("Start copySkinWeightsLoop.....")
    MeshList_Len=len(MeshList)
    MeshList_Count=0
    for targetMesh in MeshList:
        print("targetMesh= "+targetMesh)
        sourceMesh="Genesis9|Genesis9_Shape"
        copySkinWeights_Single(sourceMesh,targetMesh)
        MeshList_Count=MeshList_Count+1
        print("Loop Progress "+str(MeshList_Count)+"/"+str(MeshList_Len)+"______")
    print("Loop End...")

GetSkinWeightPercent_render_CSV()
#Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()
#bindSkin_And_CopyWeight(Genesis9s,MeshGroup)
#Mesh_To_ReadFile("Genesis9FBXASC046Shape")

高速化なんて無理だからプログレスバー付けた。



# -*- coding: utf-8 -*-
import os
from functools import partial
import time
import imp

"""
PySide2モジュールを探し、ある場合はそちらをインポートします。
"""
try:
    imp.find_module('PySide2')
    from PySide2.QtWidgets import *
    from PySide2.QtGui import *
    from PySide2.QtCore import *

except ImportError:
    from PySide.QtGui import *
    from PySide.QtCore import *


LOGO_IMAGE = r"画像のパスをここに入れてください。"


def get_maya_pointer():
    """
    Mayaのメインウィンドウを取得する関数
    """
    try:
        import maya.cmds as cmds
        from maya import OpenMayaUI

    except ImportError:
        return None

    """
    実は2017ではshibokenも2になっているので、あればshiboken2をインポートします。
    """
    try:
        imp.find_module("shiboken2")
        import shiboken2
        return shiboken2.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

    except ImportError:
        import shiboken
        return shiboken.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)






class DF_TalkUI(QMainWindow):


    def __init__(self, parent = None):
        super(DF_TalkUI, self).__init__(parent)
        self.setObjectName("DF_Talk_Window")
        self.setWindowTitle("DF Talk Window")
        #self._initUI()
        self.errorDialog = QErrorMessage(self) # QErrorMessageインスタンスの保持
        

    def myInit(self,qApp):
        self.qApp=qApp
        wrapper = QWidget()
        self.setCentralWidget(wrapper)

        mainLayout = QVBoxLayout()
        wrapper.setLayout(mainLayout)

        #-----------------------------------------------------------------------
        # sixth row
        #-----------------------------------------------------------------------
        sixthHorizontalArea = QHBoxLayout()
        sixthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(sixthHorizontalArea)



        progressDialogBtn = QPushButton("Progress Dialog Test")
        sixthHorizontalArea.addWidget(progressDialogBtn)
        progressDialogBtn.clicked.connect(self.havyfunc)

        progressDialogBtn2 = QPushButton("Main2")
        sixthHorizontalArea.addWidget(progressDialogBtn2)
        progressDialogBtn2.clicked.connect(self.havyMain)
        #-----------------------------------------------------------------------
        # seventh row
        #-----------------------------------------------------------------------
        #self.havyfunc()
        self.progressDialog_wasCanceled=False

    def _showProgressDialog(self):
        print("---------------------ProgressBar Starting--------------------------")
        
        self.max = 100
        self.progressDialog = QProgressDialog("Progress...", "Cancel", 0, self.max, self)
        self.progressDialog.setWindowTitle("Progress Dialog")
        self.progressDialog.show()
    
    def setProgress(self,count):
        
        #print("---------------------setProgress ( "+str(count)+"/100 )--------------------------")
        self.qApp.processEvents()
        if self.progressDialog.wasCanceled():
            self.progressDialog_wasCanceled=True
            self.progressDialog.setValue(100)
            self.progressDialog.close()
        self.progressDialog.setValue(count)
        self.progressDialog.setLabelText("Progress... %d %%" % count)
        if(count>99):
            self.progressDialog.close()

    def havyfunc(self):
        
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        duplicatedMesh_vtx_arr=[1,2,3,4,5]
        duplicatedMesh_vtx_arr_len=len(duplicatedMesh_vtx_arr)
        for i in range(0,duplicatedMesh_vtx_arr_len):
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2
            self.setProgress(parcent)
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1
        
        for i in range(0,duplicatedMesh_vtx_arr_len):
            
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2 +50
            
            self.setProgress(parcent)
            
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理2
              
        #--------------------------------------
        self.setProgress(100)
        print("setProgress("+str(100)+")")
        #--------------------------------------


    def _makeHorizontalLine(self):
        hline = QFrame()
        hline.setFrameShape(QFrame.HLine)
        hline.setFrameShadow(QFrame.Sunken)
        return hline


    
    #-----------------------------------Common Share------------------------------------
    def GetSkinCluster(self,mesh):
        #print("GetSkinCluster("+mesh+")")
        resultSkinCluster="Not Found skinCluster"
        history = cmds.listHistory(mesh)
        #print("history = "+str(history))
        for h in history:
            if cmds.objectType(h, isType='skinCluster'):
               #print("skinCluster h = "+h)
               resultSkinCluster=h
        return resultSkinCluster
        
    
    def GetSkinPercent(self,SkinCluster,vtx,mJoint):
        # vtx[100] の joint1 の weight を取得
        #  Genesis9 はスキンのインフルエンス オブジェクトではありません。 # 
        skinWeightV=0
        skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        """
        try:
            skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        except RuntimeError as e:
            print(e)
        """
        return skinWeightV
        
    def SetSkinPercent(self,SkinCluster,vtx,mJoint,skinWeightV):
        # vtx[100] の weight を. joint を指定して設定
        cmds.skinPercent( SkinCluster, vtx, transformValue=[(mJoint, skinWeightV)])
    
    def GetPolyCount(self,mesh):
    	return cmds.polyEvaluate(mesh, v=True)
    #-----------------------------------Common Share------------------------------------
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    def mesh_To_WriteJointLine(self,mesh,jointName):
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        #mesh="Genesis9FBXASC046Shape"
        poly_count = self.GetPolyCount(mesh)
        skin_cluster = self.GetSkinCluster(mesh)
    
        WeightArray=[]
        
    
        for i in range(poly_count):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            
            weightV=self.GetSkinPercent(skin_cluster,vtx_attr_name,jointName)
            WeightArray.append(weightV)
        
        #print("WeightArray="+str(WeightArray))
        lenWeightArr=len(WeightArray)
        #print("lenWeightArr= "+str(lenWeightArr))
        
        
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        line=jointName+","
        for i in range(poly_count):
            line =line+ str(WeightArray[i])+","
            #---------------------------------------------------
            parcent=(100*i/poly_count) 
            self.setProgress(parcent)
            if self.progressDialog_wasCanceled==True:
                break
            #print("setProgress("+str(parcent)+")")
            #time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1
        #print("line= "+line)
        return line
    def GetSkinWeightPercent_render_CSV(self):
        Genesis9JointList=cmds.ls("Genesis9",dagObjects=1,type="joint")
        print("Genesis9JointList="+str(Genesis9JointList))
        mesh="Genesis9FBXASC046Shape"
        
        skin_cluster = self.GetSkinCluster(mesh)
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        #for jointName in Genesis9JointList:
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        import codecs
        fout = codecs.open(CSVPath, 'w', 'utf_8')
        fileTxtAll=""
        for jointName in skinInfluenceJointList:
            if self.progressDialog_wasCanceled==True:
                break
            JointLine=self.mesh_To_WriteJointLine(mesh,jointName)
            #print("JointLine= "+JointLine)
            fileTxtAll=fileTxtAll+JointLine+"\n"
        fout.write(fileTxtAll)
        fout.close()
        print("Skin Weight Mesh file write End...............")
    
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    
    
    
    
    def csv_to_dict(self,CSVPath):
        fin  = codecs.open(CSVPath, 'r', 'utf_8')
        dict={}
        for line in fin:
            lineArr=line.split(',')
            lineArr_len=len(lineArr)
            dict[lineArr[0]] = lineArr[1:lineArr_len-1]
        fin.close()
        return dict
            
    def Mesh_To_ReadFile(self,mesh):
        #mesh="Genesis9_Shape"
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        poly_count = self.GetPolyCount(mesh)
        skin_cluster = self.GetSkinCluster(mesh)
        
        skin_cluster = self.GetSkinCluster(mesh)
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        
        #imagePath="C:/Download/Game/AdvansedLocoMotionSystem/AnimMan/SkinWeight_neck01_to_Head/SkinWeight_002simple/render.png"
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        
        
        #image_arr=image_to_array(imagePath)
        fileDict = self.csv_to_dict(CSVPath)
        #print("fileDict= "+str(fileDict))
        for keyJoint, Varr in fileDict.items():
            #print("keyJoint:" + keyJoint + ", Varr:" + str(Varr))
            
            ArrLeng=len(Varr)
            for i in range(0,ArrLeng):
                vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
                weightV=float(Varr[i])
                self.SetSkinPercent(skin_cluster,vtx_attr_name,keyJoint,weightV)
            
        """        
        ArrLeng=len(image_arr)
        for i in range(ArrLeng):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            weightV=image_arr[i]
            #SetSkinPercent(skin_cluster,vtx_attr_name,jointName,1)
            SetSkinPercent(skin_cluster,vtx_attr_name,jointName,weightV)
        """
        
    
       
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    #-------------------------------Daz3D_fbx_to_bornWithMeshLayer----------------------------
    
    def Daz3D_fbx_to_bornWithMeshLayer(self):
        cmds.select("Genesis9","MeshGroup")
        print("Genesis9_to_Maya2022bornWith_MeshLayer")
        print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
        #Select 1 -Genesis9 joint
        #Select 2 -MeshGroup
        SelectArr=cmds.ls(sl=1)
        #imported FBX is Named FBXASC046
        import maya.mel
        maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
        
        Genesis9=SelectArr[0]
        MeshGroup=SelectArr[1]
        cmds.select(Genesis9)
        Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
        Genesis9s=Genesis9s_arr[0]
        MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
        MeshGroup=MeshGroupArr[0]
        print("MeshGroupArr= "+str(MeshGroupArr))
        cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9_Shape",MeshGroup)
        delList=[]
        delList.append(Genesis9s+"|G9EyebrowFibers")
        delList.append(Genesis9s+"|Genesis9Mouth")
        delList.append(Genesis9s+"|Genesis9Eyes")
        delList.append(Genesis9s+"|Genesis9Tear")
        delList.append(Genesis9s+"|Genesis9Eyelashes")
        delList.append(Genesis9s+"|G9EyebrowFibers")
        cmds.select(delList)
        cmds.delete()
        #self.HighHeelUPHeight(Genesis9s)
        return Genesis9s,MeshGroup
        
    def get_and_set_Add9_translateY(self,obj):
        attName=obj+'.translateY'
        y_val=cmds.getAttr(attName)
        new_val=y_val+9
        cmds.setAttr(attName,new_val)
        print("new_val= "+str(new_val))
    def HighHeelUPHeight(self,Genesis9s):
        
        UpList=[]
        UpList.append(Genesis9+"|hip")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9+"|Genesis9Mouth")
        UpList.append(Genesis9+"|Genesis9Eyes")
        UpList.append(Genesis9+"|Genesis9Tear")
        UpList.append(Genesis9+"|Genesis9Eyelashes")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9s+"|hip")
        UpList.append(Genesis9s+"|MeshGroup")
        
        for upItem in UpList:
            self.get_and_set_Add9_translateY(upItem)
        
        #high heelfoot joint Rotate freese
        MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        for mesh in MeshList:
            attName=mesh+".tx"
            cmds.setAttr(mesh+".tx",lock=0)
            cmds.setAttr(mesh+".ty",lock=0)
            cmds.setAttr(mesh+".tz",lock=0)
            cmds.setAttr(mesh+".rx",lock=0)
            cmds.setAttr(mesh+".ry",lock=0)
            cmds.setAttr(mesh+".rz",lock=0)
            cmds.setAttr(mesh+".sx",lock=0)
            cmds.setAttr(mesh+".sy",lock=0)
            cmds.setAttr(mesh+".sz",lock=0)
    
        ZeroSetList=[]
        ZeroSetList.append(Genesis9s+"|hip")
        ZeroSetList.append(Genesis9s+"|MeshGroup")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|l_thigh|l_shin|l_foot")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|r_thigh|r_shin|r_foot")
        for frItem in ZeroSetList:
            cmds.select(frItem)
            cmds.makeIdentity(apply=True,translate=True, rotate=True, scale=True )
        print("HighHeelUPHeight END...")
    #Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()
    
    #skinCluster を探す
    def GetSkinCluster(self,mesh):
        print("GetSkinCluster("+mesh+")")
        resultSkinCluster="Not Found skinCluster"
        history = cmds.listHistory(mesh)
        print("history = "+str(history))
        for h in history:
            if cmds.objectType(h, isType='skinCluster'):
               print("skinCluster h = "+h)
               resultSkinCluster=h
        return resultSkinCluster
    
    

    	
    def copySkinWeights_Single(self,sourceMesh,targetMesh):
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>START")
        sourceMesh_Poly=self.GetPolyCount(sourceMesh)
        targetMesh_Poly=self.GetPolyCount(targetMesh)
        print("sourceMesh_Poly= "+str(sourceMesh_Poly)+"/ targetMesh_Poly= "+str(targetMesh_Poly))
        
        sourceSkinCluster = self.GetSkinCluster(sourceMesh)
        targetSkinCluster = self.GetSkinCluster(targetMesh)
        if(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found sourceSkinCluster Then Stop !!!!!!")
        elif(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found targetSkinCluster Then Stop !!!!!!")
        else:
            if(sourceMesh_Poly==targetMesh_Poly):
                print("ポリゴン数が同じ場合はoneToOne")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True,influenceAssociation="oneToOne",surfaceAssociation="closestPoint")
                
                print("ポリゴン数が同じ場合はoneToOne OK..")
            else:
                print("別のポリゴンの場合は実行しない")
                pass
                print("別のポリゴンの場合はデフォルト")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True)
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>END")
                
    def bindSkin_And_CopyWeight(self,Genesis9s,MeshGroup):
        cmds.select(Genesis9s,MeshGroup)
        cmds.bindSkin()
        print("MeshGroup= "+MeshGroup)
        #MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        print("Start copySkinWeightsLoop.....")
        MeshList_Len=len(MeshList)
        MeshList_Count=0
        for targetMesh in MeshList:
            print("targetMesh= "+targetMesh)
            sourceMesh="Genesis9|Genesis9_Shape"
            self.copySkinWeights_Single(sourceMesh,targetMesh)
            MeshList_Count=MeshList_Count+1
            print("Loop Progress "+str(MeshList_Count)+"/"+str(MeshList_Len)+"______")
        print("Loop End...")
    
    def havyMain(self):
        self.GetSkinWeightPercent_render_CSV()
        #Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()
        #bindSkin_And_CopyWeight(Genesis9s,MeshGroup)
        self.Mesh_To_ReadFile("Genesis9FBXASC046Shape")


def start(app):
    maya_win = get_maya_pointer()
    ui = DF_TalkUI(parent = maya_win)
    ui.myInit(app)
    ui.show()
    return ui


if __name__ == '__main__':

    app = QApplication.instance()
    if app is None:
        app = QApplication([])
    ui = start(app)
    app.exec_()

やっとキャラクターのスキンウェイトが書き出せた、



# -*- coding: utf-8 -*-
import os
from functools import partial
import time
import imp

"""
PySide2モジュールを探し、ある場合はそちらをインポートします。
"""
try:
    imp.find_module('PySide2')
    from PySide2.QtWidgets import *
    from PySide2.QtGui import *
    from PySide2.QtCore import *

except ImportError:
    from PySide.QtGui import *
    from PySide.QtCore import *


LOGO_IMAGE = r"画像のパスをここに入れてください。"


def get_maya_pointer():
    """
    Mayaのメインウィンドウを取得する関数
    """
    try:
        import maya.cmds as cmds
        from maya import OpenMayaUI

    except ImportError:
        return None

    """
    実は2017ではshibokenも2になっているので、あればshiboken2をインポートします。
    """
    try:
        imp.find_module("shiboken2")
        import shiboken2
        return shiboken2.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

    except ImportError:
        import shiboken
        return shiboken.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)






class DF_TalkUI(QMainWindow):


    def __init__(self, parent = None):
        super(DF_TalkUI, self).__init__(parent)
        self.setObjectName("DF_Talk_Window")
        self.setWindowTitle("DF Talk Window")
        #self._initUI()
        self.errorDialog = QErrorMessage(self) # QErrorMessageインスタンスの保持
        

    def myInit(self,qApp):
        self.qApp=qApp
        wrapper = QWidget()
        self.setCentralWidget(wrapper)

        mainLayout = QVBoxLayout()
        wrapper.setLayout(mainLayout)

        #-----------------------------------------------------------------------
        # sixth row
        #-----------------------------------------------------------------------
        sixthHorizontalArea = QHBoxLayout()
        sixthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(sixthHorizontalArea)



        progressDialogBtn = QPushButton("Progress Dialog Test")
        sixthHorizontalArea.addWidget(progressDialogBtn)
        progressDialogBtn.clicked.connect(self.havyfunc)

        progressDialogBtn2 = QPushButton("Main2")
        sixthHorizontalArea.addWidget(progressDialogBtn2)
        progressDialogBtn2.clicked.connect(self.havyMain)
        #-----------------------------------------------------------------------
        # seventh row
        #-----------------------------------------------------------------------
        #self.havyfunc()
        self.progressDialog_wasCanceled=False

    def _showProgressDialog(self):
        print("---------------------ProgressBar Starting--------------------------")
        
        self.max = 100
        self.progressDialog = QProgressDialog("Progress...", "Cancel", 0, self.max, self)
        self.progressDialog.setWindowTitle("Progress Dialog")
        self.progressDialog.show()
    
    def setProgress(self,count):
        
        #print("---------------------setProgress ( "+str(count)+"/100 )--------------------------")
        self.qApp.processEvents()
        if self.progressDialog.wasCanceled():
            self.progressDialog_wasCanceled=True
            self.progressDialog.setValue(100)
            self.progressDialog.close()
        self.progressDialog.setValue(count)
        self.progressDialog.setLabelText("Progress... %d %%" % count)
        if(count>99):
            pass
            self.progressDialog.hide()

    def havyfunc(self):
        
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        duplicatedMesh_vtx_arr=[1,2,3,4,5]
        duplicatedMesh_vtx_arr_len=len(duplicatedMesh_vtx_arr)
        for i in range(0,duplicatedMesh_vtx_arr_len):
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2
            self.setProgress(parcent)
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1
        
        for i in range(0,duplicatedMesh_vtx_arr_len):
            
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2 +50
            
            self.setProgress(parcent)
            
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理2
              
        #--------------------------------------
        self.setProgress(100)
        print("setProgress("+str(100)+")")
        #--------------------------------------


    def _makeHorizontalLine(self):
        hline = QFrame()
        hline.setFrameShape(QFrame.HLine)
        hline.setFrameShadow(QFrame.Sunken)
        return hline


    
    #-----------------------------------Common Share------------------------------------
    def GetSkinCluster(self,mesh):
        #print("GetSkinCluster("+mesh+")")
        resultSkinCluster="Not Found skinCluster"
        history = cmds.listHistory(mesh)
        #print("history = "+str(history))
        for h in history:
            if cmds.objectType(h, isType='skinCluster'):
               #print("skinCluster h = "+h)
               resultSkinCluster=h
        return resultSkinCluster
        
    
    def GetSkinPercent(self,SkinCluster,vtx,mJoint):
        # vtx[100] の joint1 の weight を取得
        #  Genesis9 はスキンのインフルエンス オブジェクトではありません。 # 
        skinWeightV=0
        skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        """
        try:
            skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        except RuntimeError as e:
            print(e)
        """
        return skinWeightV
        
    def SetSkinPercent(self,SkinCluster,vtx,mJoint,skinWeightV):
        # vtx[100] の weight を. joint を指定して設定
        cmds.skinPercent( SkinCluster, vtx, transformValue=[(mJoint, skinWeightV)])
    
    def GetPolyCount(self,mesh):
    	return cmds.polyEvaluate(mesh, v=True)
    #-----------------------------------Common Share------------------------------------
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    def mesh_To_WriteJointLine(self,mesh,jointName):
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        #mesh="Genesis9FBXASC046Shape"
        poly_count = self.GetPolyCount(mesh)
        skin_cluster = self.GetSkinCluster(mesh)
    
        WeightArray=[]
        
    
        for i in range(poly_count):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            
            weightV=self.GetSkinPercent(skin_cluster,vtx_attr_name,jointName)
            WeightArray.append(weightV)
        
        #print("WeightArray="+str(WeightArray))
        lenWeightArr=len(WeightArray)
        #print("lenWeightArr= "+str(lenWeightArr))
        
        
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        line=jointName+","
        for i in range(poly_count):
            line =line+ str(WeightArray[i])+","
            #---------------------------------------------------
            parcent=(100*i/poly_count) 
            self.setProgress(parcent)
            if self.progressDialog_wasCanceled==True:
                break
            #print("setProgress("+str(parcent)+")")
            #time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1
        #print("line= "+line)
        return line
    def GetSkinWeightPercent_render_CSV(self):
        Genesis9JointList=cmds.ls("Genesis9",dagObjects=1,type="joint")
        print("Genesis9JointList="+str(Genesis9JointList))
        mesh="Genesis9FBXASC046Shape"
        
        skin_cluster = self.GetSkinCluster(mesh)
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        #for jointName in Genesis9JointList:
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        import codecs
        fout = codecs.open(CSVPath, 'w', 'utf_8')
        fileTxtAll=""
        skinInfluenceJointList_len=len(skinInfluenceJointList)
        countJ=0
        #for jointName in skinInfluenceJointList:
        print("self.progressDialog_wasCanceled= "+str(self.progressDialog_wasCanceled))
        for j in range(0,skinInfluenceJointList_len):
            jointName = skinInfluenceJointList[j]
            if self.progressDialog_wasCanceled==True:
                break
            else:
                print("Go!!!")
            JointLine=self.mesh_To_WriteJointLine(mesh,jointName)
            #print("JointLine= "+JointLine)
            fileTxtAll=fileTxtAll+JointLine+"\n"
            print("skinInfluenceJointList jointName= "+jointName+" >>> "+str(countJ)+"/"+str(skinInfluenceJointList_len))
            countJ=countJ+1
        fout.write(fileTxtAll)
        fout.close()
        print("Skin Weight Mesh file write End...............")
    
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    
    
    
    
    def csv_to_dict(self,CSVPath):
        fin  = codecs.open(CSVPath, 'r', 'utf_8')
        dict={}
        for line in fin:
            lineArr=line.split(',')
            lineArr_len=len(lineArr)
            dict[lineArr[0]] = lineArr[1:lineArr_len-1]
        fin.close()
        return dict
            
    def Mesh_To_ReadFile(self,mesh):
        #mesh="Genesis9_Shape"
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        poly_count = self.GetPolyCount(mesh)
        skin_cluster = self.GetSkinCluster(mesh)
        
        skin_cluster = self.GetSkinCluster(mesh)
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        
        #imagePath="C:/Download/Game/AdvansedLocoMotionSystem/AnimMan/SkinWeight_neck01_to_Head/SkinWeight_002simple/render.png"
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        
        
        #image_arr=image_to_array(imagePath)
        fileDict = self.csv_to_dict(CSVPath)
        #print("fileDict= "+str(fileDict))
        for keyJoint, Varr in fileDict.items():
            #print("keyJoint:" + keyJoint + ", Varr:" + str(Varr))
            
            ArrLeng=len(Varr)
            for i in range(0,ArrLeng):
                vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
                weightV=float(Varr[i])
                self.SetSkinPercent(skin_cluster,vtx_attr_name,keyJoint,weightV)
            
        """        
        ArrLeng=len(image_arr)
        for i in range(ArrLeng):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            weightV=image_arr[i]
            #SetSkinPercent(skin_cluster,vtx_attr_name,jointName,1)
            SetSkinPercent(skin_cluster,vtx_attr_name,jointName,weightV)
        """
        
    
       
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    #-------------------------------Daz3D_fbx_to_bornWithMeshLayer----------------------------
    
    def Daz3D_fbx_to_bornWithMeshLayer(self):
        cmds.select("Genesis9","MeshGroup")
        print("Genesis9_to_Maya2022bornWith_MeshLayer")
        print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
        #Select 1 -Genesis9 joint
        #Select 2 -MeshGroup
        SelectArr=cmds.ls(sl=1)
        #imported FBX is Named FBXASC046
        import maya.mel
        maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
        
        Genesis9=SelectArr[0]
        MeshGroup=SelectArr[1]
        cmds.select(Genesis9)
        Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
        Genesis9s=Genesis9s_arr[0]
        MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
        MeshGroup=MeshGroupArr[0]
        print("MeshGroupArr= "+str(MeshGroupArr))
        cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9_Shape",MeshGroup)
        delList=[]
        delList.append(Genesis9s+"|G9EyebrowFibers")
        delList.append(Genesis9s+"|Genesis9Mouth")
        delList.append(Genesis9s+"|Genesis9Eyes")
        delList.append(Genesis9s+"|Genesis9Tear")
        delList.append(Genesis9s+"|Genesis9Eyelashes")
        delList.append(Genesis9s+"|G9EyebrowFibers")
        cmds.select(delList)
        cmds.delete()
        #self.HighHeelUPHeight(Genesis9s)
        return Genesis9s,MeshGroup
        
    def get_and_set_Add9_translateY(self,obj):
        attName=obj+'.translateY'
        y_val=cmds.getAttr(attName)
        new_val=y_val+9
        cmds.setAttr(attName,new_val)
        print("new_val= "+str(new_val))
    def HighHeelUPHeight(self,Genesis9s):
        
        UpList=[]
        UpList.append(Genesis9+"|hip")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9+"|Genesis9Mouth")
        UpList.append(Genesis9+"|Genesis9Eyes")
        UpList.append(Genesis9+"|Genesis9Tear")
        UpList.append(Genesis9+"|Genesis9Eyelashes")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9s+"|hip")
        UpList.append(Genesis9s+"|MeshGroup")
        
        for upItem in UpList:
            self.get_and_set_Add9_translateY(upItem)
        
        #high heelfoot joint Rotate freese
        MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        for mesh in MeshList:
            attName=mesh+".tx"
            cmds.setAttr(mesh+".tx",lock=0)
            cmds.setAttr(mesh+".ty",lock=0)
            cmds.setAttr(mesh+".tz",lock=0)
            cmds.setAttr(mesh+".rx",lock=0)
            cmds.setAttr(mesh+".ry",lock=0)
            cmds.setAttr(mesh+".rz",lock=0)
            cmds.setAttr(mesh+".sx",lock=0)
            cmds.setAttr(mesh+".sy",lock=0)
            cmds.setAttr(mesh+".sz",lock=0)
    
        ZeroSetList=[]
        ZeroSetList.append(Genesis9s+"|hip")
        ZeroSetList.append(Genesis9s+"|MeshGroup")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|l_thigh|l_shin|l_foot")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|r_thigh|r_shin|r_foot")
        for frItem in ZeroSetList:
            cmds.select(frItem)
            cmds.makeIdentity(apply=True,translate=True, rotate=True, scale=True )
        print("HighHeelUPHeight END...")
    #Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()
    
    #skinCluster を探す
    def GetSkinCluster(self,mesh):
        print("GetSkinCluster("+mesh+")")
        resultSkinCluster="Not Found skinCluster"
        history = cmds.listHistory(mesh)
        print("history = "+str(history))
        for h in history:
            if cmds.objectType(h, isType='skinCluster'):
               print("skinCluster h = "+h)
               resultSkinCluster=h
        return resultSkinCluster
    
    

    	
    def copySkinWeights_Single(self,sourceMesh,targetMesh):
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>START")
        sourceMesh_Poly=self.GetPolyCount(sourceMesh)
        targetMesh_Poly=self.GetPolyCount(targetMesh)
        print("sourceMesh_Poly= "+str(sourceMesh_Poly)+"/ targetMesh_Poly= "+str(targetMesh_Poly))
        
        sourceSkinCluster = self.GetSkinCluster(sourceMesh)
        targetSkinCluster = self.GetSkinCluster(targetMesh)
        if(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found sourceSkinCluster Then Stop !!!!!!")
        elif(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found targetSkinCluster Then Stop !!!!!!")
        else:
            if(sourceMesh_Poly==targetMesh_Poly):
                print("ポリゴン数が同じ場合はoneToOne")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True,influenceAssociation="oneToOne",surfaceAssociation="closestPoint")
                
                print("ポリゴン数が同じ場合はoneToOne OK..")
            else:
                print("別のポリゴンの場合は実行しない")
                pass
                print("別のポリゴンの場合はデフォルト")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True)
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>END")
                
    def bindSkin_And_CopyWeight(self,Genesis9s,MeshGroup):
        cmds.select(Genesis9s,MeshGroup)
        cmds.bindSkin()
        print("MeshGroup= "+MeshGroup)
        #MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        print("Start copySkinWeightsLoop.....")
        MeshList_Len=len(MeshList)
        MeshList_Count=0
        for targetMesh in MeshList:
            print("targetMesh= "+targetMesh)
            sourceMesh="Genesis9|Genesis9_Shape"
            self.copySkinWeights_Single(sourceMesh,targetMesh)
            MeshList_Count=MeshList_Count+1
            print("Loop Progress "+str(MeshList_Count)+"/"+str(MeshList_Len)+"______")
        print("Loop End...")
    
    def havyMain(self):
        self.GetSkinWeightPercent_render_CSV()
        #Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()
        #bindSkin_And_CopyWeight(Genesis9s,MeshGroup)
        #self.Mesh_To_ReadFile("Genesis9FBXASC046Shape")


def start(app):
    maya_win = get_maya_pointer()
    ui = DF_TalkUI(parent = maya_win)
    ui.myInit(app)
    ui.show()
    return ui


if __name__ == '__main__':

    app = QApplication.instance()
    if app is None:
        app = QApplication([])
    ui = start(app)
    app.exec_()

CSVデータがこれ(未圧縮だと14MBあるので。圧縮すると572KB)

https://drive.google.com/file/d/1flyD8oZq6Uz3XzONS4ZXzM-onRF-9uO8/view?usp=sharing

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~省略~

さらにプログレスバーを出す関数単位を上位へあげてみた。



# -*- coding: utf-8 -*-
import os
from functools import partial
import time
import imp

"""
PySide2モジュールを探し、ある場合はそちらをインポートします。
"""
try:
    imp.find_module('PySide2')
    from PySide2.QtWidgets import *
    from PySide2.QtGui import *
    from PySide2.QtCore import *

except ImportError:
    from PySide.QtGui import *
    from PySide.QtCore import *


LOGO_IMAGE = r"画像のパスをここに入れてください。"


def get_maya_pointer():
    """
    Mayaのメインウィンドウを取得する関数
    """
    try:
        import maya.cmds as cmds
        from maya import OpenMayaUI

    except ImportError:
        return None

    """
    実は2017ではshibokenも2になっているので、あればshiboken2をインポートします。
    """
    try:
        imp.find_module("shiboken2")
        import shiboken2
        return shiboken2.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

    except ImportError:
        import shiboken
        return shiboken.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)






class DF_TalkUI(QMainWindow):


    def __init__(self, parent = None):
        super(DF_TalkUI, self).__init__(parent)
        self.setObjectName("DF_Talk_Window")
        self.setWindowTitle("DF Talk Window")
        #self._initUI()
        self.errorDialog = QErrorMessage(self) # QErrorMessageインスタンスの保持
        

    def myInit(self,qApp):
        self.qApp=qApp
        wrapper = QWidget()
        self.setCentralWidget(wrapper)

        mainLayout = QVBoxLayout()
        wrapper.setLayout(mainLayout)

        #-----------------------------------------------------------------------
        # sixth row
        #-----------------------------------------------------------------------
        sixthHorizontalArea = QHBoxLayout()
        sixthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(sixthHorizontalArea)



        progressDialogBtn = QPushButton("Progress Dialog Test")
        sixthHorizontalArea.addWidget(progressDialogBtn)
        progressDialogBtn.clicked.connect(self.havyfunc)

        progressDialogBtn2 = QPushButton("Main2")
        sixthHorizontalArea.addWidget(progressDialogBtn2)
        progressDialogBtn2.clicked.connect(self.havyMain)
        #-----------------------------------------------------------------------
        # seventh row
        #-----------------------------------------------------------------------
        #self.havyfunc()
        self.progressDialog_wasCanceled=False

    def _showProgressDialog(self):
        print("---------------------ProgressBar Starting--------------------------")
        
        self.max = 100
        self.progressDialog = QProgressDialog("Progress...", "Cancel", 0, self.max, self)
        self.progressDialog.setWindowTitle("Progress Dialog")
        self.progressDialog.show()
    
    def setProgress(self,count):
        
        #print("---------------------setProgress ( "+str(count)+"/100 )--------------------------")
        self.qApp.processEvents()
        if self.progressDialog.wasCanceled():
            self.progressDialog_wasCanceled=True
            self.progressDialog.setValue(100)
            self.progressDialog.close()
        self.progressDialog.setValue(count)
        self.progressDialog.setLabelText("Progress... %d %%" % count)
        if(count>99):
            pass
            self.progressDialog.hide()

    def havyfunc(self):
        
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        duplicatedMesh_vtx_arr=[1,2,3,4,5]
        duplicatedMesh_vtx_arr_len=len(duplicatedMesh_vtx_arr)
        for i in range(0,duplicatedMesh_vtx_arr_len):
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2
            self.setProgress(parcent)
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1
        
        for i in range(0,duplicatedMesh_vtx_arr_len):
            
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2 +50
            
            self.setProgress(parcent)
            
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理2
              
        #--------------------------------------
        self.setProgress(100)
        print("setProgress("+str(100)+")")
        #--------------------------------------


    def _makeHorizontalLine(self):
        hline = QFrame()
        hline.setFrameShape(QFrame.HLine)
        hline.setFrameShadow(QFrame.Sunken)
        return hline


    
    #-----------------------------------Common Share------------------------------------
    def GetSkinCluster(self,mesh):
        #print("GetSkinCluster("+mesh+")")
        resultSkinCluster="Not Found skinCluster"
        history = cmds.listHistory(mesh)
        #print("history = "+str(history))
        for h in history:
            if cmds.objectType(h, isType='skinCluster'):
               #print("skinCluster h = "+h)
               resultSkinCluster=h
        return resultSkinCluster
        
    
    def GetSkinPercent(self,SkinCluster,vtx,mJoint):
        # vtx[100] の joint1 の weight を取得
        #  Genesis9 はスキンのインフルエンス オブジェクトではありません。 # 
        skinWeightV=0
        skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        """
        try:
            skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        except RuntimeError as e:
            print(e)
        """
        return skinWeightV
        
    def SetSkinPercent(self,SkinCluster,vtx,mJoint,skinWeightV):
        # vtx[100] の weight を. joint を指定して設定
        cmds.skinPercent( SkinCluster, vtx, transformValue=[(mJoint, skinWeightV)])
    
    def GetPolyCount(self,mesh):
    	return cmds.polyEvaluate(mesh, v=True)
    #-----------------------------------Common Share------------------------------------
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    def mesh_To_WriteJointLine(self,mesh,jointName):
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        #mesh="Genesis9FBXASC046Shape"
        poly_count = self.GetPolyCount(mesh)
        skin_cluster = self.GetSkinCluster(mesh)
    
        WeightArray=[]
        
    
        for i in range(poly_count):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            
            weightV=self.GetSkinPercent(skin_cluster,vtx_attr_name,jointName)
            WeightArray.append(weightV)
        
        #print("WeightArray="+str(WeightArray))
        lenWeightArr=len(WeightArray)
        #print("lenWeightArr= "+str(lenWeightArr))
        
        

        line=jointName+","
        for i in range(poly_count):
            line =line+ str(WeightArray[i])+","

        #print("line= "+line)
        return line
    def GetSkinWeightPercent_render_CSV(self):
        Genesis9JointList=cmds.ls("Genesis9",dagObjects=1,type="joint")
        print("Genesis9JointList="+str(Genesis9JointList))
        mesh="Genesis9FBXASC046Shape"
        
        skin_cluster = self.GetSkinCluster(mesh)
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        #for jointName in Genesis9JointList:
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        import codecs
        fout = codecs.open(CSVPath, 'w', 'utf_8')
        fileTxtAll=""
        skinInfluenceJointList_len=len(skinInfluenceJointList)
        countJ=0
        #for jointName in skinInfluenceJointList:
        print("self.progressDialog_wasCanceled= "+str(self.progressDialog_wasCanceled))
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        for j in range(0,skinInfluenceJointList_len):
            jointName = skinInfluenceJointList[j]
            #---------------------------------------------------
            parcent=(100*j/skinInfluenceJointList_len) 
            self.setProgress(parcent)
            if self.progressDialog_wasCanceled==True:
                break
            #print("setProgress("+str(parcent)+")")
            #time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1

            JointLine=self.mesh_To_WriteJointLine(mesh,jointName)
            #print("JointLine= "+JointLine)
            fileTxtAll=fileTxtAll+JointLine+"\n"
            print("skinInfluenceJointList jointName= "+jointName+" >>> "+str(countJ)+"/"+str(skinInfluenceJointList_len))
            countJ=countJ+1
        fout.write(fileTxtAll)
        fout.close()
        print("Skin Weight Mesh file write End...............")
    
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    
    
    
    
    def csv_to_dict(self,CSVPath):
        fin  = codecs.open(CSVPath, 'r', 'utf_8')
        dict={}
        for line in fin:
            lineArr=line.split(',')
            lineArr_len=len(lineArr)
            dict[lineArr[0]] = lineArr[1:lineArr_len-1]
        fin.close()
        return dict
            
    def Mesh_To_ReadFile(self,mesh):
        #mesh="Genesis9_Shape"
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        poly_count = self.GetPolyCount(mesh)
        skin_cluster = self.GetSkinCluster(mesh)
        
        skin_cluster = self.GetSkinCluster(mesh)
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        
        #imagePath="C:/Download/Game/AdvansedLocoMotionSystem/AnimMan/SkinWeight_neck01_to_Head/SkinWeight_002simple/render.png"
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        
        
        #image_arr=image_to_array(imagePath)
        fileDict = self.csv_to_dict(CSVPath)
        #print("fileDict= "+str(fileDict))
        for keyJoint, Varr in fileDict.items():
            #print("keyJoint:" + keyJoint + ", Varr:" + str(Varr))
            
            ArrLeng=len(Varr)
            for i in range(0,ArrLeng):
                vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
                weightV=float(Varr[i])
                self.SetSkinPercent(skin_cluster,vtx_attr_name,keyJoint,weightV)
            
        """        
        ArrLeng=len(image_arr)
        for i in range(ArrLeng):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            weightV=image_arr[i]
            #SetSkinPercent(skin_cluster,vtx_attr_name,jointName,1)
            SetSkinPercent(skin_cluster,vtx_attr_name,jointName,weightV)
        """
        
    
       
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    #-------------------------------Daz3D_fbx_to_bornWithMeshLayer----------------------------
    
    def Daz3D_fbx_to_bornWithMeshLayer(self):
        cmds.select("Genesis9","MeshGroup")
        print("Genesis9_to_Maya2022bornWith_MeshLayer")
        print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
        #Select 1 -Genesis9 joint
        #Select 2 -MeshGroup
        SelectArr=cmds.ls(sl=1)
        #imported FBX is Named FBXASC046
        import maya.mel
        maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
        
        Genesis9=SelectArr[0]
        MeshGroup=SelectArr[1]
        cmds.select(Genesis9)
        Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
        Genesis9s=Genesis9s_arr[0]
        MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
        MeshGroup=MeshGroupArr[0]
        print("MeshGroupArr= "+str(MeshGroupArr))
        cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9_Shape",MeshGroup)
        delList=[]
        delList.append(Genesis9s+"|G9EyebrowFibers")
        delList.append(Genesis9s+"|Genesis9Mouth")
        delList.append(Genesis9s+"|Genesis9Eyes")
        delList.append(Genesis9s+"|Genesis9Tear")
        delList.append(Genesis9s+"|Genesis9Eyelashes")
        delList.append(Genesis9s+"|G9EyebrowFibers")
        cmds.select(delList)
        cmds.delete()
        #self.HighHeelUPHeight(Genesis9s)
        return Genesis9s,MeshGroup
        
    def get_and_set_Add9_translateY(self,obj):
        attName=obj+'.translateY'
        y_val=cmds.getAttr(attName)
        new_val=y_val+9
        cmds.setAttr(attName,new_val)
        print("new_val= "+str(new_val))
    def HighHeelUPHeight(self,Genesis9s):
        
        UpList=[]
        UpList.append(Genesis9+"|hip")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9+"|Genesis9Mouth")
        UpList.append(Genesis9+"|Genesis9Eyes")
        UpList.append(Genesis9+"|Genesis9Tear")
        UpList.append(Genesis9+"|Genesis9Eyelashes")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9s+"|hip")
        UpList.append(Genesis9s+"|MeshGroup")
        
        for upItem in UpList:
            self.get_and_set_Add9_translateY(upItem)
        
        #high heelfoot joint Rotate freese
        MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        for mesh in MeshList:
            attName=mesh+".tx"
            cmds.setAttr(mesh+".tx",lock=0)
            cmds.setAttr(mesh+".ty",lock=0)
            cmds.setAttr(mesh+".tz",lock=0)
            cmds.setAttr(mesh+".rx",lock=0)
            cmds.setAttr(mesh+".ry",lock=0)
            cmds.setAttr(mesh+".rz",lock=0)
            cmds.setAttr(mesh+".sx",lock=0)
            cmds.setAttr(mesh+".sy",lock=0)
            cmds.setAttr(mesh+".sz",lock=0)
    
        ZeroSetList=[]
        ZeroSetList.append(Genesis9s+"|hip")
        ZeroSetList.append(Genesis9s+"|MeshGroup")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|l_thigh|l_shin|l_foot")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|r_thigh|r_shin|r_foot")
        for frItem in ZeroSetList:
            cmds.select(frItem)
            cmds.makeIdentity(apply=True,translate=True, rotate=True, scale=True )
        print("HighHeelUPHeight END...")
    #Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()
    
    #skinCluster を探す
    def GetSkinCluster(self,mesh):
        print("GetSkinCluster("+mesh+")")
        resultSkinCluster="Not Found skinCluster"
        history = cmds.listHistory(mesh)
        print("history = "+str(history))
        for h in history:
            if cmds.objectType(h, isType='skinCluster'):
               print("skinCluster h = "+h)
               resultSkinCluster=h
        return resultSkinCluster
    
    

    	
    def copySkinWeights_Single(self,sourceMesh,targetMesh):
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>START")
        sourceMesh_Poly=self.GetPolyCount(sourceMesh)
        targetMesh_Poly=self.GetPolyCount(targetMesh)
        print("sourceMesh_Poly= "+str(sourceMesh_Poly)+"/ targetMesh_Poly= "+str(targetMesh_Poly))
        
        sourceSkinCluster = self.GetSkinCluster(sourceMesh)
        targetSkinCluster = self.GetSkinCluster(targetMesh)
        if(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found sourceSkinCluster Then Stop !!!!!!")
        elif(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found targetSkinCluster Then Stop !!!!!!")
        else:
            if(sourceMesh_Poly==targetMesh_Poly):
                print("ポリゴン数が同じ場合はoneToOne")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True,influenceAssociation="oneToOne",surfaceAssociation="closestPoint")
                
                print("ポリゴン数が同じ場合はoneToOne OK..")
            else:
                print("別のポリゴンの場合は実行しない")
                pass
                print("別のポリゴンの場合はデフォルト")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True)
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>END")
                
    def bindSkin_And_CopyWeight(self,Genesis9s,MeshGroup):
        cmds.select(Genesis9s,MeshGroup)
        cmds.bindSkin()
        print("MeshGroup= "+MeshGroup)
        #MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        print("Start copySkinWeightsLoop.....")
        MeshList_Len=len(MeshList)
        MeshList_Count=0
        for targetMesh in MeshList:
            print("targetMesh= "+targetMesh)
            sourceMesh="Genesis9|Genesis9_Shape"
            self.copySkinWeights_Single(sourceMesh,targetMesh)
            MeshList_Count=MeshList_Count+1
            print("Loop Progress "+str(MeshList_Count)+"/"+str(MeshList_Len)+"______")
        print("Loop End...")
    
    def havyMain(self):
        self.GetSkinWeightPercent_render_CSV()
        #Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()
        #bindSkin_And_CopyWeight(Genesis9s,MeshGroup)
        #self.Mesh_To_ReadFile("Genesis9FBXASC046Shape")


def start(app):
    maya_win = get_maya_pointer()
    ui = DF_TalkUI(parent = maya_win)
    ui.myInit(app)
    ui.show()
    return ui


if __name__ == '__main__':

    app = QApplication.instance()
    if app is None:
        app = QApplication([])
    ui = start(app)
    app.exec_()

BindSkinのしかたとSkinClusterの持ち方に問題があって更新した。

http://hesperas.blog134.fc2.com/blog-entry-222.html



# -*- coding: utf-8 -*-
import os
from functools import partial
import time
import imp

"""
PySide2モジュールを探し、ある場合はそちらをインポートします。
"""
try:
    imp.find_module('PySide2')
    from PySide2.QtWidgets import *
    from PySide2.QtGui import *
    from PySide2.QtCore import *

except ImportError:
    from PySide.QtGui import *
    from PySide.QtCore import *


LOGO_IMAGE = r"画像のパスをここに入れてください。"


def get_maya_pointer():
    """
    Mayaのメインウィンドウを取得する関数
    """
    try:
        import maya.cmds as cmds
        from maya import OpenMayaUI

    except ImportError:
        return None

    """
    実は2017ではshibokenも2になっているので、あればshiboken2をインポートします。
    """
    try:
        imp.find_module("shiboken2")
        import shiboken2
        return shiboken2.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

    except ImportError:
        import shiboken
        return shiboken.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)






class DF_TalkUI(QMainWindow):


    def __init__(self, parent = None):
        super(DF_TalkUI, self).__init__(parent)
        self.setObjectName("DF_Talk_Window")
        self.setWindowTitle("DF Talk Window")
        #self._initUI()
        self.errorDialog = QErrorMessage(self) # QErrorMessageインスタンスの保持
        

    def myInit(self,qApp):
        self.qApp=qApp
        wrapper = QWidget()
        self.setCentralWidget(wrapper)

        mainLayout = QVBoxLayout()
        wrapper.setLayout(mainLayout)

        #-----------------------------------------------------------------------
        # sixth row
        #-----------------------------------------------------------------------
        sixthHorizontalArea = QHBoxLayout()
        sixthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(sixthHorizontalArea)



        progressDialogBtn = QPushButton("Progress Dialog Test")
        sixthHorizontalArea.addWidget(progressDialogBtn)
        progressDialogBtn.clicked.connect(self.havyfunc)

        progressDialogBtn2 = QPushButton("Main")
        sixthHorizontalArea.addWidget(progressDialogBtn2)
        progressDialogBtn2.clicked.connect(self.havyMain)
        #-----------------------------------------------------------------------
        # seventh row
        #-----------------------------------------------------------------------
        #self.havyfunc()
        self.progressDialog_wasCanceled=False

    def _showProgressDialog(self):
        print("---------------------ProgressBar Starting--------------------------")
        
        self.max = 100
        self.progressDialog = QProgressDialog("Progress...", "Cancel", 0, self.max, self)
        self.progressDialog.setWindowTitle("Progress Dialog")
        self.progressDialog.show()
    
    def setProgress(self,count):
        
        #print("---------------------setProgress ( "+str(count)+"/100 )--------------------------")
        self.qApp.processEvents()
        if self.progressDialog.wasCanceled():
            self.progressDialog_wasCanceled=True
            self.progressDialog.setValue(100)
            self.progressDialog.close()
        self.progressDialog.setValue(count)
        self.progressDialog.setLabelText("Progress... %d %%" % count)
        if(count>99):
            pass
            self.progressDialog.hide()

    def havyfunc(self):
        
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        duplicatedMesh_vtx_arr=[1,2,3,4,5]
        duplicatedMesh_vtx_arr_len=len(duplicatedMesh_vtx_arr)
        for i in range(0,duplicatedMesh_vtx_arr_len):
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2
            self.setProgress(parcent)
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1
        
        for i in range(0,duplicatedMesh_vtx_arr_len):
            
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2 +50
            
            self.setProgress(parcent)
            
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理2
              
        #--------------------------------------
        self.setProgress(100)
        print("setProgress("+str(100)+")")
        #--------------------------------------


    def _makeHorizontalLine(self):
        hline = QFrame()
        hline.setFrameShape(QFrame.HLine)
        hline.setFrameShadow(QFrame.Sunken)
        return hline


    
    #-----------------------------------Common Share------------------------------------
    def GetSkinCluster(self,mesh):
        #print("GetSkinCluster("+mesh+")")
        resultSkinCluster="Not Found skinCluster"
        """
        history = cmds.listHistory(mesh)
        #print("history = "+str(history))
        for h in history:
            if cmds.objectType(h, isType='skinCluster'):
               print("skinCluster h = "+h)
               resultSkinCluster=h
        """
        # meshをトランスフォームノードで取得
        transforms = cmds.ls(mesh, type="transform",long=True)
        print("transforms= "+str(transforms))
        # トランスフォームのシェイプノードを取得
        shapes = cmds.listRelatives(transforms, shapes=True, noIntermediate=True,fullPath=True)
        print("shapes= "+str(shapes))
        # lowのヒストリーを取得し、スキンクラスターのみ取得
        historyList = cmds.listHistory(shapes[0], pruneDagObjects=True, interestLevel=2)
        print("historyList= "+str(historyList))
        SkinClusterList = cmds.ls(historyList, type="skinCluster")
        print("SkinClusterList= "+str(SkinClusterList))
        resultSkinCluster=SkinClusterList[0]
        return resultSkinCluster
        
    
    def GetSkinPercent(self,SkinCluster,vtx,mJoint):
        # vtx[100] の joint1 の weight を取得
        #  Genesis9 はスキンのインフルエンス オブジェクトではありません。 # 
        skinWeightV=0
        skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        """
        try:
            skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        except RuntimeError as e:
            print(e)
        """
        return skinWeightV
        
    def SetSkinPercent_OLD(self,SkinCluster,vtx,mJoint,skinWeightV):
        # vtx[100] の weight を. joint を指定して設定
        cmds.skinPercent( SkinCluster, vtx, transformValue=[(mJoint, skinWeightV)])
        
    def SetSkinPercent(self,SkinCluster,vtx,mJoint,skinWeightV):
        # vtx[100] の weight を. joint を指定して設定
        cmds.skinPercent( "Genesis9sCluster1", vtx, transformValue=[(mJoint, skinWeightV)])
            
    def GetPolyCount(self,mesh):
    	return cmds.polyEvaluate(mesh, v=True)
    #-----------------------------------Common Share------------------------------------
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    def mesh_To_WriteJointLine(self,mesh,jointName):
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        #mesh="Genesis9FBXASC046Shape"
        poly_count = self.GetPolyCount(mesh)
        skin_cluster = self.GetSkinCluster(mesh)
    
        WeightArray=[]
        
    
        for i in range(poly_count):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            
            weightV=self.GetSkinPercent(skin_cluster,vtx_attr_name,jointName)
            WeightArray.append(weightV)
        
        #print("WeightArray="+str(WeightArray))
        lenWeightArr=len(WeightArray)
        #print("lenWeightArr= "+str(lenWeightArr))
        
        

        line=jointName+","
        for i in range(poly_count):
            line =line+ str(WeightArray[i])+","

        #print("line= "+line)
        return line
    def GetSkinWeightPercent_render_CSV(self):
        Genesis9JointList=cmds.ls("Genesis9",dagObjects=1,type="joint")
        print("Genesis9JointList="+str(Genesis9JointList))
        mesh="Genesis9FBXASC046Shape"
        
        skin_cluster = self.GetSkinCluster(mesh)
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        #for jointName in Genesis9JointList:
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        import codecs
        fout = codecs.open(CSVPath, 'w', 'utf_8')
        fileTxtAll=""
        skinInfluenceJointList_len=len(skinInfluenceJointList)
        countJ=0
        #for jointName in skinInfluenceJointList:
        print("self.progressDialog_wasCanceled= "+str(self.progressDialog_wasCanceled))
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        for j in range(0,skinInfluenceJointList_len):
            jointName = skinInfluenceJointList[j]
            #---------------------------------------------------
            parcent=(100*j/skinInfluenceJointList_len) 
            self.setProgress(parcent)
            if self.progressDialog_wasCanceled==True:
                break
            #print("setProgress("+str(parcent)+")")
            #time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1

            JointLine=self.mesh_To_WriteJointLine(mesh,jointName)
            #print("JointLine= "+JointLine)
            fileTxtAll=fileTxtAll+JointLine+"\n"
            print("skinInfluenceJointList jointName= "+jointName+" >>> "+str(countJ)+"/"+str(skinInfluenceJointList_len))
            countJ=countJ+1
        fout.write(fileTxtAll)
        fout.close()
        print("Skin Weight Mesh file write End...............")
    
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    
    
    
    
    def csv_to_dict(self,CSVPath):
        fin  = codecs.open(CSVPath, 'r', 'utf_8')
        dict={}
        for line in fin:
            lineArr=line.split(',')
            lineArr_len=len(lineArr)
            dict[lineArr[0]] = lineArr[1:lineArr_len-1]
        fin.close()
        return dict
            
    def Mesh_To_ReadFile(self,mesh):
        #mesh="Genesis9_Shape"
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        poly_count = self.GetPolyCount(mesh)
        skin_cluster = self.GetSkinCluster(mesh)
        
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        
        #imagePath="C:/Download/Game/AdvansedLocoMotionSystem/AnimMan/SkinWeight_neck01_to_Head/SkinWeight_002simple/render.png"
        #CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/Genesis9FBXASC046Shape.txt"
        
        #image_arr=image_to_array(imagePath)
        fileDict = self.csv_to_dict(CSVPath)
        #print("fileDict= "+str(fileDict))
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        mydict_items_len=len(mydict.items())
        countD=0
        for keyJoint, Varr in fileDict.items():
            #print("keyJoint:" + keyJoint + ", Varr:" + str(Varr))
            
            ArrLeng=len(Varr)
            for i in range(0,ArrLeng):
                vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
                weightV=float(Varr[i])
                self.SetSkinPercent(skin_cluster,vtx_attr_name,keyJoint,weightV)
            #---------------------------------------------------
            parcent=(100*countD/mydict_items_len) 
            self.setProgress(parcent)
            if self.progressDialog_wasCanceled==True:
                break
            #print("setProgress("+str(parcent)+")")
            #time.sleep(0.1)
            countD=countD+1
            #---------------------------------------------------
            #重たい処理1
        """        
        ArrLeng=len(image_arr)
        for i in range(ArrLeng):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            weightV=image_arr[i]
            #SetSkinPercent(skin_cluster,vtx_attr_name,jointName,1)
            SetSkinPercent(skin_cluster,vtx_attr_name,jointName,weightV)
        """
        
    
       
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    #-------------------------------Daz3D_fbx_to_bornWithMeshLayer----------------------------
    def parent_And_Rename(self,MeshGroup,Genesis9s,LongName):
        #print("MeshGroup= "+MeshGroup)
        parentedNameList=cmds.parent(LongName,MeshGroup)
        NewName=parentedNameList[0].replace("_Shape","_Mesh")
        FinalNameList=cmds.rename(parentedNameList[0],NewName)
        print("FinalNameList= "+str(FinalNameList))
        FinalLongNameList=cmds.ls(FinalNameList[0],absoluteName=True,long=True)#not worked maya2022
        #print("FinalLongNameList= "+str(FinalLongNameList))
        FinalLongName="Genesis9|MeshGroup|Genesis9_Mesh"
        FinalLongName=Genesis9s+"|"+MeshGroup+"|"+FinalNameList[0]
        print("FinalLongName= "+str(FinalLongName))
        return FinalLongName
        
    def Daz3D_fbx_to_bornWithMeshLayer(self):
        cmds.select("Genesis9","MeshGroup")
        print("Genesis9_to_Maya2022bornWith_MeshLayer")
        print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
        #Select 1 -Genesis9 joint
        #Select 2 -MeshGroup
        SelectArr=cmds.ls(sl=1)
        #imported FBX is Named FBXASC046
        import maya.mel
        maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
        
        Genesis9=SelectArr[0]
        MeshGroup=SelectArr[1]
        cmds.select(Genesis9)
        #Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
        #Genesis9s=Genesis9s_arr[0]
        #---------------------------------
        Genesis9s=Genesis9
        #---------------------------------
        MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
        MeshGroup=MeshGroupArr[0]
        print("MeshGroupArr= "+str(MeshGroupArr))
        #parentedNameList=cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
        #cmds.rename(parentedNameList[0], Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Mesh")
        
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9_Shape")
        
        #cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape",MeshGroup)
        #cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape",MeshGroup)
        #cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape",MeshGroup)
        #cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape",MeshGroup)
        #cmds.parent(Genesis9s+"|Genesis9_Shape",MeshGroup)
        delList=[]
        delList.append(Genesis9s+"|G9EyebrowFibers")
        delList.append(Genesis9s+"|Genesis9Mouth")
        delList.append(Genesis9s+"|Genesis9Eyes")
        delList.append(Genesis9s+"|Genesis9Tear")
        delList.append(Genesis9s+"|Genesis9Eyelashes")
        delList.append(Genesis9s+"|G9EyebrowFibers")
        cmds.select(delList)
        cmds.delete()
        #self.HighHeelUPHeight(Genesis9s)
        return Genesis9s,MeshGroup

    def Daz3D_fbx_to_bornWithMeshLayer_OLD(self):
        cmds.select("Genesis9","MeshGroup")
        print("Genesis9_to_Maya2022bornWith_MeshLayer")
        print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
        #Select 1 -Genesis9 joint
        #Select 2 -MeshGroup
        SelectArr=cmds.ls(sl=1)
        #imported FBX is Named FBXASC046
        import maya.mel
        maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
        
        Genesis9=SelectArr[0]
        MeshGroup=SelectArr[1]
        cmds.select(Genesis9)
        Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
        Genesis9s=Genesis9s_arr[0]
        MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
        MeshGroup=MeshGroupArr[0]
        print("MeshGroupArr= "+str(MeshGroupArr))
        cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9_Shape",MeshGroup)
        delList=[]
        delList.append(Genesis9s+"|G9EyebrowFibers")
        delList.append(Genesis9s+"|Genesis9Mouth")
        delList.append(Genesis9s+"|Genesis9Eyes")
        delList.append(Genesis9s+"|Genesis9Tear")
        delList.append(Genesis9s+"|Genesis9Eyelashes")
        delList.append(Genesis9s+"|G9EyebrowFibers")
        cmds.select(delList)
        cmds.delete()
        #self.HighHeelUPHeight(Genesis9s)
        return Genesis9s,MeshGroup


    def get_and_set_Add9_translateY(self,obj):
        attName=obj+'.translateY'
        y_val=cmds.getAttr(attName)
        new_val=y_val+9
        cmds.setAttr(attName,new_val)
        print("new_val= "+str(new_val))
    def HighHeelUPHeight(self,Genesis9s):
        
        UpList=[]
        UpList.append(Genesis9+"|hip")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9+"|Genesis9Mouth")
        UpList.append(Genesis9+"|Genesis9Eyes")
        UpList.append(Genesis9+"|Genesis9Tear")
        UpList.append(Genesis9+"|Genesis9Eyelashes")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9s+"|hip")
        UpList.append(Genesis9s+"|MeshGroup")
        
        for upItem in UpList:
            self.get_and_set_Add9_translateY(upItem)
        
        #high heelfoot joint Rotate freese
        MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        for mesh in MeshList:
            attName=mesh+".tx"
            cmds.setAttr(mesh+".tx",lock=0)
            cmds.setAttr(mesh+".ty",lock=0)
            cmds.setAttr(mesh+".tz",lock=0)
            cmds.setAttr(mesh+".rx",lock=0)
            cmds.setAttr(mesh+".ry",lock=0)
            cmds.setAttr(mesh+".rz",lock=0)
            cmds.setAttr(mesh+".sx",lock=0)
            cmds.setAttr(mesh+".sy",lock=0)
            cmds.setAttr(mesh+".sz",lock=0)
    
        ZeroSetList=[]
        ZeroSetList.append(Genesis9s+"|hip")
        ZeroSetList.append(Genesis9s+"|MeshGroup")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|l_thigh|l_shin|l_foot")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|r_thigh|r_shin|r_foot")
        for frItem in ZeroSetList:
            cmds.select(frItem)
            cmds.makeIdentity(apply=True,translate=True, rotate=True, scale=True )
        print("HighHeelUPHeight END...")
    #Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()
    


    	
    def copySkinWeights_Single(self,sourceMesh,targetMesh):
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>START")
        sourceMesh_Poly=self.GetPolyCount(sourceMesh)
        targetMesh_Poly=self.GetPolyCount(targetMesh)
        print("sourceMesh_Poly= "+str(sourceMesh_Poly)+"/ targetMesh_Poly= "+str(targetMesh_Poly))
        
        sourceSkinCluster = self.GetSkinCluster(sourceMesh)
        targetSkinCluster = self.GetSkinCluster(targetMesh)
        if(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found sourceSkinCluster Then Stop !!!!!!")
        elif(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found targetSkinCluster Then Stop !!!!!!")
        else:
            if(sourceMesh_Poly==targetMesh_Poly):
                print("ポリゴン数が同じ場合はoneToOne")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True,influenceAssociation="oneToOne",surfaceAssociation="closestPoint")
                
                print("ポリゴン数が同じ場合はoneToOne OK..")
            else:
                print("別のポリゴンの場合は実行しない")
                pass
                print("別のポリゴンの場合はデフォルト")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True)
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>END")
        
    def bindSkinClusterLoop(self,Genesis9s,MeshGroup):
        # Loop MeshGroup Mesh
        MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        for mesh in MeshList:
            
            if(mesh=="|Genesis9|MeshGroup|Genesis9Mouth_Mesh"):
                pass
            else:
                self.bindSkinCluster(Genesis9s,MeshGroup,mesh)
            
    def bindSkinCluster(self,Genesis9s,MeshGroup,HighMesh):
        print("Genesis9s= "+Genesis9s)
        print("MeshGroup= "+MeshGroup)
        print("HighMesh= "+HighMesh)
        cmds.select(Genesis9s,HighMesh)
        LowMesh="Genesis9_Mesh"
        print("LowMesh= "+str(LowMesh))
        #transforms = cmds.ls(LowMesh, type="transform",long=True)# NotWorked Maya2022
        #print("transforms= "+str(transforms))
        LowMeshTransformLong=Genesis9s+"|"+MeshGroup+"|"+LowMesh
        LowMeshTransformLong=MeshGroup+"|"+LowMesh
        print("LowMeshTransformLong= "+str(LowMeshTransformLong))
        # トランスフォームのシェイプノードを取得
        shapes = cmds.listRelatives(LowMeshTransformLong, shapes=True, noIntermediate=True,fullPath=True)
        print("shapes= "+str(shapes))
        # lowのヒストリーを取得し、スキンクラスターのみ取得
        histories = cmds.listHistory(shapes[0], pruneDagObjects=True, interestLevel=2)
        print("histories= "+str(histories))
        low_skinclusters = cmds.ls(histories, type="skinCluster")
        print("low_skinclusters= "+str(low_skinclusters))
        low_skincluster = low_skinclusters[0]
        print("low_skincluster= "+str(low_skincluster))
        # lowのスキンクラスターで使っているインフルエンスを取得する
        influences = cmds.skinCluster(low_skincluster, q=True, influence=True)
        
        # influencesのリストの最後にhighのトランスフォームを追加する
        #influences.append(transforms[1])
        influences.append(HighMesh)
        
        # highをバインドする
        high_skincluster_list = cmds.skinCluster(influences, toSelectedBones=True,name="skinCluster1")
        high_skincluster = high_skincluster_list[0]
        # lowのスキンクラスターをhighのスキンクラスターへコピースキンウェイト
        cmds.copySkinWeights(
            sourceSkin = low_skincluster,
            destinationSkin = high_skincluster,
            noMirror=True,
            influenceAssociation="oneToOne",
            surfaceAssociation="closestPoint"
        )
        
    def bindSkin_And_CopyWeight_OLD(self,Genesis9s,MeshGroup):
        cmds.select(Genesis9s,MeshGroup)
        cmds.bindSkin()
        
        """
        print("MeshGroup= "+MeshGroup)
        #MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        print("Start copySkinWeightsLoop.....")
        MeshList_Len=len(MeshList)
        MeshList_Count=0
        for targetMesh in MeshList:
            print("targetMesh= "+targetMesh)
            sourceMesh="Genesis9|Genesis9_Shape"
            self.copySkinWeights_Single(sourceMesh,targetMesh)
            MeshList_Count=MeshList_Count+1
            print("Loop Progress "+str(MeshList_Count)+"/"+str(MeshList_Len)+"______")
        """
        print("Loop End...")
    
    def havyMain(self):
        #self.GetSkinWeightPercent_render_CSV()
        Genesis9s,MeshGroup=self.Daz3D_fbx_to_bornWithMeshLayer()
        self.bindSkinClusterLoop(Genesis9s,MeshGroup)
        #self.Mesh_To_ReadFile("MeshGroup|Genesis9_Shape")


def start(app):
    maya_win = get_maya_pointer()
    ui = DF_TalkUI(parent = maya_win)
    ui.myInit(app)
    ui.show()
    return ui


if __name__ == '__main__':

    app = QApplication.instance()
    if app is None:
        app = QApplication([])
    ui = start(app)
    app.exec_()

出力したスキンウェイトデータを使おうと思ったが新しい状況 =複製しない場合では必要なくなった。完全に同じ頂点数でないと力を発揮しないので。やめた。

と思ったら口の中ののスキンウェイトは完璧に同じ頂点数で同じになる必要があることに気づいたので、と思ったらもともとskinClusterがないことがわかりショボン(´・ω・`)です

まあとりあえず最後のソース張り付けて終わりかな。



# -*- coding: utf-8 -*-
import os
from functools import partial
import time
import imp

"""
PySide2モジュールを探し、ある場合はそちらをインポートします。
"""
try:
    imp.find_module('PySide2')
    from PySide2.QtWidgets import *
    from PySide2.QtGui import *
    from PySide2.QtCore import *

except ImportError:
    from PySide.QtGui import *
    from PySide.QtCore import *


LOGO_IMAGE = r"画像のパスをここに入れてください。"


def get_maya_pointer():
    """
    Mayaのメインウィンドウを取得する関数
    """
    try:
        import maya.cmds as cmds
        from maya import OpenMayaUI

    except ImportError:
        return None

    """
    実は2017ではshibokenも2になっているので、あればshiboken2をインポートします。
    """
    try:
        imp.find_module("shiboken2")
        import shiboken2
        return shiboken2.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

    except ImportError:
        import shiboken
        return shiboken.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)






class DF_TalkUI(QMainWindow):


    def __init__(self, parent = None):
        super(DF_TalkUI, self).__init__(parent)
        self.setObjectName("DF_Talk_Window")
        self.setWindowTitle("DF Talk Window")
        #self._initUI()
        self.errorDialog = QErrorMessage(self) # QErrorMessageインスタンスの保持
        

    def myInit(self,qApp):
        self.qApp=qApp
        wrapper = QWidget()
        self.setCentralWidget(wrapper)

        mainLayout = QVBoxLayout()
        wrapper.setLayout(mainLayout)

        #-----------------------------------------------------------------------
        # sixth row
        #-----------------------------------------------------------------------
        sixthHorizontalArea = QHBoxLayout()
        sixthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(sixthHorizontalArea)



        progressDialogBtn = QPushButton("Progress Dialog Test")
        sixthHorizontalArea.addWidget(progressDialogBtn)
        progressDialogBtn.clicked.connect(self.havyfunc)

        progressDialogBtn2 = QPushButton("Main")
        sixthHorizontalArea.addWidget(progressDialogBtn2)
        progressDialogBtn2.clicked.connect(self.havyMain)
        #-----------------------------------------------------------------------
        # seventh row
        #-----------------------------------------------------------------------
        #self.havyfunc()
        self.progressDialog_wasCanceled=False

    def _showProgressDialog(self):
        print("---------------------ProgressBar Starting--------------------------")
        
        self.max = 100
        self.progressDialog = QProgressDialog("Progress...", "Cancel", 0, self.max, self)
        self.progressDialog.setWindowTitle("Progress Dialog")
        self.progressDialog.show()
    
    def setProgress(self,count):
        
        #print("---------------------setProgress ( "+str(count)+"/100 )--------------------------")
        self.qApp.processEvents()
        if self.progressDialog.wasCanceled():
            self.progressDialog_wasCanceled=True
            self.progressDialog.setValue(100)
            self.progressDialog.close()
        self.progressDialog.setValue(count)
        self.progressDialog.setLabelText("Progress... %d %%" % count)
        if(count>99):
            pass
            self.progressDialog.hide()

    def havyfunc(self):
        
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        duplicatedMesh_vtx_arr=[1,2,3,4,5]
        duplicatedMesh_vtx_arr_len=len(duplicatedMesh_vtx_arr)
        for i in range(0,duplicatedMesh_vtx_arr_len):
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2
            self.setProgress(parcent)
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1
        
        for i in range(0,duplicatedMesh_vtx_arr_len):
            
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2 +50
            
            self.setProgress(parcent)
            
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理2
              
        #--------------------------------------
        self.setProgress(100)
        print("setProgress("+str(100)+")")
        #--------------------------------------


    def _makeHorizontalLine(self):
        hline = QFrame()
        hline.setFrameShape(QFrame.HLine)
        hline.setFrameShadow(QFrame.Sunken)
        return hline


    
    #-----------------------------------Common Share------------------------------------
    def GetSkinCluster(self,mesh):
        #print("GetSkinCluster("+mesh+")")
        resultSkinCluster="Not Found skinCluster"
        """
        history = cmds.listHistory(mesh)
        #print("history = "+str(history))
        for h in history:
            if cmds.objectType(h, isType='skinCluster'):
               print("skinCluster h = "+h)
               resultSkinCluster=h
        """
        # meshをトランスフォームノードで取得
        #transforms = cmds.ls(mesh, type="transform",long=True)
        
        #print("transforms= "+str(transforms))
        # トランスフォームのシェイプノードを取得
        shapes = cmds.listRelatives(mesh, shapes=True, noIntermediate=True,fullPath=True)
        print("shapes= "+str(shapes))
        # lowのヒストリーを取得し、スキンクラスターのみ取得
        historyList = cmds.listHistory(shapes[0], pruneDagObjects=True, interestLevel=2)
        print("historyList= "+str(historyList))
        SkinClusterList = cmds.ls(historyList, type="skinCluster")
        print("SkinClusterList= "+str(SkinClusterList))
        resultSkinCluster=SkinClusterList[0]
        return resultSkinCluster
        
    
    def GetSkinPercent(self,SkinCluster,vtx,mJoint):
        # vtx[100] の joint1 の weight を取得
        #  Genesis9 はスキンのインフルエンス オブジェクトではありません。 # 
        skinWeightV=0
        skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        """
        try:
            skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        except RuntimeError as e:
            print(e)
        """
        return skinWeightV
        
    def SetSkinPercent_OLD(self,SkinCluster,vtx,mJoint,skinWeightV):
        # vtx[100] の weight を. joint を指定して設定
        cmds.skinPercent( SkinCluster, vtx, transformValue=[(mJoint, skinWeightV)])
        
    def SetSkinPercent(self,SkinCluster,vtx,mJoint,skinWeightV):
        # vtx[100] の weight を. joint を指定して設定
        cmds.skinPercent( "Genesis9sCluster1", vtx, transformValue=[(mJoint, skinWeightV)])
            
    def GetPolyCount(self,mesh):
    	return cmds.polyEvaluate(mesh, v=True)
    #-----------------------------------Common Share------------------------------------
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    def mesh_To_WriteJointLine(self,mesh,jointName):
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        #mesh="Genesis9FBXASC046Shape"
        poly_count = self.GetPolyCount(mesh)
        skin_cluster = self.GetSkinCluster(mesh)
    
        WeightArray=[]
        
    
        for i in range(poly_count):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            
            weightV=self.GetSkinPercent(skin_cluster,vtx_attr_name,jointName)
            WeightArray.append(weightV)
        
        #print("WeightArray="+str(WeightArray))
        lenWeightArr=len(WeightArray)
        #print("lenWeightArr= "+str(lenWeightArr))
        
        

        line=jointName+","
        for i in range(poly_count):
            line =line+ str(WeightArray[i])+","

        #print("line= "+line)
        return line
    def GetSkinWeightPercent_render_CSV(self):
        Genesis9JointList=cmds.ls("Genesis9",dagObjects=1,type="joint")
        print("Genesis9JointList="+str(Genesis9JointList))
        mesh="Genesis9FBXASC046Shape"
        mesh="Genesis9MouthFBXASC046Shape"
        skin_cluster = self.GetSkinCluster(mesh)
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        #for jointName in Genesis9JointList:
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        import codecs
        fout = codecs.open(CSVPath, 'w', 'utf_8')
        fileTxtAll=""
        skinInfluenceJointList_len=len(skinInfluenceJointList)
        countJ=0
        #for jointName in skinInfluenceJointList:
        print("self.progressDialog_wasCanceled= "+str(self.progressDialog_wasCanceled))
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        for j in range(0,skinInfluenceJointList_len):
            jointName = skinInfluenceJointList[j]
            #---------------------------------------------------
            parcent=(100*j/skinInfluenceJointList_len) 
            self.setProgress(parcent)
            if self.progressDialog_wasCanceled==True:
                break
            #print("setProgress("+str(parcent)+")")
            #time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1

            JointLine=self.mesh_To_WriteJointLine(mesh,jointName)
            #print("JointLine= "+JointLine)
            fileTxtAll=fileTxtAll+JointLine+"\n"
            print("skinInfluenceJointList jointName= "+jointName+" >>> "+str(countJ)+"/"+str(skinInfluenceJointList_len))
            countJ=countJ+1
        fout.write(fileTxtAll)
        fout.close()
        print("Skin Weight Mesh file write End...............")
    
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    
    
    
    
    def csv_to_dict(self,CSVPath):
        fin  = codecs.open(CSVPath, 'r', 'utf_8')
        dict={}
        for line in fin:
            lineArr=line.split(',')
            lineArr_len=len(lineArr)
            dict[lineArr[0]] = lineArr[1:lineArr_len-1]
        fin.close()
        return dict
            
    def Mesh_To_ReadFile(self,sourceMesh,targetMesh):
        #mesh="Genesis9_Shape"
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        poly_count = self.GetPolyCount(targetMesh)
        skin_cluster = self.GetSkinCluster(targetMesh)
        
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        
        #imagePath="C:/Download/Game/AdvansedLocoMotionSystem/AnimMan/SkinWeight_neck01_to_Head/SkinWeight_002simple/render.png"
        #CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/Genesis9FBXASC046Shape.txt"
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+sourceMesh+".txt"
        
        #image_arr=image_to_array(imagePath)
        fileDict = self.csv_to_dict(CSVPath)
        #print("fileDict= "+str(fileDict))
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        mydict_items_len=len(mydict.items())
        countD=0
        for keyJoint, Varr in fileDict.items():
            #print("keyJoint:" + keyJoint + ", Varr:" + str(Varr))
            
            ArrLeng=len(Varr)
            for i in range(0,ArrLeng):
                vtx_attr_name = targetMesh + ".vtx[" + str(i) + "]"
                weightV=float(Varr[i])
                self.SetSkinPercent(skin_cluster,vtx_attr_name,keyJoint,weightV)
            #---------------------------------------------------
            parcent=(100*countD/mydict_items_len) 
            self.setProgress(parcent)
            if self.progressDialog_wasCanceled==True:
                break
            #print("setProgress("+str(parcent)+")")
            #time.sleep(0.1)
            countD=countD+1
            #---------------------------------------------------
            #重たい処理1
        """        
        ArrLeng=len(image_arr)
        for i in range(ArrLeng):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            weightV=image_arr[i]
            #SetSkinPercent(skin_cluster,vtx_attr_name,jointName,1)
            SetSkinPercent(skin_cluster,vtx_attr_name,jointName,weightV)
        """
        
    
       
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    #-------------------------------Daz3D_fbx_to_bornWithMeshLayer----------------------------
    def parent_And_Rename(self,MeshGroup,Genesis9s,LongName):
        #print("MeshGroup= "+MeshGroup)
        parentedNameList=cmds.parent(LongName,MeshGroup)
        NewName=parentedNameList[0].replace("_Shape","_Mesh")
        FinalNameList=cmds.rename(parentedNameList[0],NewName)
        print("FinalNameList= "+str(FinalNameList))
        FinalLongNameList=cmds.ls(FinalNameList[0],absoluteName=True,long=True)#not worked maya2022
        #print("FinalLongNameList= "+str(FinalLongNameList))
        FinalLongName="Genesis9|MeshGroup|Genesis9_Mesh"
        FinalLongName=Genesis9s+"|"+MeshGroup+"|"+FinalNameList[0]
        print("FinalLongName= "+str(FinalLongName))
        return FinalLongName
        
    def Daz3D_fbx_to_bornWithMeshLayer(self):
        cmds.select("Genesis9","MeshGroup")
        print("Genesis9_to_Maya2022bornWith_MeshLayer")
        print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
        #Select 1 -Genesis9 joint
        #Select 2 -MeshGroup
        SelectArr=cmds.ls(sl=1)
        #imported FBX is Named FBXASC046
        import maya.mel
        maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
        
        Genesis9=SelectArr[0]
        MeshGroup=SelectArr[1]
        cmds.select(Genesis9)
        #Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
        #Genesis9s=Genesis9s_arr[0]
        #---------------------------------
        Genesis9s=Genesis9
        #---------------------------------
        MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
        MeshGroup=MeshGroupArr[0]
        print("MeshGroupArr= "+str(MeshGroupArr))
        #parentedNameList=cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
        #cmds.rename(parentedNameList[0], Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Mesh")
        
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9_Shape")
        
        #cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape",MeshGroup)
        #cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape",MeshGroup)
        #cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape",MeshGroup)
        #cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape",MeshGroup)
        #cmds.parent(Genesis9s+"|Genesis9_Shape",MeshGroup)
        delList=[]
        delList.append(Genesis9s+"|G9EyebrowFibers")
        delList.append(Genesis9s+"|Genesis9Mouth")
        delList.append(Genesis9s+"|Genesis9Eyes")
        delList.append(Genesis9s+"|Genesis9Tear")
        delList.append(Genesis9s+"|Genesis9Eyelashes")
        delList.append(Genesis9s+"|G9EyebrowFibers")
        cmds.select(delList)
        cmds.delete()
        #self.HighHeelUPHeight(Genesis9s)
        return Genesis9s,MeshGroup

    def Daz3D_fbx_to_bornWithMeshLayer_OLD(self):
        cmds.select("Genesis9","MeshGroup")
        print("Genesis9_to_Maya2022bornWith_MeshLayer")
        print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
        #Select 1 -Genesis9 joint
        #Select 2 -MeshGroup
        SelectArr=cmds.ls(sl=1)
        #imported FBX is Named FBXASC046
        import maya.mel
        maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
        
        Genesis9=SelectArr[0]
        MeshGroup=SelectArr[1]
        cmds.select(Genesis9)
        Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
        Genesis9s=Genesis9s_arr[0]
        MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
        MeshGroup=MeshGroupArr[0]
        print("MeshGroupArr= "+str(MeshGroupArr))
        cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9_Shape",MeshGroup)
        delList=[]
        delList.append(Genesis9s+"|G9EyebrowFibers")
        delList.append(Genesis9s+"|Genesis9Mouth")
        delList.append(Genesis9s+"|Genesis9Eyes")
        delList.append(Genesis9s+"|Genesis9Tear")
        delList.append(Genesis9s+"|Genesis9Eyelashes")
        delList.append(Genesis9s+"|G9EyebrowFibers")
        cmds.select(delList)
        cmds.delete()
        #self.HighHeelUPHeight(Genesis9s)
        return Genesis9s,MeshGroup


    def get_and_set_Add9_translateY(self,obj):
        attName=obj+'.translateY'
        y_val=cmds.getAttr(attName)
        new_val=y_val+9
        cmds.setAttr(attName,new_val)
        print("new_val= "+str(new_val))
    def HighHeelUPHeight(self,Genesis9s):
        
        UpList=[]
        UpList.append(Genesis9+"|hip")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9+"|Genesis9Mouth")
        UpList.append(Genesis9+"|Genesis9Eyes")
        UpList.append(Genesis9+"|Genesis9Tear")
        UpList.append(Genesis9+"|Genesis9Eyelashes")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9s+"|hip")
        UpList.append(Genesis9s+"|MeshGroup")
        
        for upItem in UpList:
            self.get_and_set_Add9_translateY(upItem)
        
        #high heelfoot joint Rotate freese
        MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        for mesh in MeshList:
            attName=mesh+".tx"
            cmds.setAttr(mesh+".tx",lock=0)
            cmds.setAttr(mesh+".ty",lock=0)
            cmds.setAttr(mesh+".tz",lock=0)
            cmds.setAttr(mesh+".rx",lock=0)
            cmds.setAttr(mesh+".ry",lock=0)
            cmds.setAttr(mesh+".rz",lock=0)
            cmds.setAttr(mesh+".sx",lock=0)
            cmds.setAttr(mesh+".sy",lock=0)
            cmds.setAttr(mesh+".sz",lock=0)
    
        ZeroSetList=[]
        ZeroSetList.append(Genesis9s+"|hip")
        ZeroSetList.append(Genesis9s+"|MeshGroup")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|l_thigh|l_shin|l_foot")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|r_thigh|r_shin|r_foot")
        for frItem in ZeroSetList:
            cmds.select(frItem)
            cmds.makeIdentity(apply=True,translate=True, rotate=True, scale=True )
        print("HighHeelUPHeight END...")
    #Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()
    


    	
    def copySkinWeights_Single(self,sourceMesh,targetMesh):
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>START")
        sourceMesh_Poly=self.GetPolyCount(sourceMesh)
        targetMesh_Poly=self.GetPolyCount(targetMesh)
        print("sourceMesh_Poly= "+str(sourceMesh_Poly)+"/ targetMesh_Poly= "+str(targetMesh_Poly))
        
        sourceSkinCluster = self.GetSkinCluster(sourceMesh)
        targetSkinCluster = self.GetSkinCluster(targetMesh)
        if(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found sourceSkinCluster Then Stop !!!!!!")
        elif(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found targetSkinCluster Then Stop !!!!!!")
        else:
            if(sourceMesh_Poly==targetMesh_Poly):
                print("ポリゴン数が同じ場合はoneToOne")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True,influenceAssociation="oneToOne",surfaceAssociation="closestPoint")
                
                print("ポリゴン数が同じ場合はoneToOne OK..")
            else:
                print("別のポリゴンの場合は実行しない")
                pass
                print("別のポリゴンの場合はデフォルト")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True)
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>END")
        
    def bindSkinClusterLoop(self,Genesis9s,MeshGroup):
        # Loop MeshGroup Mesh
        MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        for mesh in MeshList:
            
            
            if(mesh=="|Genesis9|MeshGroup|Genesis9_Mesh"):
                print("選択したジオメトリ 'Genesis9_Mesh' はすでにスキン クラスタに接続されています。")
            if(mesh=="|Genesis9|MeshGroup|Genesis9Mouth_Mesh"):
                self.bindSkin_And_CopyWeight_CSV(Genesis9s,MeshGroup)
            else:
                self.bindSkinCluster(Genesis9s,MeshGroup,mesh)
            
    def bindSkinCluster(self,Genesis9s,MeshGroup,HighMesh):
        print("Genesis9s= "+Genesis9s)
        print("MeshGroup= "+MeshGroup)
        print("HighMesh= "+HighMesh)
        cmds.select(Genesis9s,HighMesh)
        LowMesh="Genesis9_Mesh"
        print("LowMesh= "+str(LowMesh))
        #transforms = cmds.ls(LowMesh, type="transform",long=True)# NotWorked Maya2022
        #print("transforms= "+str(transforms))
        LowMeshTransformLong=Genesis9s+"|"+MeshGroup+"|"+LowMesh
        LowMeshTransformLong=MeshGroup+"|"+LowMesh
        print("LowMeshTransformLong= "+str(LowMeshTransformLong))
        # トランスフォームのシェイプノードを取得
        shapes = cmds.listRelatives(LowMeshTransformLong, shapes=True, noIntermediate=True,fullPath=True)
        print("shapes= "+str(shapes))
        # lowのヒストリーを取得し、スキンクラスターのみ取得
        histories = cmds.listHistory(shapes[0], pruneDagObjects=True, interestLevel=2)
        print("histories= "+str(histories))
        low_skinclusters = cmds.ls(histories, type="skinCluster")
        print("low_skinclusters= "+str(low_skinclusters))
        low_skincluster = low_skinclusters[0]
        print("low_skincluster= "+str(low_skincluster))
        # lowのスキンクラスターで使っているインフルエンスを取得する
        influences = cmds.skinCluster(low_skincluster, q=True, influence=True)
        
        # influencesのリストの最後にhighのトランスフォームを追加する
        #influences.append(transforms[1])
        influences.append(HighMesh)
        
        # highをバインドする
        high_skincluster_list = cmds.skinCluster(influences, toSelectedBones=True,name="skinCluster1")
        high_skincluster = high_skincluster_list[0]
        # lowのスキンクラスターをhighのスキンクラスターへコピースキンウェイト
        cmds.copySkinWeights(
            sourceSkin = low_skincluster,
            destinationSkin = high_skincluster,
            noMirror=True,
            influenceAssociation="oneToOne",
            surfaceAssociation="closestPoint"
        )
        
    def bindSkin_And_CopyWeight_CSV(self,Genesis9s,MeshGroup):
        print("Genesis9s= "+Genesis9s)
        print("MeshGroup= "+MeshGroup)
        print("HighMesh= "+HighMesh)
        cmds.select(Genesis9s,HighMesh)
        LowMesh="Genesis9_Mesh"
        print("LowMesh= "+str(LowMesh))
        #transforms = cmds.ls(LowMesh, type="transform",long=True)# NotWorked Maya2022
        #print("transforms= "+str(transforms))
        LowMeshTransformLong=Genesis9s+"|"+MeshGroup+"|"+LowMesh
        LowMeshTransformLong=MeshGroup+"|"+LowMesh
        print("LowMeshTransformLong= "+str(LowMeshTransformLong))
        # トランスフォームのシェイプノードを取得
        shapes = cmds.listRelatives(LowMeshTransformLong, shapes=True, noIntermediate=True,fullPath=True)
        print("shapes= "+str(shapes))
        # lowのヒストリーを取得し、スキンクラスターのみ取得
        histories = cmds.listHistory(shapes[0], pruneDagObjects=True, interestLevel=2)
        print("histories= "+str(histories))
        low_skinclusters = cmds.ls(histories, type="skinCluster")
        print("low_skinclusters= "+str(low_skinclusters))
        low_skincluster = low_skinclusters[0]
        print("low_skincluster= "+str(low_skincluster))
        # lowのスキンクラスターで使っているインフルエンスを取得する
        influences = cmds.skinCluster(low_skincluster, q=True, influence=True)
        
        # influencesのリストの最後にhighのトランスフォームを追加する
        #influences.append(transforms[1])
        influences.append(HighMesh)
        
        # highをバインドする
        high_skincluster_list = cmds.skinCluster(influences, toSelectedBones=True,name="skinCluster1")
        high_skincluster = high_skincluster_list[0]
        
        # 口の中ののスキンウェイトは完璧に同じ頂点数で同じになる必要がある 
        self.Mesh_To_ReadFile(LowMeshTransformLong,HighMesh)
        """
        print("MeshGroup= "+MeshGroup)
        #MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        print("Start copySkinWeightsLoop.....")
        MeshList_Len=len(MeshList)
        MeshList_Count=0
        for targetMesh in MeshList:
            print("targetMesh= "+targetMesh)
            sourceMesh="Genesis9|Genesis9_Shape"
            self.copySkinWeights_Single(sourceMesh,targetMesh)
            MeshList_Count=MeshList_Count+1
            print("Loop Progress "+str(MeshList_Count)+"/"+str(MeshList_Len)+"______")
        """
        print("Loop End...")
    
    def havyMain(self):
        self.GetSkinWeightPercent_render_CSV()
        Genesis9s,MeshGroup=self.Daz3D_fbx_to_bornWithMeshLayer()
        self.bindSkinClusterLoop(Genesis9s,MeshGroup)
        #self.Mesh_To_ReadFile("MeshGroup|Genesis9_Shape")


def start(app):
    maya_win = get_maya_pointer()
    ui = DF_TalkUI(parent = maya_win)
    ui.myInit(app)
    ui.show()
    return ui


if __name__ == '__main__':

    app = QApplication.instance()
    if app is None:
        app = QApplication([])
    ui = start(app)
    app.exec_()

ということで、自分でお口のスキニングをやります。

0,元データを変えたいので FBXインポートしたデータにある名前を変更しておく

from maya import cmds
cmds.select("Genesis9")
import maya.mel
maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
maya.mel.eval('searchReplaceNames "_Shape" "_Mesh" "all";')

1,バインドという名ばかりのSkinCluster付与をする。
するまえのノードエディタ

from maya import cmds

# low, highを選択してトランスフォームノードを取得
transforms = cmds.ls(selection=True, type="transform")

# トランスフォームのシェイプノードを取得
shapes = cmds.listRelatives(transforms, shapes=True, noIntermediate=True)

# lowのヒストリーを取得し、スキンクラスターのみ取得
histories = cmds.listHistory(shapes[0], pruneDagObjects=True, interestLevel=2)
low_skincluster = cmds.ls(histories, type="skinCluster")[0]

# lowのスキンクラスターで使っているインフルエンスを取得する
influences = cmds.skinCluster(low_skincluster, q=True, influence=True)

# influencesのリストの最後にhighのトランスフォームを追加する
influences.append(transforms[1])

# highをバインドする
high_skincluster = cmds.skinCluster(influences, toSelectedBones=True)
high_skincluster = high_skincluster[0]

# lowのスキンクラスターをhighのスキンクラスターへコピースキンウェイト
cmds.copySkinWeights(
    sourceSkin = low_skincluster,
    destinationSkin = high_skincluster,
    noMirror=True,
    influenceAssociation="oneToOne",
    surfaceAssociation="closestPoint"
)

skinCluster2が作られた

Genesis9Mouth_Meshのupperteethを1か所5クリックして塗った

逆から見て塗った。

口内がlowerjawを回転させたら分離できた。

0と-10にキーフレームを打って口を開けた。

chin顎あごに舌を塗った。

塗り残しは頂点選択してスキンウェイトハンマーします。ハンマーした後はオブジェクト選択に戻さないとスキンウェイトペイントがその頂点しかできないモードになるからオブジェ選択に戻します

舌はキレイに塗れました。

歯もupperTheethとchinにコンぐらい塗り分けたらスキンウェイトハンマーでいいや。

これがスキンウェイトハンマーで

こう。

すごい機能だ笑。

めっちゃきれいにできました。

かわい過ぎ!

自分用リンク(jennie9_6_v17_PermHairHighHeelSuit17.zip)

https://drive.google.com/file/d/1Vu2aBE-iJvEZy0fM5OULp7_s-eiQv7n4/view?usp=sharing

色々上記の46Shapeから_Meshへリネームしたので、変わった。



# -*- coding: utf-8 -*-
import os
from functools import partial
import time
import imp

"""
PySide2モジュールを探し、ある場合はそちらをインポートします。
"""
try:
    imp.find_module('PySide2')
    from PySide2.QtWidgets import *
    from PySide2.QtGui import *
    from PySide2.QtCore import *

except ImportError:
    from PySide.QtGui import *
    from PySide.QtCore import *


LOGO_IMAGE = r"画像のパスをここに入れてください。"


def get_maya_pointer():
    """
    Mayaのメインウィンドウを取得する関数
    """
    try:
        import maya.cmds as cmds
        from maya import OpenMayaUI

    except ImportError:
        return None

    """
    実は2017ではshibokenも2になっているので、あればshiboken2をインポートします。
    """
    try:
        imp.find_module("shiboken2")
        import shiboken2
        return shiboken2.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

    except ImportError:
        import shiboken
        return shiboken.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)






class DF_TalkUI(QMainWindow):


    def __init__(self, parent = None):
        super(DF_TalkUI, self).__init__(parent)
        self.setObjectName("DF_Talk_Window")
        self.setWindowTitle("DF Talk Window")
        #self._initUI()
        self.errorDialog = QErrorMessage(self) # QErrorMessageインスタンスの保持
        

    def myInit(self,qApp):
        self.qApp=qApp
        wrapper = QWidget()
        self.setCentralWidget(wrapper)

        mainLayout = QVBoxLayout()
        wrapper.setLayout(mainLayout)

        #-----------------------------------------------------------------------
        # sixth row
        #-----------------------------------------------------------------------
        sixthHorizontalArea = QHBoxLayout()
        sixthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(sixthHorizontalArea)



        progressDialogBtn = QPushButton("Progress Dialog Test")
        sixthHorizontalArea.addWidget(progressDialogBtn)
        progressDialogBtn.clicked.connect(self.havyfunc)

        progressDialogBtn2 = QPushButton("Main")
        sixthHorizontalArea.addWidget(progressDialogBtn2)
        progressDialogBtn2.clicked.connect(self.havyMain)
        #-----------------------------------------------------------------------
        # seventh row
        #-----------------------------------------------------------------------
        #self.havyfunc()
        self.progressDialog_wasCanceled=False

    def _showProgressDialog(self):
        print("---------------------ProgressBar Starting--------------------------")
        
        self.max = 100
        self.progressDialog = QProgressDialog("Progress...", "Cancel", 0, self.max, self)
        self.progressDialog.setWindowTitle("Progress Dialog")
        self.progressDialog.show()
    
    def setProgress(self,count):
        
        #print("---------------------setProgress ( "+str(count)+"/100 )--------------------------")
        self.qApp.processEvents()
        if self.progressDialog.wasCanceled():
            self.progressDialog_wasCanceled=True
            self.progressDialog.setValue(100)
            self.progressDialog.close()
        self.progressDialog.setValue(count)
        self.progressDialog.setLabelText("Progress... %d %%" % count)
        if(count>99):
            pass
            self.progressDialog.hide()

    def havyfunc(self):
        
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        duplicatedMesh_vtx_arr=[1,2,3,4,5]
        duplicatedMesh_vtx_arr_len=len(duplicatedMesh_vtx_arr)
        for i in range(0,duplicatedMesh_vtx_arr_len):
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2
            self.setProgress(parcent)
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1
        
        for i in range(0,duplicatedMesh_vtx_arr_len):
            
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2 +50
            
            self.setProgress(parcent)
            
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理2
              
        #--------------------------------------
        self.setProgress(100)
        print("setProgress("+str(100)+")")
        #--------------------------------------


    def _makeHorizontalLine(self):
        hline = QFrame()
        hline.setFrameShape(QFrame.HLine)
        hline.setFrameShadow(QFrame.Sunken)
        return hline


    
    #-----------------------------------Common Share------------------------------------
    def GetSkinCluster(self,mesh):
        #print("GetSkinCluster("+mesh+")")
        resultSkinCluster="Not Found skinCluster"
        """
        history = cmds.listHistory(mesh)
        #print("history = "+str(history))
        for h in history:
            if cmds.objectType(h, isType='skinCluster'):
               print("skinCluster h = "+h)
               resultSkinCluster=h
        """
        # meshをトランスフォームノードで取得
        #transforms = cmds.ls(mesh, type="transform",long=True)
        
        #print("transforms= "+str(transforms))
        # トランスフォームのシェイプノードを取得
        shapes = cmds.listRelatives(mesh, shapes=True, noIntermediate=True,fullPath=True)
        print("shapes= "+str(shapes))
        # lowのヒストリーを取得し、スキンクラスターのみ取得
        historyList = cmds.listHistory(shapes[0], pruneDagObjects=True, interestLevel=2)
        print("historyList= "+str(historyList))
        SkinClusterList = cmds.ls(historyList, type="skinCluster")
        print("SkinClusterList= "+str(SkinClusterList))
        resultSkinCluster=SkinClusterList[0]
        return resultSkinCluster
        
    
    def GetSkinPercent(self,SkinCluster,vtx,mJoint):
        # vtx[100] の joint1 の weight を取得
        #  Genesis9 はスキンのインフルエンス オブジェクトではありません。 # 
        skinWeightV=0
        skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        """
        try:
            skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        except RuntimeError as e:
            print(e)
        """
        return skinWeightV
        
    def SetSkinPercent_OLD(self,SkinCluster,vtx,mJoint,skinWeightV):
        # vtx[100] の weight を. joint を指定して設定
        cmds.skinPercent( SkinCluster, vtx, transformValue=[(mJoint, skinWeightV)])
        
    def SetSkinPercent(self,SkinCluster,vtx,mJoint,skinWeightV):
        # vtx[100] の weight を. joint を指定して設定
        cmds.skinPercent( "Genesis9sCluster1", vtx, transformValue=[(mJoint, skinWeightV)])
            
    def GetPolyCount(self,mesh):
    	return cmds.polyEvaluate(mesh, v=True)
    #-----------------------------------Common Share------------------------------------
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    def mesh_To_WriteJointLine(self,mesh,jointName):
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        #mesh="Genesis9FBXASC046Mesh"
        poly_count = self.GetPolyCount(mesh)
        skin_cluster = self.GetSkinCluster(mesh)
    
        WeightArray=[]
        
    
        for i in range(poly_count):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            
            weightV=self.GetSkinPercent(skin_cluster,vtx_attr_name,jointName)
            WeightArray.append(weightV)
        
        #print("WeightArray="+str(WeightArray))
        lenWeightArr=len(WeightArray)
        #print("lenWeightArr= "+str(lenWeightArr))
        
        

        line=jointName+","
        for i in range(poly_count):
            line =line+ str(WeightArray[i])+","

        #print("line= "+line)
        return line
    def GetSkinWeightPercent_render_CSV(self):
        Genesis9JointList=cmds.ls("Genesis9",dagObjects=1,type="joint")
        print("Genesis9JointList="+str(Genesis9JointList))
       
        mesh="Genesis9Mouth_Mesh"
        skin_cluster = self.GetSkinCluster(mesh)
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        #for jointName in Genesis9JointList:
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        import codecs
        fout = codecs.open(CSVPath, 'w', 'utf_8')
        fileTxtAll=""
        skinInfluenceJointList_len=len(skinInfluenceJointList)
        countJ=0
        #for jointName in skinInfluenceJointList:
        print("self.progressDialog_wasCanceled= "+str(self.progressDialog_wasCanceled))
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        for j in range(0,skinInfluenceJointList_len):
            jointName = skinInfluenceJointList[j]
            #---------------------------------------------------
            parcent=(100*j/skinInfluenceJointList_len) 
            self.setProgress(parcent)
            if self.progressDialog_wasCanceled==True:
                break
            #print("setProgress("+str(parcent)+")")
            #time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1

            JointLine=self.mesh_To_WriteJointLine(mesh,jointName)
            #print("JointLine= "+JointLine)
            fileTxtAll=fileTxtAll+JointLine+"\n"
            print("skinInfluenceJointList jointName= "+jointName+" >>> "+str(countJ)+"/"+str(skinInfluenceJointList_len))
            countJ=countJ+1
        fout.write(fileTxtAll)
        fout.close()
        print("Skin Weight Mesh file write End...............")
    
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    
    
    
    
    def csv_to_dict(self,CSVPath):
        fin  = codecs.open(CSVPath, 'r', 'utf_8')
        dict={}
        for line in fin:
            lineArr=line.split(',')
            lineArr_len=len(lineArr)
            dict[lineArr[0]] = lineArr[1:lineArr_len-1]
        fin.close()
        return dict
            
    def Mesh_To_ReadFile(self,sourceMesh,targetMesh):
        #mesh="Genesis9_Mesh"
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        poly_count = self.GetPolyCount(targetMesh)
        skin_cluster = self.GetSkinCluster(targetMesh)
        
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        
        #imagePath="C:/Download/Game/AdvansedLocoMotionSystem/AnimMan/SkinWeight_neck01_to_Head/SkinWeight_002simple/render.png"
        #CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/Genesis9FBXASC046Mesh.txt"
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+sourceMesh+".txt"
        
        #image_arr=image_to_array(imagePath)
        fileDict = self.csv_to_dict(CSVPath)
        #print("fileDict= "+str(fileDict))
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        mydict_items_len=len(mydict.items())
        countD=0
        for keyJoint, Varr in fileDict.items():
            #print("keyJoint:" + keyJoint + ", Varr:" + str(Varr))
            
            ArrLeng=len(Varr)
            for i in range(0,ArrLeng):
                vtx_attr_name = targetMesh + ".vtx[" + str(i) + "]"
                weightV=float(Varr[i])
                self.SetSkinPercent(skin_cluster,vtx_attr_name,keyJoint,weightV)
            #---------------------------------------------------
            parcent=(100*countD/mydict_items_len) 
            self.setProgress(parcent)
            if self.progressDialog_wasCanceled==True:
                break
            #print("setProgress("+str(parcent)+")")
            #time.sleep(0.1)
            countD=countD+1
            #---------------------------------------------------
            #重たい処理1
        """        
        ArrLeng=len(image_arr)
        for i in range(ArrLeng):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            weightV=image_arr[i]
            #SetSkinPercent(skin_cluster,vtx_attr_name,jointName,1)
            SetSkinPercent(skin_cluster,vtx_attr_name,jointName,weightV)
        """
        
    
       
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    #-------------------------------Daz3D_fbx_to_bornWithMeshLayer----------------------------
    def parent_And_Rename(self,MeshGroup,Genesis9s,LongName):
        #print("MeshGroup= "+MeshGroup)
        parentedNameList=cmds.parent(LongName,MeshGroup)
        NewName=parentedNameList[0].replace("_Shape","_Mesh")
        FinalNameList=cmds.rename(parentedNameList[0],NewName)
        print("FinalNameList= "+str(FinalNameList))
        FinalLongNameList=cmds.ls(FinalNameList[0],absoluteName=True,long=True)#not worked maya2022
        #print("FinalLongNameList= "+str(FinalLongNameList))
        FinalLongName="Genesis9|MeshGroup|Genesis9_Mesh"
        FinalLongName=Genesis9s+"|"+MeshGroup+"|"+FinalNameList[0]
        print("FinalLongName= "+str(FinalLongName))
        return FinalLongName
        
    def Daz3D_fbx_to_bornWithMeshLayer(self):
        cmds.select("Genesis9","MeshGroup")
        print("Genesis9_to_Maya2022bornWith_MeshLayer")
        print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
        #Select 1 -Genesis9 joint
        #Select 2 -MeshGroup
        SelectArr=cmds.ls(sl=1)
        #imported FBX is Named FBXASC046
        import maya.mel
        maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
        
        Genesis9=SelectArr[0]
        MeshGroup=SelectArr[1]
        cmds.select(Genesis9)
        #Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
        #Genesis9s=Genesis9s_arr[0]
        #---------------------------------
        Genesis9s=Genesis9
        #---------------------------------
        MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
        MeshGroup=MeshGroupArr[0]
        print("MeshGroupArr= "+str(MeshGroupArr))
        #parentedNameList=cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
        #cmds.rename(parentedNameList[0], Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Mesh")
        
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Mesh")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Tear|Genesis9Tear_Mesh")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Mesh")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Mesh")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Mesh")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9_Mesh")
        
        #cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Mesh",MeshGroup)
        #cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Mesh",MeshGroup)
        #cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Mesh",MeshGroup)
        #cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Mesh",MeshGroup)
        #cmds.parent(Genesis9s+"|Genesis9_Mesh",MeshGroup)
        delList=[]
        delList.append(Genesis9s+"|G9EyebrowFibers")
        delList.append(Genesis9s+"|Genesis9Mouth")
        delList.append(Genesis9s+"|Genesis9Eyes")
        delList.append(Genesis9s+"|Genesis9Tear")
        delList.append(Genesis9s+"|Genesis9Eyelashes")
        delList.append(Genesis9s+"|G9EyebrowFibers")
        cmds.select(delList)
        cmds.delete()
        #self.HighHeelUPHeight(Genesis9s)
        return Genesis9s,MeshGroup

    def Daz3D_fbx_to_bornWithMeshLayer_OLD(self):
        cmds.select("Genesis9","MeshGroup")
        print("Genesis9_to_Maya2022bornWith_MeshLayer")
        print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
        #Select 1 -Genesis9 joint
        #Select 2 -MeshGroup
        SelectArr=cmds.ls(sl=1)
        #imported FBX is Named FBXASC046
        import maya.mel
        maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
        
        Genesis9=SelectArr[0]
        MeshGroup=SelectArr[1]
        cmds.select(Genesis9)
        Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
        Genesis9s=Genesis9s_arr[0]
        MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
        MeshGroup=MeshGroupArr[0]
        print("MeshGroupArr= "+str(MeshGroupArr))
        cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Mesh",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Mesh",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Mesh",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Mesh",MeshGroup)
        cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Mesh",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9_Mesh",MeshGroup)
        delList=[]
        delList.append(Genesis9s+"|G9EyebrowFibers")
        delList.append(Genesis9s+"|Genesis9Mouth")
        delList.append(Genesis9s+"|Genesis9Eyes")
        delList.append(Genesis9s+"|Genesis9Tear")
        delList.append(Genesis9s+"|Genesis9Eyelashes")
        delList.append(Genesis9s+"|G9EyebrowFibers")
        cmds.select(delList)
        cmds.delete()
        #self.HighHeelUPHeight(Genesis9s)
        return Genesis9s,MeshGroup


    def get_and_set_Add9_translateY(self,obj):
        attName=obj+'.translateY'
        y_val=cmds.getAttr(attName)
        new_val=y_val+9
        cmds.setAttr(attName,new_val)
        print("new_val= "+str(new_val))
    def HighHeelUPHeight(self,Genesis9s):
        
        UpList=[]
        UpList.append(Genesis9+"|hip")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9+"|Genesis9Mouth")
        UpList.append(Genesis9+"|Genesis9Eyes")
        UpList.append(Genesis9+"|Genesis9Tear")
        UpList.append(Genesis9+"|Genesis9Eyelashes")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9s+"|hip")
        UpList.append(Genesis9s+"|MeshGroup")
        
        for upItem in UpList:
            self.get_and_set_Add9_translateY(upItem)
        
        #high heelfoot joint Rotate freese
        MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        for mesh in MeshList:
            attName=mesh+".tx"
            cmds.setAttr(mesh+".tx",lock=0)
            cmds.setAttr(mesh+".ty",lock=0)
            cmds.setAttr(mesh+".tz",lock=0)
            cmds.setAttr(mesh+".rx",lock=0)
            cmds.setAttr(mesh+".ry",lock=0)
            cmds.setAttr(mesh+".rz",lock=0)
            cmds.setAttr(mesh+".sx",lock=0)
            cmds.setAttr(mesh+".sy",lock=0)
            cmds.setAttr(mesh+".sz",lock=0)
    
        ZeroSetList=[]
        ZeroSetList.append(Genesis9s+"|hip")
        ZeroSetList.append(Genesis9s+"|MeshGroup")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|l_thigh|l_shin|l_foot")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|r_thigh|r_shin|r_foot")
        for frItem in ZeroSetList:
            cmds.select(frItem)
            cmds.makeIdentity(apply=True,translate=True, rotate=True, scale=True )
        print("HighHeelUPHeight END...")
    #Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()
    


    	
    def copySkinWeights_Single(self,sourceMesh,targetMesh):
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>START")
        sourceMesh_Poly=self.GetPolyCount(sourceMesh)
        targetMesh_Poly=self.GetPolyCount(targetMesh)
        print("sourceMesh_Poly= "+str(sourceMesh_Poly)+"/ targetMesh_Poly= "+str(targetMesh_Poly))
        
        sourceSkinCluster = self.GetSkinCluster(sourceMesh)
        targetSkinCluster = self.GetSkinCluster(targetMesh)
        if(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found sourceSkinCluster Then Stop !!!!!!")
        elif(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found targetSkinCluster Then Stop !!!!!!")
        else:
            if(sourceMesh_Poly==targetMesh_Poly):
                print("ポリゴン数が同じ場合はoneToOne")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True,influenceAssociation="oneToOne",surfaceAssociation="closestPoint")
                
                print("ポリゴン数が同じ場合はoneToOne OK..")
            else:
                print("別のポリゴンの場合は実行しない")
                pass
                print("別のポリゴンの場合はデフォルト")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True)
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>END")
        
    def bindSkinClusterLoop(self,Genesis9s,MeshGroup):
        # Loop MeshGroup Mesh
        MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        for mesh in MeshList:
            
            
            if(mesh=="|Genesis9|MeshGroup|Genesis9_Mesh"):
                print("選択したジオメトリ 'Genesis9_Mesh' はすでにスキン クラスタに接続されています。")
            if(mesh=="|Genesis9|MeshGroup|Genesis9Mouth_Mesh"):
                self.bindSkin_And_CopyWeight_CSV(Genesis9s,MeshGroup)
            else:
                self.bindSkinCluster(Genesis9s,MeshGroup,mesh)
            
    def bindSkinCluster(self,Genesis9s,MeshGroup,HighMesh):
        print("Genesis9s= "+Genesis9s)
        print("MeshGroup= "+MeshGroup)
        print("HighMesh= "+HighMesh)
        cmds.select(Genesis9s,HighMesh)
        LowMesh="Genesis9_Mesh"
        print("LowMesh= "+str(LowMesh))
        #transforms = cmds.ls(LowMesh, type="transform",long=True)# NotWorked Maya2022
        #print("transforms= "+str(transforms))
        LowMeshTransformLong=Genesis9s+"|"+MeshGroup+"|"+LowMesh
        LowMeshTransformLong=MeshGroup+"|"+LowMesh
        print("LowMeshTransformLong= "+str(LowMeshTransformLong))
        # トランスフォームのシェイプノードを取得
        shapes = cmds.listRelatives(LowMeshTransformLong, shapes=True, noIntermediate=True,fullPath=True)
        print("shapes= "+str(shapes))
        # lowのヒストリーを取得し、スキンクラスターのみ取得
        histories = cmds.listHistory(shapes[0], pruneDagObjects=True, interestLevel=2)
        print("histories= "+str(histories))
        low_skinclusters = cmds.ls(histories, type="skinCluster")
        print("low_skinclusters= "+str(low_skinclusters))
        low_skincluster = low_skinclusters[0]
        print("low_skincluster= "+str(low_skincluster))
        # lowのスキンクラスターで使っているインフルエンスを取得する
        influences = cmds.skinCluster(low_skincluster, q=True, influence=True)
        
        # influencesのリストの最後にhighのトランスフォームを追加する
        #influences.append(transforms[1])
        influences.append(HighMesh)
        
        # highをバインドする
        high_skincluster_list = cmds.skinCluster(influences, toSelectedBones=True,name="skinCluster1")
        high_skincluster = high_skincluster_list[0]
        # lowのスキンクラスターをhighのスキンクラスターへコピースキンウェイト
        cmds.copySkinWeights(
            sourceSkin = low_skincluster,
            destinationSkin = high_skincluster,
            noMirror=True,
            influenceAssociation="oneToOne",
            surfaceAssociation="closestPoint"
        )
        
    def bindSkin_And_CopyWeight_CSV(self,Genesis9s,MeshGroup):
        print("Genesis9s= "+Genesis9s)
        print("MeshGroup= "+MeshGroup)
        print("HighMesh= "+HighMesh)
        cmds.select(Genesis9s,HighMesh)
        LowMesh="Genesis9_Mesh"
        print("LowMesh= "+str(LowMesh))
        #transforms = cmds.ls(LowMesh, type="transform",long=True)# NotWorked Maya2022
        #print("transforms= "+str(transforms))
        LowMeshTransformLong=Genesis9s+"|"+MeshGroup+"|"+LowMesh
        LowMeshTransformLong=MeshGroup+"|"+LowMesh
        print("LowMeshTransformLong= "+str(LowMeshTransformLong))
        # トランスフォームのシェイプノードを取得
        shapes = cmds.listRelatives(LowMeshTransformLong, shapes=True, noIntermediate=True,fullPath=True)
        print("shapes= "+str(shapes))
        # lowのヒストリーを取得し、スキンクラスターのみ取得
        histories = cmds.listHistory(shapes[0], pruneDagObjects=True, interestLevel=2)
        print("histories= "+str(histories))
        low_skinclusters = cmds.ls(histories, type="skinCluster")
        print("low_skinclusters= "+str(low_skinclusters))
        low_skincluster = low_skinclusters[0]
        print("low_skincluster= "+str(low_skincluster))
        # lowのスキンクラスターで使っているインフルエンスを取得する
        influences = cmds.skinCluster(low_skincluster, q=True, influence=True)
        
        # influencesのリストの最後にhighのトランスフォームを追加する
        #influences.append(transforms[1])
        influences.append(HighMesh)
        
        # highをバインドする
        high_skincluster_list = cmds.skinCluster(influences, toSelectedBones=True,name="skinCluster1")
        high_skincluster = high_skincluster_list[0]
        
        # 口の中ののスキンウェイトは完璧に同じ頂点数で同じになる必要がある 
        self.Mesh_To_ReadFile(LowMeshTransformLong,HighMesh)
        """
        print("MeshGroup= "+MeshGroup)
        #MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        print("Start copySkinWeightsLoop.....")
        MeshList_Len=len(MeshList)
        MeshList_Count=0
        for targetMesh in MeshList:
            print("targetMesh= "+targetMesh)
            sourceMesh="Genesis9|Genesis9_Mesh"
            self.copySkinWeights_Single(sourceMesh,targetMesh)
            MeshList_Count=MeshList_Count+1
            print("Loop Progress "+str(MeshList_Count)+"/"+str(MeshList_Len)+"______")
        """
        print("Loop End...")
    
    def havyMain(self):
        self.GetSkinWeightPercent_render_CSV()
        Genesis9s,MeshGroup=self.Daz3D_fbx_to_bornWithMeshLayer()
        self.bindSkinClusterLoop(Genesis9s,MeshGroup)
        #self.Mesh_To_ReadFile("MeshGroup|Genesis9_Mesh")


def start(app):
    maya_win = get_maya_pointer()
    ui = DF_TalkUI(parent = maya_win)
    ui.myInit(app)
    ui.show()
    return ui


if __name__ == '__main__':

    app = QApplication.instance()
    if app is None:
        app = QApplication([])
    ui = start(app)
    app.exec_()

UEにもっていったら

バインドポーズが更新されてないからだ。。

global proc ResetPose(){
    string $bind[] = `dagPose -q -bindPose`;
    
        for($cnt in $bind){
        delete $cnt;
        }
    dagPose -bp -save;
}
select -r Genesis9 ;
ResetPose();

を使ってみる。だめ。

https://seesaawiki.jp/realtime3dcg/d/%A5%D0%A5%A4%A5%F3%A5%C9%A5%DD%A1%BC%A5%BA%A4%F2%B9%B9%BF%B7

だめ。
なんだやっぱりスキンバインドしなおしじゃんか。

https://blog.goo.ne.jp/mittsutsu19/e/09895eb4c6b649f9e0a4d573986a4fa2

ということで

SK_MannequinをリファレンスしてHumanIKに登録し

今回のキャラもHumanIKに登録し、ソースとターゲットで同じポーズにしてバインドポーズを作ることにした。

ジョイント名もSK_Mannequinに合わせるけど口だけ動かせるようにしたい。

無理そう。引っ張れない。

逆はひどかった。

んー。~~~~~~~~。。。。。。

悩んだ結果

https://blog.goo.ne.jp/mittsutsu19/e/09895eb4c6b649f9e0a4d573986a4fa2

これをちゃんとやることに。

バインド後のメッシュを編集する
元のメッシュはウェイトコピーするソースとして残しておいて、コピーしたメッシュを編集する。
メッシュを編集したら Unbind Skin してメッシュのヒストリーを削除してから 再度 Bind Skin する。

※Edit / Delete By Type / Non-Deformer-History もありますが、個人的には挙動に不安があるので積極的には使っておりません。
ウェイトは頂点の増減があるならコピーして残しておいた元のメッシュをソースにコピースキンウェイトでウェイトを転写。

もし頂点の削除や追加をしていないならDoraSkinを使ってオプションをVertexOrderで実行。

※Dora Skin ・・・・無償で公開されているウェイトまわりの便利 mel です。
下記サイトで公開されております。助かります!お世話になりました。
http://dorayuki.com/doramaya/doraskinweightimpexp.html

編集後は Unbind Skin してメッシュのヒストリーを削除しておいたほうが良いと思います。
そして再バインドしてウェイトをコピーします。

でもヒストリー消してないというよりはマーベラスデザイナーのポリゴン数多すぎて3時間フリーズしてるので、お口のスキニング後のデータでかつ、スクリプト実行前から、やり直しすることに決めた。

自分用リンク(jennie9_6_v17_PermHairHighHeelSuit17.zip)

https://drive.google.com/file/d/1Vu2aBE-iJvEZy0fM5OULp7_s-eiQv7n4/view?usp=sharing

やりたいことリスト

・全部体もバインドしなおし。つまりはやっぱり複製だ。

・ハイヒールの高さをrootに追加したい。(スクリプトにあるdef HighHeelUPHeight)

・ハイヒールだけskinCluster追加したい。(軽くキレイにバインドskincluster生成。)

・そのあとスクリプト実行。

ので、これをやることに。。

from maya import cmds

# low, highを選択してトランスフォームノードを取得
transforms = cmds.ls(selection=True, type="transform")

# トランスフォームのシェイプノードを取得
shapes = cmds.listRelatives(transforms, shapes=True, noIntermediate=True)

# lowのヒストリーを取得し、スキンクラスターのみ取得
histories = cmds.listHistory(shapes[0], pruneDagObjects=True, interestLevel=2)
low_skincluster = cmds.ls(histories, type="skinCluster")[0]

# lowのスキンクラスターで使っているインフルエンスを取得する
influencesAllJoint = cmds.skinCluster(low_skincluster, q=True, influence=True)

# influencesAllJoint のリストの最後にhighのトランスフォームを追加する
influencesAllJoint .append(transforms[1])

# highをバインドする
high_skincluster = cmds.skinCluster(influences, toSelectedBones=True)
high_skincluster = high_skincluster[0]

集中が切れたので別エントリーにする。

[maya2022][python3]プログレスバーとかでよくあるパーセンテージの手計算



100が消したいので両方に100かけて


2分の1は0.5なので1割る2

100 *0.5 =50

100 * 現在の値 (1) / 配列の長さ(2) = X

100 *0.5 =50

percent= 100*i/arr_len 

こうなるので

重たい処理を入れないとうまく見えないが。実際に動くサンプル(動かない)

# -*- coding: utf-8 -*-
import os
from functools import partial
import time
import imp


import maya.cmds as cmds
from maya import OpenMaya
import maya.api.OpenMaya as om
from collections import OrderedDict
import math
from pymel.core import *
import pymel.core as pm
import maya.mel as mel

    
try:
    imp.find_module('PySide2')
    from PySide2.QtWidgets import *
    from PySide2.QtGui import *
    from PySide2.QtCore import *

except ImportError:
    from PySide.QtGui import *
    from PySide.QtCore import *


def get_maya_pointer():

    try:
        import maya.cmds as cmds
        from maya import OpenMayaUI

    except ImportError:
        return None


    try:
        imp.find_module("shiboken2")
        import shiboken2
        return shiboken2.wrapInstance(long(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

    except ImportError:
        import shiboken
        return shiboken.wrapInstance(long(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

class Sample_UI(QMainWindow):

    def __init__(self, parent = None):
        super(Sample_UI, self).__init__(parent)

        self.setObjectName("Sample_Window")
        self.setWindowTitle("Sample Window")
        #self._initUI()
        self.errorDialog = QErrorMessage(self) 
           
    def _initUI(self):
        wrapper = QWidget()
        self.setCentralWidget(wrapper)

        mainLayout = QVBoxLayout()
        self.havyFunc()
    
    def _showProgressDialog(self):
        print("---------------------ProgressBar Starting--------------------------")

        self.max = 100
        self.progressDialog = QProgressDialog("Progress...", "Cancel", 0, self.max, self)
        self.progressDialog.setWindowTitle("Progress Dialog")
    
    def setProgress(self,count):
        print("---------------------setProgress ( "+str(count)+"/100 )--------------------------")
        qApp.processEvents()
        if self.progressDialog.wasCanceled():
            self.progressDialog.setValue(100)
        self.progressDialog.setValue(count)
        self.progressDialog.setLabelText("Progress... %d %%" % count)

    def havyfunc(self):
        
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        duplicatedMesh_vtx_arr=[1,2,3,4,5]
        arr_len=len(duplicatedMesh_vtx_arr)
        for i in range(0,duplicatedMesh_vtx_arr_len):
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2
            self.setProgress(parcent)
            print("setProgress("+str(parcent)+")")
            #---------------------------------------------------
            #重たい処理1
        
        for i in range(0,duplicatedMesh_vtx_arr_len):
            
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2 +50
            
            self.setProgress(parcent)
            
            print("setProgress("+str(parcent)+")")
            
            #---------------------------------------------------
            #重たい処理2
              
        #--------------------------------------
        self.setProgress(100)
        print("setProgress("+str(100)+")")
        #--------------------------------------
           
def start():
    maya_win = get_maya_pointer()
    ui = Sample_UI(parent = maya_win)
    #ui= MyDialog()
    ui.show()
    return ui

def starter():
    app = QApplication.instance()
    if app is None:
        app = QApplication([])
    ui = start()
    app.exec_()

print("__name__= "+__name__)
#if __name__ == '__main__':
if __name__ == 'NppMaya' or __name__ == '__main__':
    starter()

いっこめの重い処理

parcent=(100*i/duplicatedMesh_vtx_arr_len) /2

にこめの重い処理

parcent=(100*i/duplicatedMesh_vtx_arr_len) /2 +50

こんなんなる。

よくこんなスクラップブックで計算したりする。

うごかないので更新しておいた。



# -*- coding: utf-8 -*-
import os
from functools import partial
import time
import imp

"""
PySide2モジュールを探し、ある場合はそちらをインポートします。
"""
try:
    imp.find_module('PySide2')
    from PySide2.QtWidgets import *
    from PySide2.QtGui import *
    from PySide2.QtCore import *

except ImportError:
    from PySide.QtGui import *
    from PySide.QtCore import *


LOGO_IMAGE = r"画像のパスをここに入れてください。"


def get_maya_pointer():
    """
    Mayaのメインウィンドウを取得する関数
    """
    try:
        import maya.cmds as cmds
        from maya import OpenMayaUI

    except ImportError:
        return None

    """
    実は2017ではshibokenも2になっているので、あればshiboken2をインポートします。
    """
    try:
        imp.find_module("shiboken2")
        import shiboken2
        return shiboken2.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

    except ImportError:
        import shiboken
        return shiboken.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)






class DF_TalkUI(QMainWindow):


    def __init__(self, parent = None):
        super(DF_TalkUI, self).__init__(parent)
        self.setObjectName("DF_Talk_Window")
        self.setWindowTitle("DF Talk Window")
        #self._initUI()
        self.errorDialog = QErrorMessage(self) # QErrorMessageインスタンスの保持


    def myInit(self,qApp):
        self.qApp=qApp
        wrapper = QWidget()
        self.setCentralWidget(wrapper)

        mainLayout = QVBoxLayout()
        wrapper.setLayout(mainLayout)

        #-----------------------------------------------------------------------
        # sixth row
        #-----------------------------------------------------------------------
        sixthHorizontalArea = QHBoxLayout()
        sixthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(sixthHorizontalArea)



        progressDialogBtn = QPushButton("Progress Dialog")
        sixthHorizontalArea.addWidget(progressDialogBtn)
        progressDialogBtn.clicked.connect(self._showProgressDialog)


        #-----------------------------------------------------------------------
        # seventh row
        #-----------------------------------------------------------------------




    def _makeHorizontalLine(self):
        hline = QFrame()
        hline.setFrameShape(QFrame.HLine)
        hline.setFrameShadow(QFrame.Sunken)
        return hline


    def _showProgressDialog(self):
        """
        QProgressDialog表示スロット
        """
        max = 100
        progressDialog = QProgressDialog("Progress...", "Cancel", 0, max, self)
        progressDialog.setWindowTitle("Progress Dialog")

        for count in range(max+1):
            self.qApp.processEvents()

            if progressDialog.wasCanceled():
                break

            progressDialog.setValue(count)
            progressDialog.setLabelText("Progress... %d %%" % count)
            time.sleep(0.1)






def start(app):
    maya_win = get_maya_pointer()
    ui = DF_TalkUI(parent = maya_win)
    ui.myInit(app)
    ui.show()
    return ui


if __name__ == '__main__':

    app = QApplication.instance()
    if app is None:
        app = QApplication([])
    ui = start(app)
    app.exec_()

動くように直したもの



# -*- coding: utf-8 -*-
import os
from functools import partial
import time
import imp

"""
PySide2モジュールを探し、ある場合はそちらをインポートします。
"""
try:
    imp.find_module('PySide2')
    from PySide2.QtWidgets import *
    from PySide2.QtGui import *
    from PySide2.QtCore import *

except ImportError:
    from PySide.QtGui import *
    from PySide.QtCore import *


LOGO_IMAGE = r"画像のパスをここに入れてください。"


def get_maya_pointer():
    """
    Mayaのメインウィンドウを取得する関数
    """
    try:
        import maya.cmds as cmds
        from maya import OpenMayaUI

    except ImportError:
        return None

    """
    実は2017ではshibokenも2になっているので、あればshiboken2をインポートします。
    """
    try:
        imp.find_module("shiboken2")
        import shiboken2
        return shiboken2.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

    except ImportError:
        import shiboken
        return shiboken.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)






class DF_TalkUI(QMainWindow):


    def __init__(self, parent = None):
        super(DF_TalkUI, self).__init__(parent)
        self.setObjectName("DF_Talk_Window")
        self.setWindowTitle("DF Talk Window")
        #self._initUI()
        self.errorDialog = QErrorMessage(self) # QErrorMessageインスタンスの保持
        

    def myInit(self,qApp):
        self.qApp=qApp
        wrapper = QWidget()
        self.setCentralWidget(wrapper)

        mainLayout = QVBoxLayout()
        wrapper.setLayout(mainLayout)

        #-----------------------------------------------------------------------
        # sixth row
        #-----------------------------------------------------------------------
        sixthHorizontalArea = QHBoxLayout()
        sixthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(sixthHorizontalArea)



        progressDialogBtn = QPushButton("Progress Dialog")
        sixthHorizontalArea.addWidget(progressDialogBtn)
        progressDialogBtn.clicked.connect(self.havyfunc)


        #-----------------------------------------------------------------------
        # seventh row
        #-----------------------------------------------------------------------
        #self.havyfunc()

    def _showProgressDialog(self):
        print("---------------------ProgressBar Starting--------------------------")

        self.max = 100
        self.progressDialog = QProgressDialog("Progress...", "Cancel", 0, self.max, self)
        self.progressDialog.setWindowTitle("Progress Dialog")
        self.progressDialog.show()
    
    def setProgress(self,count):
        print("---------------------setProgress ( "+str(count)+"/100 )--------------------------")
        self.qApp.processEvents()
        if self.progressDialog.wasCanceled():
            self.progressDialog.setValue(100)
        self.progressDialog.setValue(count)
        self.progressDialog.setLabelText("Progress... %d %%" % count)


    def havyfunc(self):
        
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        duplicatedMesh_vtx_arr=[1,2,3,4,5]
        duplicatedMesh_vtx_arr_len=len(duplicatedMesh_vtx_arr)
        for i in range(0,duplicatedMesh_vtx_arr_len):
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2
            self.setProgress(parcent)
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1
        
        for i in range(0,duplicatedMesh_vtx_arr_len):
            
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2 +50
            
            self.setProgress(parcent)
            
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理2
              
        #--------------------------------------
        self.setProgress(100)
        print("setProgress("+str(100)+")")
        #--------------------------------------


    def _makeHorizontalLine(self):
        hline = QFrame()
        hline.setFrameShape(QFrame.HLine)
        hline.setFrameShadow(QFrame.Sunken)
        return hline

    """
    def _showProgressDialog(self):
        
        #QProgressDialog表示スロット
        
        max = 100
        progressDialog = QProgressDialog("Progress...", "Cancel", 0, max, self)
        progressDialog.setWindowTitle("Progress Dialog")

        for count in range(max+1):
            self.qApp.processEvents()

            if progressDialog.wasCanceled():
                break

            progressDialog.setValue(count)
            progressDialog.setLabelText("Progress... %d %%" % count)
            time.sleep(0.1)
    """





def start(app):
    maya_win = get_maya_pointer()
    ui = DF_TalkUI(parent = maya_win)
    ui.myInit(app)
    ui.show()
    return ui


if __name__ == '__main__':

    app = QApplication.instance()
    if app is None:
        app = QApplication([])
    ui = start(app)
    app.exec_()

[maya2022][Pyside2][python3]widget_galleryを動くように変更



# -*- coding: utf-8 -*-
import os
from functools import partial
import time
import imp

"""
PySide2モジュールを探し、ある場合はそちらをインポートします。
"""
try:
    imp.find_module('PySide2')
    from PySide2.QtWidgets import *
    from PySide2.QtGui import *
    from PySide2.QtCore import *

except ImportError:
    from PySide.QtGui import *
    from PySide.QtCore import *


LOGO_IMAGE = r"画像のパスをここに入れてください。"


def get_maya_pointer():
    """
    Mayaのメインウィンドウを取得する関数
    """
    try:
        import maya.cmds as cmds
        from maya import OpenMayaUI

    except ImportError:
        return None

    """
    実は2017ではshibokenも2になっているので、あればshiboken2をインポートします。
    """
    try:
        imp.find_module("shiboken2")
        import shiboken2
        return shiboken2.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

    except ImportError:
        import shiboken
        return shiboken.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)



class MyDialog(QDialog):


    def __init__(self, parent = None, f = 0):
        super(MyDialog, self).__init__(parent, f)
        #-----------------------------------------------------------------------
        # Layout
        #-----------------------------------------------------------------------
        mainLayout = QVBoxLayout()
        self.setLayout(mainLayout)
        #-----------------------------------------------------------------------
        # Image
        #-----------------------------------------------------------------------
        imageWidget = QLabel()
        imageWidget.setPixmap(QPixmap(LOGO_IMAGE))
        mainLayout.addWidget(imageWidget)
        #-----------------------------------------------------------------------
        # Description
        #-----------------------------------------------------------------------
        description = QLabel("This is coustom dialog.")
        mainLayout.addWidget(description)
        #-----------------------------------------------------------------------
        # Text input
        #-----------------------------------------------------------------------
        self._inputWidget = QLineEdit()
        mainLayout.addWidget(self._inputWidget)
        #-----------------------------------------------------------------------
        # Buttons
        #-----------------------------------------------------------------------
        buttonArea = QHBoxLayout()
        mainLayout.addLayout(buttonArea)
        buttonArea.addStretch()
        okBtn = QPushButton("OK")
        buttonArea.addWidget(okBtn)
        okBtn.clicked.connect(self.accept)
        cancelBtn = QPushButton("Cancel")
        buttonArea.addWidget(cancelBtn)
        cancelBtn.clicked.connect(self.reject)


    def getInputText(self):
        return self._inputWidget.text()


class DF_TalkUI(QMainWindow):


    def __init__(self, parent = None):
        super(DF_TalkUI, self).__init__(parent)
        self.setObjectName("DF_Talk_Window")
        self.setWindowTitle("DF Talk Window")
        #self._initUI()
        self.errorDialog = QErrorMessage(self) # QErrorMessageインスタンスの保持


    def myInit(self,qApp):
        self.qApp=qApp
        wrapper = QWidget()
        self.setCentralWidget(wrapper)

        mainLayout = QVBoxLayout()
        wrapper.setLayout(mainLayout)

        #-----------------------------------------------------------------------
        # First row
        #-----------------------------------------------------------------------
        firstHolizontalArea = QHBoxLayout()
        firstHolizontalArea.setSpacing(20)
        mainLayout.addLayout(firstHolizontalArea)

        labelArea = QVBoxLayout()
        firstHolizontalArea.addLayout(labelArea)

        labelWidget = QLabel("Text is shown like this.")
        labelArea.addWidget(labelWidget)

        imageWidget = QLabel()
        imageWidget.setPixmap(QPixmap(LOGO_IMAGE))
        labelArea.addWidget(imageWidget)
        labelArea.addStretch()

        textArea = QTextEdit()
        textArea.setPlainText("Text are\ncan be set\nmultiple lines and HTML.")
        firstHolizontalArea.addWidget(textArea)

        mainLayout.addWidget(self._makeHorizontalLine())

        #-----------------------------------------------------------------------
        # Second row
        #-----------------------------------------------------------------------
        secondHolizontalArea = QHBoxLayout()
        secondHolizontalArea.setSpacing(20)
        mainLayout.addLayout(secondHolizontalArea)

        lineEdit = QLineEdit()
        lineEdit.setMaximumWidth(200)
        lineEdit.setText("This widget is useful for inputting text")
        secondHolizontalArea.addWidget(lineEdit)

        comboBox = QComboBox()
        comboBox.addItems(["This", "is", "combobox", "it's", "useful"])
        comboBox.setEditable(True)
        comboBox.setInsertPolicy(QComboBox.NoInsert)
        comboBox.completer().setCompletionMode(QCompleter.PopupCompletion)
        secondHolizontalArea.addWidget(comboBox)

        spinBox = QSpinBox()
        spinBox.setMinimum(0)
        spinBox.setMaximum(10)
        spinBox.setSuffix("min")
        secondHolizontalArea.addWidget(spinBox)

        mainLayout.addWidget(self._makeHorizontalLine())

        #-----------------------------------------------------------------------
        # Third row
        #-----------------------------------------------------------------------
        thirdHorizontalArea = QHBoxLayout()
        thirdHorizontalArea.setSpacing(20)
        mainLayout.addLayout(thirdHorizontalArea)

        checkBox = QCheckBox("Check box")
        thirdHorizontalArea.addWidget(checkBox)
        checkBox.setChecked(True)

        radioArea = QVBoxLayout()
        thirdHorizontalArea.addLayout(radioArea)

        radioGroup = QButtonGroup(self)
        radioBtn1 = QRadioButton("Option 1")
        radioArea.addWidget(radioBtn1)
        radioGroup.addButton(radioBtn1)
        radioBtn2 = QRadioButton("Option 2")
        radioArea.addWidget(radioBtn2)
        radioGroup.addButton(radioBtn2)
        radioBtn3 = QRadioButton("Option 3")
        radioArea.addWidget(radioBtn3)
        radioGroup.addButton(radioBtn3)
        radioBtn1.setChecked(True)

        mainLayout.addWidget(self._makeHorizontalLine())

        #-----------------------------------------------------------------------
        # Fourth row
        #-----------------------------------------------------------------------
        fourthHorizontalArea = QHBoxLayout()
        fourthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(fourthHorizontalArea)

        calender = QCalendarWidget()
        fourthHorizontalArea.addWidget(calender)
        calender.setMaximumWidth(300)

        lcdNumber = QLCDNumber()
        fourthHorizontalArea.addWidget(lcdNumber)
        lcdNumber.display(1234)

        sliderArea = QVBoxLayout()
        fourthHorizontalArea.addLayout(sliderArea)

        sliderDisplay = QLabel("0")
        sliderArea.addWidget(sliderDisplay)
        slider = QSlider(Qt.Horizontal)
        sliderArea.addWidget(slider)
        slider.setRange(0, 100)
        slider.setTickPosition(QSlider.TicksBothSides)
        slider.setSingleStep(5)
        slider.setPageStep(10)
        slider.setTickInterval(10)
        slider.valueChanged.connect(lambda val: sliderDisplay.setText(str(val)))
        slider.setValue(0)

        dialDisplay = QLabel("0")
        sliderArea.addWidget(dialDisplay)
        dial = QDial()
        sliderArea.addWidget(dial)
        dial.setRange(0, 100)
        dial.setSingleStep(5)
        dial.setPageStep(10)
        dial.setNotchesVisible(True)
        dial.setWrapping(True)
        dial.setNotchTarget(5)
        dial.valueChanged.connect(lambda val: dialDisplay.setText(str(val)))
        dial.setValue(0)

        mainLayout.addWidget(self._makeHorizontalLine())

        #-----------------------------------------------------------------------
        # fifth row
        #-----------------------------------------------------------------------
        fifthHorizontalArea = QHBoxLayout()
        fifthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(fifthHorizontalArea)

        fifthHorizontalArea.addWidget(self._makeListWidget())
        fifthHorizontalArea.addWidget(self._makeTableWidget())
        fifthHorizontalArea.addWidget(self._makeTreeWidget())

        mainLayout.addWidget(self._makeHorizontalLine())

        #-----------------------------------------------------------------------
        # sixth row
        #-----------------------------------------------------------------------
        sixthHorizontalArea = QHBoxLayout()
        sixthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(sixthHorizontalArea)

        msgBoxBtn = QPushButton("Message Dialog")
        sixthHorizontalArea.addWidget(msgBoxBtn)
        msgBoxBtn.clicked.connect(partial(QMessageBox().information, self, "Message", "This is normal information message."))

        colorDialogBtn = QPushButton("Color Dialog")
        sixthHorizontalArea.addWidget(colorDialogBtn)
        colorDialogBtn.clicked.connect(self._showColorDialog)

        progressDialogBtn = QPushButton("Progress Dialog")
        sixthHorizontalArea.addWidget(progressDialogBtn)
        progressDialogBtn.clicked.connect(self._showProgressDialog)

        fileDialogBtn = QPushButton("File Dialog")
        sixthHorizontalArea.addWidget(fileDialogBtn)
        fileDialogBtn.clicked.connect(partial(QFileDialog.getOpenFileName, self, "File Select", options = QFileDialog.DontUseNativeDialog))

        #-----------------------------------------------------------------------
        # seventh row
        #-----------------------------------------------------------------------
        seventhHorizontalArea = QHBoxLayout()
        seventhHorizontalArea.setSpacing(20)
        mainLayout.addLayout(seventhHorizontalArea)

        errorMsgBtn = QPushButton("Error Dialog")
        seventhHorizontalArea.addWidget(errorMsgBtn)
        errorMsgBtn.clicked.connect(self._showErrorDialog)

        inputDialogTextBtn = QPushButton("Input (text)")
        seventhHorizontalArea.addWidget(inputDialogTextBtn)
        inputDialogTextBtn.clicked.connect(self._showInputTextDialog)

        inputDialogComboBtn = QPushButton("Input (combo)")
        seventhHorizontalArea.addWidget(inputDialogComboBtn)
        inputDialogComboBtn.clicked.connect(self._showInputComboDialog)

        dialogBtn = QPushButton("Custom Dialog")
        seventhHorizontalArea.addWidget(dialogBtn)
        dialogBtn.clicked.connect(self._showCustomDialog)

        #-----------------------------------------------------------------------
        # dock widget
        #-----------------------------------------------------------------------
        dockWidget = QDockWidget("Dock Window", self)
        dockWrapper = QWidget()
        dockWidget.setWidget(dockWrapper)
        dockWidget.setAllowedAreas(Qt.RightDockWidgetArea | Qt.BottomDockWidgetArea)
        dockLayout = QVBoxLayout()
        dockWrapper.setLayout(dockLayout)
        dockDescription = QLabel("This is dock widget contents.")
        dockLayout.addWidget(dockDescription)
        dockButton = QPushButton("OK")
        dockLayout.addWidget(dockButton)
        self.addDockWidget(Qt.BottomDockWidgetArea, dockWidget)


    def _makeHorizontalLine(self):
        hline = QFrame()
        hline.setFrameShape(QFrame.HLine)
        hline.setFrameShadow(QFrame.Sunken)
        return hline


    def _makeListWidget(self):
        """
        QListWidgetを作成する関数
        """
        listWidget = QListWidget()
        listWidget.setMaximumWidth(100)
        listWidget.addItems(["this", "is", "list", "widget"])
        return listWidget


    def _makeTableWidget(self):
        """
        QTableWidgetを作成する関数
        """
        tableWidget = QTableWidget()
        headerLabels = ["Name", "Age", "Sex"]
        tableWidget.setColumnCount(len(headerLabels))
        tableWidget.setHorizontalHeaderLabels(headerLabels)
        tableWidget.verticalHeader().setVisible(False)

        try:
            tableWidget.horizontalHeader().setSectionResizeMode(QHeaderView.Interactive)

        except:
            tableWidget.horizontalHeader().setResizeMode(QHeaderView.Interactive)

        tableWidget.setAlternatingRowColors(True)
        tableWidget.horizontalHeader().setStretchLastSection(True)
        dataList = [
            ["Taro",    "25", "Male"],
            ["Hanako",  "30", "Female"],
            ["Ichiro",  "50", "Male"],
            ["Jiro",    "40", "Male"]
        ]
        tableWidget.setRowCount(len(dataList))

        for row, colData in enumerate(dataList):

            for col, value in enumerate(colData):
                item = QTableWidgetItem(value)
                tableWidget.setItem(row, col, item)

        return tableWidget


    def _makeTreeWidget(self):
        """
        QTreeWidgetを作成する関数
        """
        treeWidget = QTreeWidget()
        headerLabels = ["Name", "Age"]
        treeWidget.setColumnCount(len(headerLabels))
        treeWidget.setHeaderLabels(headerLabels)
        treeWidget.setAlternatingRowColors(True)
        treeData = {
            "Male":[
                {"name":"Taro",     "age":"25"},
                {"name":"Ichiro",   "age":"50"},
                {"name":"Jiro",     "age":"40"}
            ],
            "Female":[
                {"name":"Hanako",   "age":"30"}
            ]
        }

        for sex, profiles in treeData.items():
            topItem = QTreeWidgetItem([sex])
            treeWidget.addTopLevelItem(topItem)

            for profile in profiles:
                childItem = QTreeWidgetItem(topItem, [profile.get("name"), profile.get("age")])

        treeWidget.expandAll()
        return treeWidget


    def _showColorDialog(self):
        """
        QColorDialog表示スロット
        """
        colorDialog = QColorDialog(self)
        response = colorDialog.exec_()

        if response != QDialog.Accepted:
            return

        chosen = colorDialog.currentColor()
        print("Selected color >> (%d, %d, %d)" % (chosen.red(), chosen.green(), chosen.blue()))


    def _showProgressDialog(self):
        """
        QProgressDialog表示スロット
        """
        max = 100
        progressDialog = QProgressDialog("Progress...", "Cancel", 0, max, self)
        progressDialog.setWindowTitle("Progress Dialog")

        for count in range(max+1):
            self.qApp.processEvents()

            if progressDialog.wasCanceled():
                break

            progressDialog.setValue(count)
            progressDialog.setLabelText("Progress... %d %%" % count)
            time.sleep(0.1)


    def _showErrorDialog(self):
        """
        QErrorMessage表示スロット
        """
        self.errorDialog.showMessage("This is error message.")


    def _showInputTextDialog(self):
        """
        QInputDialog表示スロット(文字列入力型)
        """
        response = QInputDialog.getText(self,
                                    "Input Text",
                                    "Input text here.")
        print(response)


    def _showInputComboDialog(self):
        """
        QInputDialog表示スロット(アイテム選択型)
        """
        response = QInputDialog.getItem(self,
                                    "Select Item",
                                    "Select item from the combo box.",
                                    ["item1", "item2", "item3", "item4"],
                                    editable=False)
        print(response)


    def _showCustomDialog(self):
        """
        MyDialog表示スロット
        """
        dialog = MyDialog()
        response = dialog.exec_()

        if response == QDialog.Accepted:
            print(dialog.getInputText())


def start(app):
    maya_win = get_maya_pointer()
    ui = DF_TalkUI(parent = maya_win)
    ui.myInit(app)
    ui.show()
    return ui


if __name__ == '__main__':

    app = QApplication.instance()
    if app is None:
        app = QApplication([])
    ui = start(app)
    app.exec_()