[Unreal Engine 5.3.2] Create a Cloth Simulation の使い方と流れ

unreal engine 5.3.2 create a cloth simulation How to use and flow

UnrealEngine5.3.2のCloth Toolの使い方と流れ。

0,再生ヘッドは止めておくべき
1,該当のマテリアルを Isolate でシングル表示後に
2,メッシュ右クリックからData >Create 


3,Window>Clothから作られた>Dataを選択
4,「Activate Cloth Paint」押す


5,ピンクになる Cloth WindowのBrushプロパティでる。


6,Cloth WindowのBrush> Radias 15.0程度に
7,Clothで動かしたいところをを白に塗る
8,「Deactivate Cloth Paint」押す 
9、メッシュ右クリック>Apply Clothing Dataでできる。
9,Preview Animation▼でWalkやRunで確認 再生ヘッドを再生する
10,SkeltalMesh保存
11,PhysicsAssetを開く
12,Details>BodySetup>Primitives>Capsules>Index[0]>
13,Radiusを減らす
14,Rotationも合わせる
15,PhysicsAssetを保存
16,Preview Animation▼でWalkやRunで確認
17,SkeltalMesh開きなおしでPhysicsAssetの修正が反映される様子。

別のメッシュからCloth Dataをコピーするには?

1,Add Clothing で追加できる。

2,9、メッシュ右クリック>Apply Clothing Dataでできる。

修正する場合の使い方と流れ


1,該当のマテリアルを Isolate でシングル表示後に
2,メッシュ右クリックからRemove Clothing Data する。>>必要はない。
3,(4,「Activate Cloth Paint」押す )からの流れをやり直す

・マテリアルが透明のTranslusentだとピンクが表示されないことがある。青に塗ると色が混ざって緑とかになる。
・メッシュの割りsubDivisionLevelは多くないと成功するものも成功しない。
・ClothのDeactiveClothPaintはすごく処理が重い。


・処理の早いマシンでならMarvelous Designerで作ったメッシュでもなんとか塗れる。


・Marvelous Designerで作った複雑なプリーツなどは再現されにくい。


・Runで前にあるスカートは太ももで蹴り上げてしまうので、ポリゴン数は少なめのほうがいいかも、割りは多い方がいいのでバランスが重要


・今回成功した前面の割りはこんなもの。

困った場合に成功したスカートだけのポリゴンデータを載せておく

Skirt_Short_Cage2_Middle_Koshi.fbx これだけダウンロードできます。

https://drive.google.com/file/d/18SzHq33gl-FMdSjuai_5FXDudgZiWxQc/view?usp=sharing

成功した状態

参考URL

自分用リンク

jennie9_6_v12z_v00145_4JacketMiniSkirt_CageSizeedSW.zip

https://drive.google.com/file/d/1KGYQ4AlubC05BAtDRw5o5UKXlnh_XNwg/view?usp=sharing

jennie9UE532.zip

https://drive.google.com/file/d/156VO3HnXSrQEzEfB9UHOAPO3Q82FoZbl/view?usp=sharing

エラー集

DataでCreateでのエラー

三角形が縮退しているため、衣類シミュレーション メッシュの生成に失敗しました。三角形内に一致する頂点が見つかりました
Failed to generate clothing sim mesh due to degenerate triangle, found conincident vertices in triangle

とか言われたらクリーンアップしてバインドしなおしになっちゃう。。。

https://forums.unrealengine.com/t/failed-to-generate-clothing-sim-mesh-due-to-degenerate-triangle/94634/2

おそらく頂点が別の頂点の上に重なっていることを意味します。Blender では、Remove Doubles を実行してこれを修正します。

Remove Doublesは名前がMerge by Distanceに変わっただけです。

治らない。。。。

こうも書いてあった。

「出力単位をメートルではなくセンチメートルに変更してみてください。」

ミリメートルに変更した!

治った。

でも、できたのは後ろ髪だけ。

ほかはFailedなので作り直しが必要だった。MayaではNurbs CircleをLoftで全部作れた。

自分用 Hair_Furcraea_Plant_NurbsLoftV2.zip

https://drive.google.com/file/d/1ByJfw5QSSNDOQsdk_q9LjZPVS-n5bnEb/view?usp=sharing

Clothでひとふさずつ動かそうとしたらひどかった ボリュームがなくなった。つぶれた。

これならばKawaiiPhysicsのほうがいいかも?

と思ったが全体をやってみた。ボリュームは確かになくなるけど、ある程度形状は保っている感じ。いいのかもこれで。

ということで髪の毛全体テスト

自分用 Hair_Furcraea_Plant_NurbsLoftV3.zip

https://drive.google.com/file/d/1z4aipUFdHk19qCcrBb9bWvsf3KpWvlG9/view?usp=sharing

できたのがこれ ちょっとつぶれるし伸びた印象

でキャラごとmmで出力したけど

Preview Animationするとすごいちっさくなった。キャラBPで拡大すればいいでしょとおもっていたらそれは問題無い様子。

Dataを作り塗ることができた。Falloffは1.0にするともっとなだらかになるはず。

けども。DeactiveClothPaint後の様子がすごいバグ。

わーん

ということでmmにしてもキャラクターだとエンジンのサイズ計算がバグってますので使わないことにしました。

フォーラムに投稿しました。

https://forums.unrealengine.com/t/failed-to-generate-clothing-sim-mesh-due-to-degenerate-triangle-found-conincident-vertices-in-triangle/1678556

mmでは調整したスカートも壊れる

単位はcmにして後ろ髪はCloth 、前髪、左髪、右髪はスキンウェイトかKawaiiPhysicsにしておわりだなこりゃ。

完成2

ゲームでの再生

自分用 jennie9_6_v12z_v00148_HairFurcraea_mmSW.zip

https://drive.google.com/file/d/1FDRjjub_SM___Yb-u_kv5cwspP-1NdVf/view?usp=sharing

自分用 Hair_Furcraea_Plant_NurbsLoftV7_FullLoft.zip

https://drive.google.com/file/d/1pnZHcPUl-wykW3DBE_RcYHBIJ2Ks2N4-/view?usp=sharing

[Daz3D][Maya][Marvelous Designer] Das3D 4.22 Genesis9をMaya2022に持ってきてMarvelous Designerの服をスキニングしてコピースキンウェイトしたVol.02(まとめ)

このノード状態がキレイなので「bindPose1が一つだけ」キープしながらモデリング編集すること。

Genesis9 やったこと

—————————————-ここからはモデリングとする。——————————————–
Das3D 4.22 のGenesis9を
Maya2022に持ってきて

duplicateでスキンバインド外し=複製して
meshGroupのグループに
・genesis9のまつ毛や口のレイヤーも入れる(skinCluster初めから無いので)
・Marvelous Designerの服レイヤーも入れる
・highheelレイヤーも入れる
highheelの高さにhipとmeshGroupをmoveする。(オプション)
↑高さはBluePrintで変更可能

—————————————-ここまではモデリングとする。——————————————–

新しい方の骨とmeshGroupでバインド
↑ちゃんとしたバインドオプションが重要
cmds.skinBind()引数なしじゃclusterがダメ
genesis9からcopySkinWeightした

モデル編集後ファイル (自分用リンク)」

jennie9_6_v12z_v00122_dupGen9_Kihon.zip

#jennie9_6_v12z_v00122_dupGen9_Kihon__ModelEnd_SkinBindSkinWeight.py

def startSelectionToNewSkinCluster():
    selectList=cmds.ls(sl=1,long=1)
    print("selectList= "+str(selectList))
    # 全部必要だから引数にした
    Genesis9 = selectList[0]
    Genesis9_Mesh = selectList[1]
    Genesis9s = selectList[2]
    MeshGroup = selectList[3]
    #------------------------------------------------------------------------
    ModelEnd_SkinBind(Genesis9s,MeshGroup)
    ModelEnd_SkinWeight(Genesis9,Genesis9_Mesh,Genesis9s,MeshGroup)
    #------------------------------------------------------------------------
    
def ModelEnd_SkinBind(Genesis9s,MeshGroup):
    
    cmds.select(Genesis9s,MeshGroup)
    #MEL  (Script found in: C:/Program Files/Autodesk/Maya2022/scripts/others/newSkinCluster.mel)
    #newSkinCluster " -bindMethod 0  -normalizeWeights 1 -weightDistribution 0 -mi 3  -dr 4 -rui false -ihs , multipleBindPose, 0";
    
    #Python でMEL実行
    import maya.mel
    maya.mel.eval('newSkinCluster " -bindMethod 0  -normalizeWeights 1 -weightDistribution 0 -mi 3  -dr 4 -rui false -ihs , multipleBindPose, 0";')
    
    #Python  NG  'maya.cmds' has no attribute 'newSkinCluster' # 
    #cmds.newSkinCluster(" -bindMethod 0  -normalizeWeights 1 -weightDistribution 0 -mi 3  -dr 4 -rui false -ihs , multipleBindPose, 0")

    #import pymel.core as pm #OK
    #pm.mel.newSkinCluster(" -bindMethod 0  -normalizeWeights 1 -weightDistribution 0 -mi 3  -dr 4 -rui false -ihs , multipleBindPose, 0")
def ModelEnd_SkinWeight(Genesis9,Genesis9_Mesh,Genesis9s,MeshGroup):
    
    Genesis9_Low_skincluster = Get_SkinCluster(Genesis9_Mesh)
    print("Genesis9_Low_skincluster= "+str(Genesis9_Low_skincluster))
    
    MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
    print("MeshList= "+str(MeshList))
    
    for closet_mesh in MeshList:
        closet_skinCluster = Get_SkinCluster(closet_mesh)
        print("closet_skinCluster= "+str(closet_skinCluster))
        
        # 元のスキンクラスターを服のスキンクラスターへコピースキンウェイト
        cmds.copySkinWeights(
            sourceSkin = Genesis9_Low_skincluster,
            destinationSkin = closet_skinCluster,
            noMirror=True,
            influenceAssociation="oneToOne",
            surfaceAssociation="closestPoint"
        )
    
def Get_SkinCluster(LowMeshTransformLong):
    # トランスフォームのシェイプノードを取得
    shapeList = cmds.listRelatives(LowMeshTransformLong, shapes=True, noIntermediate=True,fullPath=True)
    #print("shapeList= "+str(shapeList))
    # lowのヒストリーを取得し、スキンクラスターのみ取得
    historyList = cmds.listHistory(shapeList[0], pruneDagObjects=True, interestLevel=2)
    #print("historyList= "+str(historyList))
    skinclusterList = cmds.ls(historyList, type="skinCluster")
    #print("skinclusterList= "+str(skinclusterList))
    skincluster = skinclusterList[0]
    #print("skincluster= "+str(skincluster))
    return skincluster
    
startSelectionToNewSkinCluster()

完成ファイル (自分用リンク)

jennie9_6_v12z_v00127_Mouse_SW_Take2OK_Kihon_UE532ExportEnd.zip

[Daz3D][Maya][Marvelous Designer] Das3D 4.22 Genesis9をMaya2022に持ってきてMarvelous Designerの服をスキニングしてコピースキンウェイトした SkinWeight Map export/import By FurcraeaTokyo Vol.03

Das3D 4.22 Source when bringing Genesis9 to Maya2022 and skinning Marvelous Designer clothes and copy skin weighting

やっていることは

Das3D 4.22 のGenesis9を
Maya2022に持ってきてduplicateしてスキンバインドを外しながら複製して
メッシュグループのノードを突っ込んで
新しい方の骨にバインドして

Marvelous Designerの服をスキニングしてコピースキンウェイトした



print("Genesis9_to_Maya2022bornWith_MeshLayer")
#Select 1 -Genesis9 joint
#Select 2 -MeshGroup
SelectArr=cmds.ls(sl=1)
#imported FBX is Named FBXASC046
import maya.mel
maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')

Genesis9=SelectArr[0]
MeshGroup=SelectArr[1]
cmds.select(Genesis9)
Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
Genesis9s=Genesis9s_arr[0]
cmds.parent(MeshGroup,Genesis9s) ;
cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape",MeshGroup)
cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape",MeshGroup)
cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape",MeshGroup)
cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape",MeshGroup)
cmds.parent(Genesis9s+"|Genesis9_Shape",MeshGroup)
delList=[]
delList.append(Genesis9s+"|G9EyebrowFibers")
delList.append(Genesis9s+"|Genesis9Mouth")
delList.append(Genesis9s+"|Genesis9Eyes")
delList.append(Genesis9s+"|Genesis9Tear")
delList.append(Genesis9s+"|Genesis9Eyelashes")
delList.append(Genesis9s+"|G9EyebrowFibers")
cmds.select(delList)
cmds.delete()
cmds.select(Genesis9s,MeshGroup)
cmds.bindSkin()


なんかスキンウェイトがうまくいってないので いろいろエラーが出るので、自前のやつを使うことにした。

インフルエンスなジョイント単位でウェイトを書き出した。

import maya.cmds as cmds
#-----------------------------------Common Share------------------------------------
def GetSkinCluster(mesh):
    #print("GetSkinCluster("+mesh+")")
    resultSkinCluster="Not Found skinCluster"
    history = cmds.listHistory(mesh)
    #print("history = "+str(history))
    for h in history:
        if cmds.objectType(h, isType='skinCluster'):
           #print("skinCluster h = "+h)
           resultSkinCluster=h
    return resultSkinCluster
    

def GetSkinPercent(SkinCluster,vtx,mJoint):
    # vtx[100] の joint1 の weight を取得
    #  Genesis9 はスキンのインフルエンス オブジェクトではありません。 # 
    skinWeightV=0
    try:
        skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
    except RuntimeError as e:
        print(e)
    return skinWeightV
    
def SetSkinPercent(SkinCluster,vtx,mJoint,skinWeightV):
    # vtx[100] の weight を. joint を指定して設定
    cmds.skinPercent( SkinCluster, vtx, transformValue=[(mJoint, skinWeightV)])

def GetPolyCount(mesh):
	return cmds.polyEvaluate(mesh, v=True)
#-----------------------------------Common Share------------------------------------
#-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
def mesh_To_WriteJointFile(mesh,jointName):
    #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
    #mesh="Genesis9FBXASC046Shape"
    poly_count = GetPolyCount(mesh)
    skin_cluster = GetSkinCluster(mesh)

    WeightArray=[]
    

    for i in range(poly_count):
        vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
        
        weightV=GetSkinPercent(skin_cluster,vtx_attr_name,jointName)
        WeightArray.append(weightV)
    
    #print("WeightArray="+str(WeightArray))
    lenWeightArr=len(WeightArray)
    print("lenWeightArr= "+str(lenWeightArr))
    
    
    CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+jointName+".txt"
    import codecs
    fout = codecs.open(CSVPath, 'w', 'utf_8')
    for i in range(poly_count):
        line = str(WeightArray[i])+","
        fout.write(line)
    fout.close()
Genesis9JointList=cmds.ls("Genesis9",dagObjects=1,type="joint")
print("Genesis9JointList="+str(Genesis9JointList))
mesh="Genesis9FBXASC046Shape"

skin_cluster = GetSkinCluster(mesh)
skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
print("skinInfluenceJointList= "+str(skinInfluenceJointList))
#for jointName in Genesis9JointList:
for jointName in skinInfluenceJointList:
    mesh_To_WriteJointFile(mesh,jointName)
#-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
#-------------------------------SetSkinWeightPercent_from_CSV--------------------------------



def csv_to_array(CSVPath):
    import codecs
    fin  = codecs.open(CSVPath, 'r', 'utf_8')
    image_arr=[]
    for line in fin:
        #line=line.replace("\n","")
        #line=line.replace("\r","")
        #line=line.replace(',','')
        lineArr=line.split(',')
        for strV in lineArr:
            if(strV!=""):
                print("strV= "+strV)
                floatStrV=float(strV)
                image_arr.append(floatStrV)
    return image_arr

def Mesh_To_ReadFile(mesh):
    mesh="Genesis9_Shape"
    jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
    poly_count = GetPolyCount(mesh)
    skin_cluster = GetSkinCluster(mesh)
    
    #imagePath="C:/Download/Game/AdvansedLocoMotionSystem/AnimMan/SkinWeight_neck01_to_Head/SkinWeight_002simple/render.png"
    CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/render.txt"
    
    
    #image_arr=image_to_array(imagePath)
    image_arr = csv_to_array(CSVPath)
    print("image_arr= "+str(image_arr))
    
    
    ArrLeng=len(image_arr)
    for i in range(ArrLeng):
        vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
        weightV=image_arr[i]
        #SetSkinPercent(skin_cluster,vtx_attr_name,jointName,1)
        SetSkinPercent(skin_cluster,vtx_attr_name,jointName,weightV)
    
#-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
#-------------------------------Daz3D_fbx_to_bornWithMeshLayer----------------------------




import maya.cmds as cmds
def Daz3D_fbx_to_bornWithMeshLayer():
    cmds.select("Genesis9","MeshGroup")
    print("Genesis9_to_Maya2022bornWith_MeshLayer")
    print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
    #Select 1 -Genesis9 joint
    #Select 2 -MeshGroup
    SelectArr=cmds.ls(sl=1)
    #imported FBX is Named FBXASC046
    import maya.mel
    maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
    
    Genesis9=SelectArr[0]
    MeshGroup=SelectArr[1]
    cmds.select(Genesis9)
    Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
    Genesis9s=Genesis9s_arr[0]
    MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
    MeshGroup=MeshGroupArr[0]
    print("MeshGroupArr= "+str(MeshGroupArr))
    cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9_Shape",MeshGroup)
    delList=[]
    delList.append(Genesis9s+"|G9EyebrowFibers")
    delList.append(Genesis9s+"|Genesis9Mouth")
    delList.append(Genesis9s+"|Genesis9Eyes")
    delList.append(Genesis9s+"|Genesis9Tear")
    delList.append(Genesis9s+"|Genesis9Eyelashes")
    delList.append(Genesis9s+"|G9EyebrowFibers")
    cmds.select(delList)
    cmds.delete()
    #HighHeelUPHeight(Genesis9s)
    return Genesis9s,MeshGroup
    
def get_and_set_Add9_translateY(obj):
    attName=obj+'.translateY'
    y_val=cmds.getAttr(attName)
    new_val=y_val+9
    cmds.setAttr(attName,new_val)
    print("new_val= "+str(new_val))
def HighHeelUPHeight(Genesis9s):
    
    UpList=[]
    UpList.append(Genesis9+"|hip")
    UpList.append(Genesis9+"|G9EyebrowFibers")
    UpList.append(Genesis9+"|Genesis9Mouth")
    UpList.append(Genesis9+"|Genesis9Eyes")
    UpList.append(Genesis9+"|Genesis9Tear")
    UpList.append(Genesis9+"|Genesis9Eyelashes")
    UpList.append(Genesis9+"|G9EyebrowFibers")
    UpList.append(Genesis9s+"|hip")
    UpList.append(Genesis9s+"|MeshGroup")
    
    for upItem in UpList:
        get_and_set_Add9_translateY(upItem)
    
    #high heelfoot joint Rotate freese
    MeshGroup=Genesis9s+"|MeshGroup"
    MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
    print("MeshList= "+str(MeshList))
    for mesh in MeshList:
        attName=mesh+".tx"
        cmds.setAttr(mesh+".tx",lock=0)
        cmds.setAttr(mesh+".ty",lock=0)
        cmds.setAttr(mesh+".tz",lock=0)
        cmds.setAttr(mesh+".rx",lock=0)
        cmds.setAttr(mesh+".ry",lock=0)
        cmds.setAttr(mesh+".rz",lock=0)
        cmds.setAttr(mesh+".sx",lock=0)
        cmds.setAttr(mesh+".sy",lock=0)
        cmds.setAttr(mesh+".sz",lock=0)

    ZeroSetList=[]
    ZeroSetList.append(Genesis9s+"|hip")
    ZeroSetList.append(Genesis9s+"|MeshGroup")
    ZeroSetList.append(Genesis9s+"|hip|pelvis|l_thigh|l_shin|l_foot")
    ZeroSetList.append(Genesis9s+"|hip|pelvis|r_thigh|r_shin|r_foot")
    for frItem in ZeroSetList:
        cmds.select(frItem)
        cmds.makeIdentity(apply=True,translate=True, rotate=True, scale=True )
    print("HighHeelUPHeight END...")
#Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()

#skinCluster を探す
def GetSkinCluster(mesh):
    print("GetSkinCluster("+mesh+")")
    resultSkinCluster="Not Found skinCluster"
    history = cmds.listHistory(mesh)
    print("history = "+str(history))
    for h in history:
        if cmds.objectType(h, isType='skinCluster'):
           print("skinCluster h = "+h)
           resultSkinCluster=h
    return resultSkinCluster


def GetPolyCount(mesh):
	return cmds.polyEvaluate(mesh, v=True)
	
def copySkinWeights_Single(sourceMesh,targetMesh):
    print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>START")
    sourceMesh_Poly=GetPolyCount(sourceMesh)
    targetMesh_Poly=GetPolyCount(targetMesh)
    print("sourceMesh_Poly= "+str(sourceMesh_Poly)+"/ targetMesh_Poly= "+str(targetMesh_Poly))
    
    sourceSkinCluster = GetSkinCluster(sourceMesh)
    targetSkinCluster = GetSkinCluster(targetMesh)
    if(sourceSkinCluster=="Not Found skinCluster"):
        print("Not Found sourceSkinCluster Then Stop !!!!!!")
    elif(sourceSkinCluster=="Not Found skinCluster"):
        print("Not Found targetSkinCluster Then Stop !!!!!!")
    else:
        if(sourceMesh_Poly==targetMesh_Poly):
            print("ポリゴン数が同じ場合はoneToOne")
            #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True,influenceAssociation="oneToOne",surfaceAssociation="closestPoint")
            
            print("ポリゴン数が同じ場合はoneToOne OK..")
        else:
            print("別のポリゴンの場合は実行しない")
            pass
            print("別のポリゴンの場合はデフォルト")
            #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True)
    print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>END")
            
def bindSkin_And_CopyWeight(Genesis9s,MeshGroup):
    cmds.select(Genesis9s,MeshGroup)
    cmds.bindSkin()
    print("MeshGroup= "+MeshGroup)
    #MeshGroup=Genesis9s+"|MeshGroup"
    MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
    print("MeshList= "+str(MeshList))
    print("Start copySkinWeightsLoop.....")
    MeshList_Len=len(MeshList)
    MeshList_Count=0
    for targetMesh in MeshList:
        print("targetMesh= "+targetMesh)
        sourceMesh="Genesis9|Genesis9_Shape"
        copySkinWeights_Single(sourceMesh,targetMesh)
        MeshList_Count=MeshList_Count+1
        print("Loop Progress "+str(MeshList_Count)+"/"+str(MeshList_Len)+"______")
    print("Loop End...")
#bindSkin_And_CopyWeight(Genesis9s,MeshGroup)

めちゃファイル書き込みに時間がかかるので(ひどい書き込みかたしてた)

メッシュ単位で保存してみる。ことにした。

テスト用ファイル。

https://drive.google.com/file/d/1flyD8oZq6Uz3XzONS4ZXzM-onRF-9uO8/view?usp=sharing

import maya.cmds as cmds
#-----------------------------------Common Share------------------------------------
def GetSkinCluster(mesh):
    #print("GetSkinCluster("+mesh+")")
    resultSkinCluster="Not Found skinCluster"
    history = cmds.listHistory(mesh)
    #print("history = "+str(history))
    for h in history:
        if cmds.objectType(h, isType='skinCluster'):
           #print("skinCluster h = "+h)
           resultSkinCluster=h
    return resultSkinCluster
    

def GetSkinPercent(SkinCluster,vtx,mJoint):
    # vtx[100] の joint1 の weight を取得
    #  Genesis9 はスキンのインフルエンス オブジェクトではありません。 # 
    skinWeightV=0
    try:
        skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
    except RuntimeError as e:
        print(e)
    return skinWeightV
    
def SetSkinPercent(SkinCluster,vtx,mJoint,skinWeightV):
    # vtx[100] の weight を. joint を指定して設定
    cmds.skinPercent( SkinCluster, vtx, transformValue=[(mJoint, skinWeightV)])

def GetPolyCount(mesh):
	return cmds.polyEvaluate(mesh, v=True)
#-----------------------------------Common Share------------------------------------
#-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
def mesh_To_WriteJointLine(mesh,jointName):
    #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
    #mesh="Genesis9FBXASC046Shape"
    poly_count = GetPolyCount(mesh)
    skin_cluster = GetSkinCluster(mesh)

    WeightArray=[]
    

    for i in range(poly_count):
        vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
        
        weightV=GetSkinPercent(skin_cluster,vtx_attr_name,jointName)
        WeightArray.append(weightV)
    
    #print("WeightArray="+str(WeightArray))
    lenWeightArr=len(WeightArray)
    #print("lenWeightArr= "+str(lenWeightArr))
    
    
    
    line=jointName+","
    for i in range(poly_count):
        line =line+ str(WeightArray[i])+","
    #print("line= "+line)
    return line
def GetSkinWeightPercent_render_CSV():
    Genesis9JointList=cmds.ls("Genesis9",dagObjects=1,type="joint")
    print("Genesis9JointList="+str(Genesis9JointList))
    mesh="Genesis9FBXASC046Shape"
    
    skin_cluster = GetSkinCluster(mesh)
    skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
    print("skinInfluenceJointList= "+str(skinInfluenceJointList))
    #for jointName in Genesis9JointList:
    CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
    import codecs
    fout = codecs.open(CSVPath, 'w', 'utf_8')
    fileTxtAll=""
    for jointName in skinInfluenceJointList:
        JointLine=mesh_To_WriteJointLine(mesh,jointName)
        #print("JointLine= "+JointLine)
        fileTxtAll=fileTxtAll+JointLine+"\n"
    fout.write(fileTxtAll)
    fout.close()
    print("Skin Weight Mesh file write End...............")

#-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
#-------------------------------SetSkinWeightPercent_from_CSV--------------------------------



def csv_to_array(CSVPath):
    import codecs
    fin  = codecs.open(CSVPath, 'r', 'utf_8')
    image_arr=[]
    for line in fin:
        #line=line.replace("\n","")
        #line=line.replace("\r","")
        #line=line.replace(',','')
        lineArr=line.split(',')
        for strV in lineArr:
            if(strV!=""):
                print("strV= "+strV)
                floatStrV=float(strV)
                image_arr.append(floatStrV)
    return image_arr

def csv_to_dict(CSVPath):
    fin  = codecs.open(CSVPath, 'r', 'utf_8')
    dict={}
    for line in fin:
        lineArr=line.split(',')
        lineArr_len=len(lineArr)
        dict[lineArr[0]] = lineArr[1:lineArr_len-1]
    fin.close()
    return dict
        
def Mesh_To_ReadFile(mesh):
    #mesh="Genesis9_Shape"
    #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
    poly_count = GetPolyCount(mesh)
    skin_cluster = GetSkinCluster(mesh)
    
    skin_cluster = GetSkinCluster(mesh)
    skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
    print("skinInfluenceJointList= "+str(skinInfluenceJointList))
    
    #imagePath="C:/Download/Game/AdvansedLocoMotionSystem/AnimMan/SkinWeight_neck01_to_Head/SkinWeight_002simple/render.png"
    CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
    
    
    #image_arr=image_to_array(imagePath)
    fileDict = csv_to_dict(CSVPath)
    print("fileDict= "+str(fileDict))
    for keyJoint, Varr in fileDict.items():
        print("keyJoint:" + keyJoint + ", Varr:" + str(Varr))
        
        ArrLeng=len(Varr)
        for i in range(0,ArrLeng):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            weightV=float(Varr[i])
            SetSkinPercent(skin_cluster,vtx_attr_name,keyJoint,weightV)
        
    """        
    ArrLeng=len(image_arr)
    for i in range(ArrLeng):
        vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
        weightV=image_arr[i]
        #SetSkinPercent(skin_cluster,vtx_attr_name,jointName,1)
        SetSkinPercent(skin_cluster,vtx_attr_name,jointName,weightV)
    """
    

   
#-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
#-------------------------------Daz3D_fbx_to_bornWithMeshLayer----------------------------




import maya.cmds as cmds
def Daz3D_fbx_to_bornWithMeshLayer():
    cmds.select("Genesis9","MeshGroup")
    print("Genesis9_to_Maya2022bornWith_MeshLayer")
    print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
    #Select 1 -Genesis9 joint
    #Select 2 -MeshGroup
    SelectArr=cmds.ls(sl=1)
    #imported FBX is Named FBXASC046
    import maya.mel
    maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
    
    Genesis9=SelectArr[0]
    MeshGroup=SelectArr[1]
    cmds.select(Genesis9)
    Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
    Genesis9s=Genesis9s_arr[0]
    MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
    MeshGroup=MeshGroupArr[0]
    print("MeshGroupArr= "+str(MeshGroupArr))
    cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9_Shape",MeshGroup)
    delList=[]
    delList.append(Genesis9s+"|G9EyebrowFibers")
    delList.append(Genesis9s+"|Genesis9Mouth")
    delList.append(Genesis9s+"|Genesis9Eyes")
    delList.append(Genesis9s+"|Genesis9Tear")
    delList.append(Genesis9s+"|Genesis9Eyelashes")
    delList.append(Genesis9s+"|G9EyebrowFibers")
    cmds.select(delList)
    cmds.delete()
    #HighHeelUPHeight(Genesis9s)
    return Genesis9s,MeshGroup
    
def get_and_set_Add9_translateY(obj):
    attName=obj+'.translateY'
    y_val=cmds.getAttr(attName)
    new_val=y_val+9
    cmds.setAttr(attName,new_val)
    print("new_val= "+str(new_val))
def HighHeelUPHeight(Genesis9s):
    
    UpList=[]
    UpList.append(Genesis9+"|hip")
    UpList.append(Genesis9+"|G9EyebrowFibers")
    UpList.append(Genesis9+"|Genesis9Mouth")
    UpList.append(Genesis9+"|Genesis9Eyes")
    UpList.append(Genesis9+"|Genesis9Tear")
    UpList.append(Genesis9+"|Genesis9Eyelashes")
    UpList.append(Genesis9+"|G9EyebrowFibers")
    UpList.append(Genesis9s+"|hip")
    UpList.append(Genesis9s+"|MeshGroup")
    
    for upItem in UpList:
        get_and_set_Add9_translateY(upItem)
    
    #high heelfoot joint Rotate freese
    MeshGroup=Genesis9s+"|MeshGroup"
    MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
    print("MeshList= "+str(MeshList))
    for mesh in MeshList:
        attName=mesh+".tx"
        cmds.setAttr(mesh+".tx",lock=0)
        cmds.setAttr(mesh+".ty",lock=0)
        cmds.setAttr(mesh+".tz",lock=0)
        cmds.setAttr(mesh+".rx",lock=0)
        cmds.setAttr(mesh+".ry",lock=0)
        cmds.setAttr(mesh+".rz",lock=0)
        cmds.setAttr(mesh+".sx",lock=0)
        cmds.setAttr(mesh+".sy",lock=0)
        cmds.setAttr(mesh+".sz",lock=0)

    ZeroSetList=[]
    ZeroSetList.append(Genesis9s+"|hip")
    ZeroSetList.append(Genesis9s+"|MeshGroup")
    ZeroSetList.append(Genesis9s+"|hip|pelvis|l_thigh|l_shin|l_foot")
    ZeroSetList.append(Genesis9s+"|hip|pelvis|r_thigh|r_shin|r_foot")
    for frItem in ZeroSetList:
        cmds.select(frItem)
        cmds.makeIdentity(apply=True,translate=True, rotate=True, scale=True )
    print("HighHeelUPHeight END...")
#Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()

#skinCluster を探す
def GetSkinCluster(mesh):
    print("GetSkinCluster("+mesh+")")
    resultSkinCluster="Not Found skinCluster"
    history = cmds.listHistory(mesh)
    print("history = "+str(history))
    for h in history:
        if cmds.objectType(h, isType='skinCluster'):
           print("skinCluster h = "+h)
           resultSkinCluster=h
    return resultSkinCluster


def GetPolyCount(mesh):
	return cmds.polyEvaluate(mesh, v=True)
	
def copySkinWeights_Single(sourceMesh,targetMesh):
    print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>START")
    sourceMesh_Poly=GetPolyCount(sourceMesh)
    targetMesh_Poly=GetPolyCount(targetMesh)
    print("sourceMesh_Poly= "+str(sourceMesh_Poly)+"/ targetMesh_Poly= "+str(targetMesh_Poly))
    
    sourceSkinCluster = GetSkinCluster(sourceMesh)
    targetSkinCluster = GetSkinCluster(targetMesh)
    if(sourceSkinCluster=="Not Found skinCluster"):
        print("Not Found sourceSkinCluster Then Stop !!!!!!")
    elif(sourceSkinCluster=="Not Found skinCluster"):
        print("Not Found targetSkinCluster Then Stop !!!!!!")
    else:
        if(sourceMesh_Poly==targetMesh_Poly):
            print("ポリゴン数が同じ場合はoneToOne")
            #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True,influenceAssociation="oneToOne",surfaceAssociation="closestPoint")
            
            print("ポリゴン数が同じ場合はoneToOne OK..")
        else:
            print("別のポリゴンの場合は実行しない")
            pass
            print("別のポリゴンの場合はデフォルト")
            #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True)
    print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>END")
            
def bindSkin_And_CopyWeight(Genesis9s,MeshGroup):
    cmds.select(Genesis9s,MeshGroup)
    cmds.bindSkin()
    print("MeshGroup= "+MeshGroup)
    #MeshGroup=Genesis9s+"|MeshGroup"
    MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
    print("MeshList= "+str(MeshList))
    print("Start copySkinWeightsLoop.....")
    MeshList_Len=len(MeshList)
    MeshList_Count=0
    for targetMesh in MeshList:
        print("targetMesh= "+targetMesh)
        sourceMesh="Genesis9|Genesis9_Shape"
        copySkinWeights_Single(sourceMesh,targetMesh)
        MeshList_Count=MeshList_Count+1
        print("Loop Progress "+str(MeshList_Count)+"/"+str(MeshList_Len)+"______")
    print("Loop End...")
#bindSkin_And_CopyWeight(Genesis9s,MeshGroup)


GetSkinWeightPercent_render_CSV()
Mesh_To_ReadFile("Genesis9FBXASC046Shape")

書き込めて、 読み込んだ。

Genesis9,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0953559173847024,0.096624276178605,0.0983758879974609,0.10014886551881307,0.10145992573718306,0.10194252099107073,0.10145992573718306,0.10014886551881307,0.0983758879974609,0.096624276178605,0.0953559173847024,0.09489465785183705,0.35376328228527676,0.3564592697938286,0.36013063137930096,0.36378614525541064,0.3664503798028324,0.36742278954612667,0.3664503798028324,0.36378614525541064,0.36013063137930096,0.3564592697938286,0.35376328228527676,0.352774967256561,0.5091489333672258,0.5087091769432623,0.5080983287061438,0.5074766236962762,0.5070152380632946,0.506845143547796,0.5070152380632946,0.5074766236962762,0.5080983287061438,0.5087091769432623,0.5091489333672258,0.5093082556718395,0.7557109464379196,0.7550692713092273,0.7542192195270567,0.7534016068724895,0.752824855994653,0.7526185488893576,0.752824855994653,0.7534016068724895,0.7542192195270567,0.7550692713092273,0.7557109464379196,0.7559497387256429,0.9202626699657469,0.9194217370821243,0.9182762430159743,0.917134900256741,0.9163022487866319,0.9159981172367551,0.9163022487866319,0.917134900256741,0.9182762430159743,0.9194217370821243,0.9202626699657469,0.9205709316223131,0.0,1.0,
joint2,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.034894611659247385,0.037471304779707906,0.0411039711655971,0.044861327722802526,0.04768742052815294,0.048737258111003885,0.04768742052815294,0.044861327722802526,0.0411039711655971,0.037471304779707906,0.034894611659247385,0.033969483592195246,0.17472955040456103,0.1807634536386867,0.18896700148781226,0.1971155556103348,0.2030399452331536,0.20519895654699874,0.2030399452331536,0.1971155556103348,0.18896700148781226,0.1807634536386867,0.17472955040456103,0.17251601909874498,0.4536031649348035,0.45607133871598987,0.45925089478406556,0.46221174442894264,0.46424240855598636,0.464957037376687,0.46424240855598636,0.46221174442894264,0.45925089478406556,0.45607133871598987,0.4536031649348035,0.45266973287112294,0.543247342938125,0.5458246141233468,0.5494283038885646,0.5531281049856718,0.5558975506669803,0.556924133867132,0.5558975506669803,0.5531281049856718,0.5494283038885646,0.5458246141233468,0.543247342938125,0.5423168229156677,0.543718482768395,0.5445295719009893,0.5456016193379628,0.5466306062979261,0.5473555720779054,0.5476147912462803,0.5473555720779054,0.5466306062979261,0.5456016193379628,0.5445295719009893,0.543718482768395,0.5434162007755909,0.46292486527254534,0.4646042421607563,0.46687107859507937,0.4691046853396019,0.4707175135759354,0.47130293831588943,0.4707175135759354,0.4691046853396019,0.46687107859507937,0.4646042421607563,0.46292486527254534,0.46230612133237076,0.23026791836200183,0.23125181348328175,0.2325668509568832,0.23384631239909276,0.23475900404213448,0.23508779187220036,0.23475900404213448,0.23384631239909276,0.2325668509568832,0.23125181348328175,0.23026791836200183,0.22990350302543316,0.07279474994638571,0.07365881920656421,0.07483862179651085,0.07601736581548289,0.07687933518572579,0.07719460345037864,0.07687933518572579,0.07601736581548289,0.07483862179651085,0.07365881920656421,0.07279474994638571,0.07247844036474077,0.0,0.0,
joint3,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.06196828646645135,0.06877362808950416,0.07815363387218076,0.0875691167887077,0.09445132662843435,0.09696381242253437,0.09445132662843435,0.0875691167887077,0.07815363387218076,0.06877362808950416,0.06196828646645135,0.05949719781905762,0.29505503101915126,0.30423369011497203,0.3157005827449207,0.32606611218615866,0.3330316908877967,0.3354601830337442,0.3330316908877967,0.32606611218615866,0.3157005827449207,0.30423369011497203,0.29505503101915126,0.29151482242514487,0.48590680607169434,0.4853821682202062,0.48468390364978836,0.4839972058258067,0.48349687687951964,0.4833136070431842,0.48349687687951964,0.4839972058258067,0.48468390364978836,0.4853821682202062,0.48590680607169434,0.4861028238589022,0.5969188437724613,0.5933586908085334,0.5885617879071604,0.5838420097255416,0.5804362122906351,0.5792001016495499,0.5804362122906351,0.5838420097255416,0.5885617879071604,0.5933586908085334,0.5969188437724613,0.5982321860211458,0.4961196798731031,0.4944176201625779,0.4922679015546388,0.4903177721239281,0.4890149965622583,0.4885642735431358,0.4890149965622583,0.4903177721239281,0.4922679015546388,0.4944176201625779,0.4961196798731031,0.49677009788968113,0.3613967396771726,0.35755110969804826,0.3521958081139746,0.3467230294955152,0.3426425235958366,0.3411333451417973,0.3426425235958366,0.3467230294955152,0.3521958081139746,0.35755110969804826,0.3613967396771726,0.3627885192324952,0.10251823494632836,0.09901115830518212,0.09426774928273612,0.08958324844666317,0.08619404811926225,0.08496241920759298,0.08619404811926225,0.08958324844666317,0.09426774928273612,0.09901115830518212,0.10251823494632836,0.10380883196784818,0.027926201360228796,0.026686580895981277,0.02503059269877676,0.023418690964121955,0.022267248360769983,0.021851918136314586,0.022267248360769983,0.023418690964121955,0.02503059269877676,0.026686580895981277,0.027926201360228796,0.028385622995789738,0.014021135200078675,0.013678915207490953,0.013213929516060086,0.012752080728417844,0.012416139963212572,0.012293659238442002,0.012416139963212572,0.012752080728417844,0.013213929516060086,0.013678915207490953,0.014021135200078675,0.014146758248923998,0.006942580087867387,0.006919443711311506,0.006885135187514673,0.006847733927776038,0.006818416027642325,0.006807279312866356,0.006818416027642325,0.006847733927776038,0.006885135187514673,0.006919443711311506,0.006942580087867387,0.00695062801294616,0.0,0.0,
joint4,0.03195562304915471,0.032761891219568635,0.03381248681830928,0.03481752675903291,0.03552987606116898,0.03578582717860223,0.03552987606116898,0.03481752675903291,0.03381248681830928,0.032761891219568635,0.03195562304915471,0.03165240844096808,0.14873776548073986,0.14981960787156573,0.1508778907497935,0.15154194742440982,0.15182480223276715,0.15189142794720548,0.15182480223276715,0.15154194742440982,0.1508778907497935,0.14981960787156573,0.14873776548073986,0.14826633294277652,0.4384538369442138,0.43508625478890495,0.4303055950971335,0.42537096069244157,0.42168908920816783,0.42033043316523083,0.42168908920816783,0.42537096069244157,0.4303055950971335,0.43508625478890495,0.4384538369442138,0.43965210983857844,0.5389308698866319,0.5340422685932191,0.5276900614230475,0.521653062420176,0.5174069013394594,0.5158862987474686,0.5174069013394594,0.521653062420176,0.5276900614230475,0.5340422685932191,0.5389308698866319,0.5407789229711064,0.5897630361279573,0.5785006548247527,0.564561729445694,0.5520913005085453,0.5437830508214648,0.5409004210215449,0.5437830508214648,0.5520913005085453,0.564561729445694,0.5785006548247527,0.5897630361279573,0.5941313227792293,0.4791985822690583,0.4771465270000859,0.47421212518461464,0.4711414664513907,0.46881570259232735,0.46794913484581196,0.46881570259232735,0.4711414664513907,0.47421212518461464,0.4771465270000859,0.4791985822690583,0.47992769254890255,0.22835160582297756,0.22587785555277987,0.22247121060502742,0.2190424346641237,0.21652384247621134,0.21560094180345132,0.21652384247621134,0.2190424346641237,0.22247121060502742,0.22587785555277987,0.22835160582297756,0.22925179488010924,0.05027715519209331,0.04951104112143225,0.04848120366129552,0.04747048344712934,0.046742594881755396,0.046478689080177236,0.046742594881755396,0.04747048344712934,0.04848120366129552,0.04951104112143225,0.05027715519209331,0.0505601692391959,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1.8784015975693605e-07,0.0,
joint5,0.4843960543603742,0.4837264761383151,0.48309375659084536,0.48259123662048353,0.4822350619694155,0.4821070864106989,0.4822350619694155,0.48259123662048353,0.48309375659084536,0.4837264761383151,0.4843960543603742,0.48468893230077353,0.6057495029929515,0.5941935312727884,0.579729616246037,0.5666314175494152,0.5578189358410286,0.5547449004728973,0.5578189358410286,0.5666314175494152,0.579729616246037,0.5941935312727884,0.6057495029929515,0.61020132257136,0.5140802833506978,0.5114853568361406,0.5079044653944111,0.5042885726755497,0.501625781241095,0.5006489353327217,0.501625781241095,0.5042885726755497,0.5079044653944111,0.5114853568361406,0.5140802833506978,0.5150243345000131,0.3991008436469168,0.39718410331727677,0.39415630470477175,0.39077782079111645,0.3881417720321063,0.387149888829997,0.3881417720321063,0.39077782079111645,0.39415630470477175,0.39718410331727677,0.3991008436469168,0.39972387920983593,0.1151819328528915,0.11726565506027532,0.11973768780938521,0.12184258730529615,0.12318525829073855,0.12363939594471082,0.12318525829073855,0.12184258730529615,0.11973768780938521,0.11726565506027532,0.1151819328528915,0.1143538547956258,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.4999999060799202,0.0,
joint6,0.48364832259047114,0.48351163264211633,0.48309375659084536,0.48259123662048353,0.4822350619694155,0.4821070864106989,0.4822350619694155,0.48259123662048353,0.48309375659084536,0.48351163264211633,0.48364832259047114,0.4836586592582584,0.24551273152630862,0.2559868608556459,0.26939249300416945,0.28182663502617505,0.29035626192620423,0.2933636715798973,0.29035626192620423,0.28182663502617505,0.26939249300416945,0.2559868608556459,0.24551273152630862,0.24153234448586358,0.047465879705088414,0.05342838837495444,0.06178993950845536,0.07034046663200856,0.07668512955073711,0.07902063150204751,0.07668512955073711,0.07034046663200856,0.06178993950845536,0.05342838837495444,0.047465879705088414,0.04532355566140846,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.4999999060799202,0.0,

が、こうなった。できてる。

キャラクターでやったらフリーズした。ので高速化

import maya.cmds as cmds
#-----------------------------------Common Share------------------------------------
def GetSkinCluster(mesh):
    #print("GetSkinCluster("+mesh+")")
    resultSkinCluster="Not Found skinCluster"
    history = cmds.listHistory(mesh)
    #print("history = "+str(history))
    for h in history:
        if cmds.objectType(h, isType='skinCluster'):
           #print("skinCluster h = "+h)
           resultSkinCluster=h
    return resultSkinCluster
    

def GetSkinPercent(SkinCluster,vtx,mJoint):
    # vtx[100] の joint1 の weight を取得
    #  Genesis9 はスキンのインフルエンス オブジェクトではありません。 # 
    skinWeightV=0
    skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
    """
    try:
        skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
    except RuntimeError as e:
        print(e)
    """
    return skinWeightV
    
def SetSkinPercent(SkinCluster,vtx,mJoint,skinWeightV):
    # vtx[100] の weight を. joint を指定して設定
    cmds.skinPercent( SkinCluster, vtx, transformValue=[(mJoint, skinWeightV)])

def GetPolyCount(mesh):
	return cmds.polyEvaluate(mesh, v=True)
#-----------------------------------Common Share------------------------------------
#-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
def mesh_To_WriteJointLine(mesh,jointName):
    #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
    #mesh="Genesis9FBXASC046Shape"
    poly_count = GetPolyCount(mesh)
    skin_cluster = GetSkinCluster(mesh)

    WeightArray=[]
    

    for i in range(poly_count):
        vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
        
        weightV=GetSkinPercent(skin_cluster,vtx_attr_name,jointName)
        WeightArray.append(weightV)
    
    #print("WeightArray="+str(WeightArray))
    lenWeightArr=len(WeightArray)
    #print("lenWeightArr= "+str(lenWeightArr))
    
    
    
    line=jointName+","
    for i in range(poly_count):
        line =line+ str(WeightArray[i])+","
    #print("line= "+line)
    return line
def GetSkinWeightPercent_render_CSV():
    Genesis9JointList=cmds.ls("Genesis9",dagObjects=1,type="joint")
    print("Genesis9JointList="+str(Genesis9JointList))
    mesh="Genesis9FBXASC046Shape"
    
    skin_cluster = GetSkinCluster(mesh)
    skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
    print("skinInfluenceJointList= "+str(skinInfluenceJointList))
    #for jointName in Genesis9JointList:
    CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
    import codecs
    fout = codecs.open(CSVPath, 'w', 'utf_8')
    fileTxtAll=""
    for jointName in skinInfluenceJointList:
        JointLine=mesh_To_WriteJointLine(mesh,jointName)
        #print("JointLine= "+JointLine)
        fileTxtAll=fileTxtAll+JointLine+"\n"
    fout.write(fileTxtAll)
    fout.close()
    print("Skin Weight Mesh file write End...............")

#-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
#-------------------------------SetSkinWeightPercent_from_CSV--------------------------------



def csv_to_array(CSVPath):
    import codecs
    fin  = codecs.open(CSVPath, 'r', 'utf_8')
    image_arr=[]
    for line in fin:
        #line=line.replace("\n","")
        #line=line.replace("\r","")
        #line=line.replace(',','')
        lineArr=line.split(',')
        for strV in lineArr:
            if(strV!=""):
                print("strV= "+strV)
                floatStrV=float(strV)
                image_arr.append(floatStrV)
    return image_arr

def csv_to_dict(CSVPath):
    fin  = codecs.open(CSVPath, 'r', 'utf_8')
    dict={}
    for line in fin:
        lineArr=line.split(',')
        lineArr_len=len(lineArr)
        dict[lineArr[0]] = lineArr[1:lineArr_len-1]
    fin.close()
    return dict
        
def Mesh_To_ReadFile(mesh):
    #mesh="Genesis9_Shape"
    #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
    poly_count = GetPolyCount(mesh)
    skin_cluster = GetSkinCluster(mesh)
    
    skin_cluster = GetSkinCluster(mesh)
    skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
    print("skinInfluenceJointList= "+str(skinInfluenceJointList))
    
    #imagePath="C:/Download/Game/AdvansedLocoMotionSystem/AnimMan/SkinWeight_neck01_to_Head/SkinWeight_002simple/render.png"
    CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
    
    
    #image_arr=image_to_array(imagePath)
    fileDict = csv_to_dict(CSVPath)
    print("fileDict= "+str(fileDict))
    for keyJoint, Varr in fileDict.items():
        print("keyJoint:" + keyJoint + ", Varr:" + str(Varr))
        
        ArrLeng=len(Varr)
        for i in range(0,ArrLeng):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            weightV=float(Varr[i])
            SetSkinPercent(skin_cluster,vtx_attr_name,keyJoint,weightV)
        
    """        
    ArrLeng=len(image_arr)
    for i in range(ArrLeng):
        vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
        weightV=image_arr[i]
        #SetSkinPercent(skin_cluster,vtx_attr_name,jointName,1)
        SetSkinPercent(skin_cluster,vtx_attr_name,jointName,weightV)
    """
    

   
#-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
#-------------------------------Daz3D_fbx_to_bornWithMeshLayer----------------------------




import maya.cmds as cmds
def Daz3D_fbx_to_bornWithMeshLayer():
    cmds.select("Genesis9","MeshGroup")
    print("Genesis9_to_Maya2022bornWith_MeshLayer")
    print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
    #Select 1 -Genesis9 joint
    #Select 2 -MeshGroup
    SelectArr=cmds.ls(sl=1)
    #imported FBX is Named FBXASC046
    import maya.mel
    maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
    
    Genesis9=SelectArr[0]
    MeshGroup=SelectArr[1]
    cmds.select(Genesis9)
    Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
    Genesis9s=Genesis9s_arr[0]
    MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
    MeshGroup=MeshGroupArr[0]
    print("MeshGroupArr= "+str(MeshGroupArr))
    cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape",MeshGroup)
    cmds.parent(Genesis9s+"|Genesis9_Shape",MeshGroup)
    delList=[]
    delList.append(Genesis9s+"|G9EyebrowFibers")
    delList.append(Genesis9s+"|Genesis9Mouth")
    delList.append(Genesis9s+"|Genesis9Eyes")
    delList.append(Genesis9s+"|Genesis9Tear")
    delList.append(Genesis9s+"|Genesis9Eyelashes")
    delList.append(Genesis9s+"|G9EyebrowFibers")
    cmds.select(delList)
    cmds.delete()
    #HighHeelUPHeight(Genesis9s)
    return Genesis9s,MeshGroup
    
def get_and_set_Add9_translateY(obj):
    attName=obj+'.translateY'
    y_val=cmds.getAttr(attName)
    new_val=y_val+9
    cmds.setAttr(attName,new_val)
    print("new_val= "+str(new_val))
def HighHeelUPHeight(Genesis9s):
    
    UpList=[]
    UpList.append(Genesis9+"|hip")
    UpList.append(Genesis9+"|G9EyebrowFibers")
    UpList.append(Genesis9+"|Genesis9Mouth")
    UpList.append(Genesis9+"|Genesis9Eyes")
    UpList.append(Genesis9+"|Genesis9Tear")
    UpList.append(Genesis9+"|Genesis9Eyelashes")
    UpList.append(Genesis9+"|G9EyebrowFibers")
    UpList.append(Genesis9s+"|hip")
    UpList.append(Genesis9s+"|MeshGroup")
    
    for upItem in UpList:
        get_and_set_Add9_translateY(upItem)
    
    #high heelfoot joint Rotate freese
    MeshGroup=Genesis9s+"|MeshGroup"
    MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
    print("MeshList= "+str(MeshList))
    for mesh in MeshList:
        attName=mesh+".tx"
        cmds.setAttr(mesh+".tx",lock=0)
        cmds.setAttr(mesh+".ty",lock=0)
        cmds.setAttr(mesh+".tz",lock=0)
        cmds.setAttr(mesh+".rx",lock=0)
        cmds.setAttr(mesh+".ry",lock=0)
        cmds.setAttr(mesh+".rz",lock=0)
        cmds.setAttr(mesh+".sx",lock=0)
        cmds.setAttr(mesh+".sy",lock=0)
        cmds.setAttr(mesh+".sz",lock=0)

    ZeroSetList=[]
    ZeroSetList.append(Genesis9s+"|hip")
    ZeroSetList.append(Genesis9s+"|MeshGroup")
    ZeroSetList.append(Genesis9s+"|hip|pelvis|l_thigh|l_shin|l_foot")
    ZeroSetList.append(Genesis9s+"|hip|pelvis|r_thigh|r_shin|r_foot")
    for frItem in ZeroSetList:
        cmds.select(frItem)
        cmds.makeIdentity(apply=True,translate=True, rotate=True, scale=True )
    print("HighHeelUPHeight END...")
#Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()

#skinCluster を探す
def GetSkinCluster(mesh):
    print("GetSkinCluster("+mesh+")")
    resultSkinCluster="Not Found skinCluster"
    history = cmds.listHistory(mesh)
    print("history = "+str(history))
    for h in history:
        if cmds.objectType(h, isType='skinCluster'):
           print("skinCluster h = "+h)
           resultSkinCluster=h
    return resultSkinCluster


def GetPolyCount(mesh):
	return cmds.polyEvaluate(mesh, v=True)
	
def copySkinWeights_Single(sourceMesh,targetMesh):
    print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>START")
    sourceMesh_Poly=GetPolyCount(sourceMesh)
    targetMesh_Poly=GetPolyCount(targetMesh)
    print("sourceMesh_Poly= "+str(sourceMesh_Poly)+"/ targetMesh_Poly= "+str(targetMesh_Poly))
    
    sourceSkinCluster = GetSkinCluster(sourceMesh)
    targetSkinCluster = GetSkinCluster(targetMesh)
    if(sourceSkinCluster=="Not Found skinCluster"):
        print("Not Found sourceSkinCluster Then Stop !!!!!!")
    elif(sourceSkinCluster=="Not Found skinCluster"):
        print("Not Found targetSkinCluster Then Stop !!!!!!")
    else:
        if(sourceMesh_Poly==targetMesh_Poly):
            print("ポリゴン数が同じ場合はoneToOne")
            #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True,influenceAssociation="oneToOne",surfaceAssociation="closestPoint")
            
            print("ポリゴン数が同じ場合はoneToOne OK..")
        else:
            print("別のポリゴンの場合は実行しない")
            pass
            print("別のポリゴンの場合はデフォルト")
            #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True)
    print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>END")
            
def bindSkin_And_CopyWeight(Genesis9s,MeshGroup):
    cmds.select(Genesis9s,MeshGroup)
    cmds.bindSkin()
    print("MeshGroup= "+MeshGroup)
    #MeshGroup=Genesis9s+"|MeshGroup"
    MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
    print("MeshList= "+str(MeshList))
    print("Start copySkinWeightsLoop.....")
    MeshList_Len=len(MeshList)
    MeshList_Count=0
    for targetMesh in MeshList:
        print("targetMesh= "+targetMesh)
        sourceMesh="Genesis9|Genesis9_Shape"
        copySkinWeights_Single(sourceMesh,targetMesh)
        MeshList_Count=MeshList_Count+1
        print("Loop Progress "+str(MeshList_Count)+"/"+str(MeshList_Len)+"______")
    print("Loop End...")

GetSkinWeightPercent_render_CSV()
#Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()
#bindSkin_And_CopyWeight(Genesis9s,MeshGroup)
#Mesh_To_ReadFile("Genesis9FBXASC046Shape")

高速化なんて無理だからプログレスバー付けた。



# -*- coding: utf-8 -*-
import os
from functools import partial
import time
import imp

"""
PySide2モジュールを探し、ある場合はそちらをインポートします。
"""
try:
    imp.find_module('PySide2')
    from PySide2.QtWidgets import *
    from PySide2.QtGui import *
    from PySide2.QtCore import *

except ImportError:
    from PySide.QtGui import *
    from PySide.QtCore import *


LOGO_IMAGE = r"画像のパスをここに入れてください。"


def get_maya_pointer():
    """
    Mayaのメインウィンドウを取得する関数
    """
    try:
        import maya.cmds as cmds
        from maya import OpenMayaUI

    except ImportError:
        return None

    """
    実は2017ではshibokenも2になっているので、あればshiboken2をインポートします。
    """
    try:
        imp.find_module("shiboken2")
        import shiboken2
        return shiboken2.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

    except ImportError:
        import shiboken
        return shiboken.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)






class DF_TalkUI(QMainWindow):


    def __init__(self, parent = None):
        super(DF_TalkUI, self).__init__(parent)
        self.setObjectName("DF_Talk_Window")
        self.setWindowTitle("DF Talk Window")
        #self._initUI()
        self.errorDialog = QErrorMessage(self) # QErrorMessageインスタンスの保持
        

    def myInit(self,qApp):
        self.qApp=qApp
        wrapper = QWidget()
        self.setCentralWidget(wrapper)

        mainLayout = QVBoxLayout()
        wrapper.setLayout(mainLayout)

        #-----------------------------------------------------------------------
        # sixth row
        #-----------------------------------------------------------------------
        sixthHorizontalArea = QHBoxLayout()
        sixthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(sixthHorizontalArea)



        progressDialogBtn = QPushButton("Progress Dialog Test")
        sixthHorizontalArea.addWidget(progressDialogBtn)
        progressDialogBtn.clicked.connect(self.havyfunc)

        progressDialogBtn2 = QPushButton("Main2")
        sixthHorizontalArea.addWidget(progressDialogBtn2)
        progressDialogBtn2.clicked.connect(self.havyMain)
        #-----------------------------------------------------------------------
        # seventh row
        #-----------------------------------------------------------------------
        #self.havyfunc()
        self.progressDialog_wasCanceled=False

    def _showProgressDialog(self):
        print("---------------------ProgressBar Starting--------------------------")
        
        self.max = 100
        self.progressDialog = QProgressDialog("Progress...", "Cancel", 0, self.max, self)
        self.progressDialog.setWindowTitle("Progress Dialog")
        self.progressDialog.show()
    
    def setProgress(self,count):
        
        #print("---------------------setProgress ( "+str(count)+"/100 )--------------------------")
        self.qApp.processEvents()
        if self.progressDialog.wasCanceled():
            self.progressDialog_wasCanceled=True
            self.progressDialog.setValue(100)
            self.progressDialog.close()
        self.progressDialog.setValue(count)
        self.progressDialog.setLabelText("Progress... %d %%" % count)
        if(count>99):
            self.progressDialog.close()

    def havyfunc(self):
        
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        duplicatedMesh_vtx_arr=[1,2,3,4,5]
        duplicatedMesh_vtx_arr_len=len(duplicatedMesh_vtx_arr)
        for i in range(0,duplicatedMesh_vtx_arr_len):
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2
            self.setProgress(parcent)
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1
        
        for i in range(0,duplicatedMesh_vtx_arr_len):
            
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2 +50
            
            self.setProgress(parcent)
            
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理2
              
        #--------------------------------------
        self.setProgress(100)
        print("setProgress("+str(100)+")")
        #--------------------------------------


    def _makeHorizontalLine(self):
        hline = QFrame()
        hline.setFrameShape(QFrame.HLine)
        hline.setFrameShadow(QFrame.Sunken)
        return hline


    
    #-----------------------------------Common Share------------------------------------
    def GetSkinCluster(self,mesh):
        #print("GetSkinCluster("+mesh+")")
        resultSkinCluster="Not Found skinCluster"
        history = cmds.listHistory(mesh)
        #print("history = "+str(history))
        for h in history:
            if cmds.objectType(h, isType='skinCluster'):
               #print("skinCluster h = "+h)
               resultSkinCluster=h
        return resultSkinCluster
        
    
    def GetSkinPercent(self,SkinCluster,vtx,mJoint):
        # vtx[100] の joint1 の weight を取得
        #  Genesis9 はスキンのインフルエンス オブジェクトではありません。 # 
        skinWeightV=0
        skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        """
        try:
            skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        except RuntimeError as e:
            print(e)
        """
        return skinWeightV
        
    def SetSkinPercent(self,SkinCluster,vtx,mJoint,skinWeightV):
        # vtx[100] の weight を. joint を指定して設定
        cmds.skinPercent( SkinCluster, vtx, transformValue=[(mJoint, skinWeightV)])
    
    def GetPolyCount(self,mesh):
    	return cmds.polyEvaluate(mesh, v=True)
    #-----------------------------------Common Share------------------------------------
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    def mesh_To_WriteJointLine(self,mesh,jointName):
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        #mesh="Genesis9FBXASC046Shape"
        poly_count = self.GetPolyCount(mesh)
        skin_cluster = self.GetSkinCluster(mesh)
    
        WeightArray=[]
        
    
        for i in range(poly_count):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            
            weightV=self.GetSkinPercent(skin_cluster,vtx_attr_name,jointName)
            WeightArray.append(weightV)
        
        #print("WeightArray="+str(WeightArray))
        lenWeightArr=len(WeightArray)
        #print("lenWeightArr= "+str(lenWeightArr))
        
        
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        line=jointName+","
        for i in range(poly_count):
            line =line+ str(WeightArray[i])+","
            #---------------------------------------------------
            parcent=(100*i/poly_count) 
            self.setProgress(parcent)
            if self.progressDialog_wasCanceled==True:
                break
            #print("setProgress("+str(parcent)+")")
            #time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1
        #print("line= "+line)
        return line
    def GetSkinWeightPercent_render_CSV(self):
        Genesis9JointList=cmds.ls("Genesis9",dagObjects=1,type="joint")
        print("Genesis9JointList="+str(Genesis9JointList))
        mesh="Genesis9FBXASC046Shape"
        
        skin_cluster = self.GetSkinCluster(mesh)
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        #for jointName in Genesis9JointList:
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        import codecs
        fout = codecs.open(CSVPath, 'w', 'utf_8')
        fileTxtAll=""
        for jointName in skinInfluenceJointList:
            if self.progressDialog_wasCanceled==True:
                break
            JointLine=self.mesh_To_WriteJointLine(mesh,jointName)
            #print("JointLine= "+JointLine)
            fileTxtAll=fileTxtAll+JointLine+"\n"
        fout.write(fileTxtAll)
        fout.close()
        print("Skin Weight Mesh file write End...............")
    
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    
    
    
    
    def csv_to_dict(self,CSVPath):
        fin  = codecs.open(CSVPath, 'r', 'utf_8')
        dict={}
        for line in fin:
            lineArr=line.split(',')
            lineArr_len=len(lineArr)
            dict[lineArr[0]] = lineArr[1:lineArr_len-1]
        fin.close()
        return dict
            
    def Mesh_To_ReadFile(self,mesh):
        #mesh="Genesis9_Shape"
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        poly_count = self.GetPolyCount(mesh)
        skin_cluster = self.GetSkinCluster(mesh)
        
        skin_cluster = self.GetSkinCluster(mesh)
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        
        #imagePath="C:/Download/Game/AdvansedLocoMotionSystem/AnimMan/SkinWeight_neck01_to_Head/SkinWeight_002simple/render.png"
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        
        
        #image_arr=image_to_array(imagePath)
        fileDict = self.csv_to_dict(CSVPath)
        #print("fileDict= "+str(fileDict))
        for keyJoint, Varr in fileDict.items():
            #print("keyJoint:" + keyJoint + ", Varr:" + str(Varr))
            
            ArrLeng=len(Varr)
            for i in range(0,ArrLeng):
                vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
                weightV=float(Varr[i])
                self.SetSkinPercent(skin_cluster,vtx_attr_name,keyJoint,weightV)
            
        """        
        ArrLeng=len(image_arr)
        for i in range(ArrLeng):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            weightV=image_arr[i]
            #SetSkinPercent(skin_cluster,vtx_attr_name,jointName,1)
            SetSkinPercent(skin_cluster,vtx_attr_name,jointName,weightV)
        """
        
    
       
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    #-------------------------------Daz3D_fbx_to_bornWithMeshLayer----------------------------
    
    def Daz3D_fbx_to_bornWithMeshLayer(self):
        cmds.select("Genesis9","MeshGroup")
        print("Genesis9_to_Maya2022bornWith_MeshLayer")
        print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
        #Select 1 -Genesis9 joint
        #Select 2 -MeshGroup
        SelectArr=cmds.ls(sl=1)
        #imported FBX is Named FBXASC046
        import maya.mel
        maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
        
        Genesis9=SelectArr[0]
        MeshGroup=SelectArr[1]
        cmds.select(Genesis9)
        Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
        Genesis9s=Genesis9s_arr[0]
        MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
        MeshGroup=MeshGroupArr[0]
        print("MeshGroupArr= "+str(MeshGroupArr))
        cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9_Shape",MeshGroup)
        delList=[]
        delList.append(Genesis9s+"|G9EyebrowFibers")
        delList.append(Genesis9s+"|Genesis9Mouth")
        delList.append(Genesis9s+"|Genesis9Eyes")
        delList.append(Genesis9s+"|Genesis9Tear")
        delList.append(Genesis9s+"|Genesis9Eyelashes")
        delList.append(Genesis9s+"|G9EyebrowFibers")
        cmds.select(delList)
        cmds.delete()
        #self.HighHeelUPHeight(Genesis9s)
        return Genesis9s,MeshGroup
        
    def get_and_set_Add9_translateY(self,obj):
        attName=obj+'.translateY'
        y_val=cmds.getAttr(attName)
        new_val=y_val+9
        cmds.setAttr(attName,new_val)
        print("new_val= "+str(new_val))
    def HighHeelUPHeight(self,Genesis9s):
        
        UpList=[]
        UpList.append(Genesis9+"|hip")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9+"|Genesis9Mouth")
        UpList.append(Genesis9+"|Genesis9Eyes")
        UpList.append(Genesis9+"|Genesis9Tear")
        UpList.append(Genesis9+"|Genesis9Eyelashes")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9s+"|hip")
        UpList.append(Genesis9s+"|MeshGroup")
        
        for upItem in UpList:
            self.get_and_set_Add9_translateY(upItem)
        
        #high heelfoot joint Rotate freese
        MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        for mesh in MeshList:
            attName=mesh+".tx"
            cmds.setAttr(mesh+".tx",lock=0)
            cmds.setAttr(mesh+".ty",lock=0)
            cmds.setAttr(mesh+".tz",lock=0)
            cmds.setAttr(mesh+".rx",lock=0)
            cmds.setAttr(mesh+".ry",lock=0)
            cmds.setAttr(mesh+".rz",lock=0)
            cmds.setAttr(mesh+".sx",lock=0)
            cmds.setAttr(mesh+".sy",lock=0)
            cmds.setAttr(mesh+".sz",lock=0)
    
        ZeroSetList=[]
        ZeroSetList.append(Genesis9s+"|hip")
        ZeroSetList.append(Genesis9s+"|MeshGroup")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|l_thigh|l_shin|l_foot")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|r_thigh|r_shin|r_foot")
        for frItem in ZeroSetList:
            cmds.select(frItem)
            cmds.makeIdentity(apply=True,translate=True, rotate=True, scale=True )
        print("HighHeelUPHeight END...")
    #Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()
    
    #skinCluster を探す
    def GetSkinCluster(self,mesh):
        print("GetSkinCluster("+mesh+")")
        resultSkinCluster="Not Found skinCluster"
        history = cmds.listHistory(mesh)
        print("history = "+str(history))
        for h in history:
            if cmds.objectType(h, isType='skinCluster'):
               print("skinCluster h = "+h)
               resultSkinCluster=h
        return resultSkinCluster
    
    

    	
    def copySkinWeights_Single(self,sourceMesh,targetMesh):
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>START")
        sourceMesh_Poly=self.GetPolyCount(sourceMesh)
        targetMesh_Poly=self.GetPolyCount(targetMesh)
        print("sourceMesh_Poly= "+str(sourceMesh_Poly)+"/ targetMesh_Poly= "+str(targetMesh_Poly))
        
        sourceSkinCluster = self.GetSkinCluster(sourceMesh)
        targetSkinCluster = self.GetSkinCluster(targetMesh)
        if(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found sourceSkinCluster Then Stop !!!!!!")
        elif(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found targetSkinCluster Then Stop !!!!!!")
        else:
            if(sourceMesh_Poly==targetMesh_Poly):
                print("ポリゴン数が同じ場合はoneToOne")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True,influenceAssociation="oneToOne",surfaceAssociation="closestPoint")
                
                print("ポリゴン数が同じ場合はoneToOne OK..")
            else:
                print("別のポリゴンの場合は実行しない")
                pass
                print("別のポリゴンの場合はデフォルト")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True)
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>END")
                
    def bindSkin_And_CopyWeight(self,Genesis9s,MeshGroup):
        cmds.select(Genesis9s,MeshGroup)
        cmds.bindSkin()
        print("MeshGroup= "+MeshGroup)
        #MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        print("Start copySkinWeightsLoop.....")
        MeshList_Len=len(MeshList)
        MeshList_Count=0
        for targetMesh in MeshList:
            print("targetMesh= "+targetMesh)
            sourceMesh="Genesis9|Genesis9_Shape"
            self.copySkinWeights_Single(sourceMesh,targetMesh)
            MeshList_Count=MeshList_Count+1
            print("Loop Progress "+str(MeshList_Count)+"/"+str(MeshList_Len)+"______")
        print("Loop End...")
    
    def havyMain(self):
        self.GetSkinWeightPercent_render_CSV()
        #Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()
        #bindSkin_And_CopyWeight(Genesis9s,MeshGroup)
        self.Mesh_To_ReadFile("Genesis9FBXASC046Shape")


def start(app):
    maya_win = get_maya_pointer()
    ui = DF_TalkUI(parent = maya_win)
    ui.myInit(app)
    ui.show()
    return ui


if __name__ == '__main__':

    app = QApplication.instance()
    if app is None:
        app = QApplication([])
    ui = start(app)
    app.exec_()

やっとキャラクターのスキンウェイトが書き出せた、



# -*- coding: utf-8 -*-
import os
from functools import partial
import time
import imp

"""
PySide2モジュールを探し、ある場合はそちらをインポートします。
"""
try:
    imp.find_module('PySide2')
    from PySide2.QtWidgets import *
    from PySide2.QtGui import *
    from PySide2.QtCore import *

except ImportError:
    from PySide.QtGui import *
    from PySide.QtCore import *


LOGO_IMAGE = r"画像のパスをここに入れてください。"


def get_maya_pointer():
    """
    Mayaのメインウィンドウを取得する関数
    """
    try:
        import maya.cmds as cmds
        from maya import OpenMayaUI

    except ImportError:
        return None

    """
    実は2017ではshibokenも2になっているので、あればshiboken2をインポートします。
    """
    try:
        imp.find_module("shiboken2")
        import shiboken2
        return shiboken2.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

    except ImportError:
        import shiboken
        return shiboken.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)






class DF_TalkUI(QMainWindow):


    def __init__(self, parent = None):
        super(DF_TalkUI, self).__init__(parent)
        self.setObjectName("DF_Talk_Window")
        self.setWindowTitle("DF Talk Window")
        #self._initUI()
        self.errorDialog = QErrorMessage(self) # QErrorMessageインスタンスの保持
        

    def myInit(self,qApp):
        self.qApp=qApp
        wrapper = QWidget()
        self.setCentralWidget(wrapper)

        mainLayout = QVBoxLayout()
        wrapper.setLayout(mainLayout)

        #-----------------------------------------------------------------------
        # sixth row
        #-----------------------------------------------------------------------
        sixthHorizontalArea = QHBoxLayout()
        sixthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(sixthHorizontalArea)



        progressDialogBtn = QPushButton("Progress Dialog Test")
        sixthHorizontalArea.addWidget(progressDialogBtn)
        progressDialogBtn.clicked.connect(self.havyfunc)

        progressDialogBtn2 = QPushButton("Main2")
        sixthHorizontalArea.addWidget(progressDialogBtn2)
        progressDialogBtn2.clicked.connect(self.havyMain)
        #-----------------------------------------------------------------------
        # seventh row
        #-----------------------------------------------------------------------
        #self.havyfunc()
        self.progressDialog_wasCanceled=False

    def _showProgressDialog(self):
        print("---------------------ProgressBar Starting--------------------------")
        
        self.max = 100
        self.progressDialog = QProgressDialog("Progress...", "Cancel", 0, self.max, self)
        self.progressDialog.setWindowTitle("Progress Dialog")
        self.progressDialog.show()
    
    def setProgress(self,count):
        
        #print("---------------------setProgress ( "+str(count)+"/100 )--------------------------")
        self.qApp.processEvents()
        if self.progressDialog.wasCanceled():
            self.progressDialog_wasCanceled=True
            self.progressDialog.setValue(100)
            self.progressDialog.close()
        self.progressDialog.setValue(count)
        self.progressDialog.setLabelText("Progress... %d %%" % count)
        if(count>99):
            pass
            self.progressDialog.hide()

    def havyfunc(self):
        
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        duplicatedMesh_vtx_arr=[1,2,3,4,5]
        duplicatedMesh_vtx_arr_len=len(duplicatedMesh_vtx_arr)
        for i in range(0,duplicatedMesh_vtx_arr_len):
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2
            self.setProgress(parcent)
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1
        
        for i in range(0,duplicatedMesh_vtx_arr_len):
            
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2 +50
            
            self.setProgress(parcent)
            
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理2
              
        #--------------------------------------
        self.setProgress(100)
        print("setProgress("+str(100)+")")
        #--------------------------------------


    def _makeHorizontalLine(self):
        hline = QFrame()
        hline.setFrameShape(QFrame.HLine)
        hline.setFrameShadow(QFrame.Sunken)
        return hline


    
    #-----------------------------------Common Share------------------------------------
    def GetSkinCluster(self,mesh):
        #print("GetSkinCluster("+mesh+")")
        resultSkinCluster="Not Found skinCluster"
        history = cmds.listHistory(mesh)
        #print("history = "+str(history))
        for h in history:
            if cmds.objectType(h, isType='skinCluster'):
               #print("skinCluster h = "+h)
               resultSkinCluster=h
        return resultSkinCluster
        
    
    def GetSkinPercent(self,SkinCluster,vtx,mJoint):
        # vtx[100] の joint1 の weight を取得
        #  Genesis9 はスキンのインフルエンス オブジェクトではありません。 # 
        skinWeightV=0
        skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        """
        try:
            skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        except RuntimeError as e:
            print(e)
        """
        return skinWeightV
        
    def SetSkinPercent(self,SkinCluster,vtx,mJoint,skinWeightV):
        # vtx[100] の weight を. joint を指定して設定
        cmds.skinPercent( SkinCluster, vtx, transformValue=[(mJoint, skinWeightV)])
    
    def GetPolyCount(self,mesh):
    	return cmds.polyEvaluate(mesh, v=True)
    #-----------------------------------Common Share------------------------------------
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    def mesh_To_WriteJointLine(self,mesh,jointName):
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        #mesh="Genesis9FBXASC046Shape"
        poly_count = self.GetPolyCount(mesh)
        skin_cluster = self.GetSkinCluster(mesh)
    
        WeightArray=[]
        
    
        for i in range(poly_count):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            
            weightV=self.GetSkinPercent(skin_cluster,vtx_attr_name,jointName)
            WeightArray.append(weightV)
        
        #print("WeightArray="+str(WeightArray))
        lenWeightArr=len(WeightArray)
        #print("lenWeightArr= "+str(lenWeightArr))
        
        
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        line=jointName+","
        for i in range(poly_count):
            line =line+ str(WeightArray[i])+","
            #---------------------------------------------------
            parcent=(100*i/poly_count) 
            self.setProgress(parcent)
            if self.progressDialog_wasCanceled==True:
                break
            #print("setProgress("+str(parcent)+")")
            #time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1
        #print("line= "+line)
        return line
    def GetSkinWeightPercent_render_CSV(self):
        Genesis9JointList=cmds.ls("Genesis9",dagObjects=1,type="joint")
        print("Genesis9JointList="+str(Genesis9JointList))
        mesh="Genesis9FBXASC046Shape"
        
        skin_cluster = self.GetSkinCluster(mesh)
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        #for jointName in Genesis9JointList:
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        import codecs
        fout = codecs.open(CSVPath, 'w', 'utf_8')
        fileTxtAll=""
        skinInfluenceJointList_len=len(skinInfluenceJointList)
        countJ=0
        #for jointName in skinInfluenceJointList:
        print("self.progressDialog_wasCanceled= "+str(self.progressDialog_wasCanceled))
        for j in range(0,skinInfluenceJointList_len):
            jointName = skinInfluenceJointList[j]
            if self.progressDialog_wasCanceled==True:
                break
            else:
                print("Go!!!")
            JointLine=self.mesh_To_WriteJointLine(mesh,jointName)
            #print("JointLine= "+JointLine)
            fileTxtAll=fileTxtAll+JointLine+"\n"
            print("skinInfluenceJointList jointName= "+jointName+" >>> "+str(countJ)+"/"+str(skinInfluenceJointList_len))
            countJ=countJ+1
        fout.write(fileTxtAll)
        fout.close()
        print("Skin Weight Mesh file write End...............")
    
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    
    
    
    
    def csv_to_dict(self,CSVPath):
        fin  = codecs.open(CSVPath, 'r', 'utf_8')
        dict={}
        for line in fin:
            lineArr=line.split(',')
            lineArr_len=len(lineArr)
            dict[lineArr[0]] = lineArr[1:lineArr_len-1]
        fin.close()
        return dict
            
    def Mesh_To_ReadFile(self,mesh):
        #mesh="Genesis9_Shape"
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        poly_count = self.GetPolyCount(mesh)
        skin_cluster = self.GetSkinCluster(mesh)
        
        skin_cluster = self.GetSkinCluster(mesh)
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        
        #imagePath="C:/Download/Game/AdvansedLocoMotionSystem/AnimMan/SkinWeight_neck01_to_Head/SkinWeight_002simple/render.png"
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        
        
        #image_arr=image_to_array(imagePath)
        fileDict = self.csv_to_dict(CSVPath)
        #print("fileDict= "+str(fileDict))
        for keyJoint, Varr in fileDict.items():
            #print("keyJoint:" + keyJoint + ", Varr:" + str(Varr))
            
            ArrLeng=len(Varr)
            for i in range(0,ArrLeng):
                vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
                weightV=float(Varr[i])
                self.SetSkinPercent(skin_cluster,vtx_attr_name,keyJoint,weightV)
            
        """        
        ArrLeng=len(image_arr)
        for i in range(ArrLeng):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            weightV=image_arr[i]
            #SetSkinPercent(skin_cluster,vtx_attr_name,jointName,1)
            SetSkinPercent(skin_cluster,vtx_attr_name,jointName,weightV)
        """
        
    
       
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    #-------------------------------Daz3D_fbx_to_bornWithMeshLayer----------------------------
    
    def Daz3D_fbx_to_bornWithMeshLayer(self):
        cmds.select("Genesis9","MeshGroup")
        print("Genesis9_to_Maya2022bornWith_MeshLayer")
        print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
        #Select 1 -Genesis9 joint
        #Select 2 -MeshGroup
        SelectArr=cmds.ls(sl=1)
        #imported FBX is Named FBXASC046
        import maya.mel
        maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
        
        Genesis9=SelectArr[0]
        MeshGroup=SelectArr[1]
        cmds.select(Genesis9)
        Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
        Genesis9s=Genesis9s_arr[0]
        MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
        MeshGroup=MeshGroupArr[0]
        print("MeshGroupArr= "+str(MeshGroupArr))
        cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9_Shape",MeshGroup)
        delList=[]
        delList.append(Genesis9s+"|G9EyebrowFibers")
        delList.append(Genesis9s+"|Genesis9Mouth")
        delList.append(Genesis9s+"|Genesis9Eyes")
        delList.append(Genesis9s+"|Genesis9Tear")
        delList.append(Genesis9s+"|Genesis9Eyelashes")
        delList.append(Genesis9s+"|G9EyebrowFibers")
        cmds.select(delList)
        cmds.delete()
        #self.HighHeelUPHeight(Genesis9s)
        return Genesis9s,MeshGroup
        
    def get_and_set_Add9_translateY(self,obj):
        attName=obj+'.translateY'
        y_val=cmds.getAttr(attName)
        new_val=y_val+9
        cmds.setAttr(attName,new_val)
        print("new_val= "+str(new_val))
    def HighHeelUPHeight(self,Genesis9s):
        
        UpList=[]
        UpList.append(Genesis9+"|hip")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9+"|Genesis9Mouth")
        UpList.append(Genesis9+"|Genesis9Eyes")
        UpList.append(Genesis9+"|Genesis9Tear")
        UpList.append(Genesis9+"|Genesis9Eyelashes")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9s+"|hip")
        UpList.append(Genesis9s+"|MeshGroup")
        
        for upItem in UpList:
            self.get_and_set_Add9_translateY(upItem)
        
        #high heelfoot joint Rotate freese
        MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        for mesh in MeshList:
            attName=mesh+".tx"
            cmds.setAttr(mesh+".tx",lock=0)
            cmds.setAttr(mesh+".ty",lock=0)
            cmds.setAttr(mesh+".tz",lock=0)
            cmds.setAttr(mesh+".rx",lock=0)
            cmds.setAttr(mesh+".ry",lock=0)
            cmds.setAttr(mesh+".rz",lock=0)
            cmds.setAttr(mesh+".sx",lock=0)
            cmds.setAttr(mesh+".sy",lock=0)
            cmds.setAttr(mesh+".sz",lock=0)
    
        ZeroSetList=[]
        ZeroSetList.append(Genesis9s+"|hip")
        ZeroSetList.append(Genesis9s+"|MeshGroup")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|l_thigh|l_shin|l_foot")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|r_thigh|r_shin|r_foot")
        for frItem in ZeroSetList:
            cmds.select(frItem)
            cmds.makeIdentity(apply=True,translate=True, rotate=True, scale=True )
        print("HighHeelUPHeight END...")
    #Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()
    
    #skinCluster を探す
    def GetSkinCluster(self,mesh):
        print("GetSkinCluster("+mesh+")")
        resultSkinCluster="Not Found skinCluster"
        history = cmds.listHistory(mesh)
        print("history = "+str(history))
        for h in history:
            if cmds.objectType(h, isType='skinCluster'):
               print("skinCluster h = "+h)
               resultSkinCluster=h
        return resultSkinCluster
    
    

    	
    def copySkinWeights_Single(self,sourceMesh,targetMesh):
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>START")
        sourceMesh_Poly=self.GetPolyCount(sourceMesh)
        targetMesh_Poly=self.GetPolyCount(targetMesh)
        print("sourceMesh_Poly= "+str(sourceMesh_Poly)+"/ targetMesh_Poly= "+str(targetMesh_Poly))
        
        sourceSkinCluster = self.GetSkinCluster(sourceMesh)
        targetSkinCluster = self.GetSkinCluster(targetMesh)
        if(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found sourceSkinCluster Then Stop !!!!!!")
        elif(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found targetSkinCluster Then Stop !!!!!!")
        else:
            if(sourceMesh_Poly==targetMesh_Poly):
                print("ポリゴン数が同じ場合はoneToOne")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True,influenceAssociation="oneToOne",surfaceAssociation="closestPoint")
                
                print("ポリゴン数が同じ場合はoneToOne OK..")
            else:
                print("別のポリゴンの場合は実行しない")
                pass
                print("別のポリゴンの場合はデフォルト")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True)
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>END")
                
    def bindSkin_And_CopyWeight(self,Genesis9s,MeshGroup):
        cmds.select(Genesis9s,MeshGroup)
        cmds.bindSkin()
        print("MeshGroup= "+MeshGroup)
        #MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        print("Start copySkinWeightsLoop.....")
        MeshList_Len=len(MeshList)
        MeshList_Count=0
        for targetMesh in MeshList:
            print("targetMesh= "+targetMesh)
            sourceMesh="Genesis9|Genesis9_Shape"
            self.copySkinWeights_Single(sourceMesh,targetMesh)
            MeshList_Count=MeshList_Count+1
            print("Loop Progress "+str(MeshList_Count)+"/"+str(MeshList_Len)+"______")
        print("Loop End...")
    
    def havyMain(self):
        self.GetSkinWeightPercent_render_CSV()
        #Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()
        #bindSkin_And_CopyWeight(Genesis9s,MeshGroup)
        #self.Mesh_To_ReadFile("Genesis9FBXASC046Shape")


def start(app):
    maya_win = get_maya_pointer()
    ui = DF_TalkUI(parent = maya_win)
    ui.myInit(app)
    ui.show()
    return ui


if __name__ == '__main__':

    app = QApplication.instance()
    if app is None:
        app = QApplication([])
    ui = start(app)
    app.exec_()

CSVデータがこれ(未圧縮だと14MBあるので。圧縮すると572KB)

https://drive.google.com/file/d/1flyD8oZq6Uz3XzONS4ZXzM-onRF-9uO8/view?usp=sharing

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~省略~

さらにプログレスバーを出す関数単位を上位へあげてみた。



# -*- coding: utf-8 -*-
import os
from functools import partial
import time
import imp

"""
PySide2モジュールを探し、ある場合はそちらをインポートします。
"""
try:
    imp.find_module('PySide2')
    from PySide2.QtWidgets import *
    from PySide2.QtGui import *
    from PySide2.QtCore import *

except ImportError:
    from PySide.QtGui import *
    from PySide.QtCore import *


LOGO_IMAGE = r"画像のパスをここに入れてください。"


def get_maya_pointer():
    """
    Mayaのメインウィンドウを取得する関数
    """
    try:
        import maya.cmds as cmds
        from maya import OpenMayaUI

    except ImportError:
        return None

    """
    実は2017ではshibokenも2になっているので、あればshiboken2をインポートします。
    """
    try:
        imp.find_module("shiboken2")
        import shiboken2
        return shiboken2.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

    except ImportError:
        import shiboken
        return shiboken.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)






class DF_TalkUI(QMainWindow):


    def __init__(self, parent = None):
        super(DF_TalkUI, self).__init__(parent)
        self.setObjectName("DF_Talk_Window")
        self.setWindowTitle("DF Talk Window")
        #self._initUI()
        self.errorDialog = QErrorMessage(self) # QErrorMessageインスタンスの保持
        

    def myInit(self,qApp):
        self.qApp=qApp
        wrapper = QWidget()
        self.setCentralWidget(wrapper)

        mainLayout = QVBoxLayout()
        wrapper.setLayout(mainLayout)

        #-----------------------------------------------------------------------
        # sixth row
        #-----------------------------------------------------------------------
        sixthHorizontalArea = QHBoxLayout()
        sixthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(sixthHorizontalArea)



        progressDialogBtn = QPushButton("Progress Dialog Test")
        sixthHorizontalArea.addWidget(progressDialogBtn)
        progressDialogBtn.clicked.connect(self.havyfunc)

        progressDialogBtn2 = QPushButton("Main2")
        sixthHorizontalArea.addWidget(progressDialogBtn2)
        progressDialogBtn2.clicked.connect(self.havyMain)
        #-----------------------------------------------------------------------
        # seventh row
        #-----------------------------------------------------------------------
        #self.havyfunc()
        self.progressDialog_wasCanceled=False

    def _showProgressDialog(self):
        print("---------------------ProgressBar Starting--------------------------")
        
        self.max = 100
        self.progressDialog = QProgressDialog("Progress...", "Cancel", 0, self.max, self)
        self.progressDialog.setWindowTitle("Progress Dialog")
        self.progressDialog.show()
    
    def setProgress(self,count):
        
        #print("---------------------setProgress ( "+str(count)+"/100 )--------------------------")
        self.qApp.processEvents()
        if self.progressDialog.wasCanceled():
            self.progressDialog_wasCanceled=True
            self.progressDialog.setValue(100)
            self.progressDialog.close()
        self.progressDialog.setValue(count)
        self.progressDialog.setLabelText("Progress... %d %%" % count)
        if(count>99):
            pass
            self.progressDialog.hide()

    def havyfunc(self):
        
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        duplicatedMesh_vtx_arr=[1,2,3,4,5]
        duplicatedMesh_vtx_arr_len=len(duplicatedMesh_vtx_arr)
        for i in range(0,duplicatedMesh_vtx_arr_len):
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2
            self.setProgress(parcent)
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1
        
        for i in range(0,duplicatedMesh_vtx_arr_len):
            
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2 +50
            
            self.setProgress(parcent)
            
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理2
              
        #--------------------------------------
        self.setProgress(100)
        print("setProgress("+str(100)+")")
        #--------------------------------------


    def _makeHorizontalLine(self):
        hline = QFrame()
        hline.setFrameShape(QFrame.HLine)
        hline.setFrameShadow(QFrame.Sunken)
        return hline


    
    #-----------------------------------Common Share------------------------------------
    def GetSkinCluster(self,mesh):
        #print("GetSkinCluster("+mesh+")")
        resultSkinCluster="Not Found skinCluster"
        history = cmds.listHistory(mesh)
        #print("history = "+str(history))
        for h in history:
            if cmds.objectType(h, isType='skinCluster'):
               #print("skinCluster h = "+h)
               resultSkinCluster=h
        return resultSkinCluster
        
    
    def GetSkinPercent(self,SkinCluster,vtx,mJoint):
        # vtx[100] の joint1 の weight を取得
        #  Genesis9 はスキンのインフルエンス オブジェクトではありません。 # 
        skinWeightV=0
        skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        """
        try:
            skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        except RuntimeError as e:
            print(e)
        """
        return skinWeightV
        
    def SetSkinPercent(self,SkinCluster,vtx,mJoint,skinWeightV):
        # vtx[100] の weight を. joint を指定して設定
        cmds.skinPercent( SkinCluster, vtx, transformValue=[(mJoint, skinWeightV)])
    
    def GetPolyCount(self,mesh):
    	return cmds.polyEvaluate(mesh, v=True)
    #-----------------------------------Common Share------------------------------------
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    def mesh_To_WriteJointLine(self,mesh,jointName):
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        #mesh="Genesis9FBXASC046Shape"
        poly_count = self.GetPolyCount(mesh)
        skin_cluster = self.GetSkinCluster(mesh)
    
        WeightArray=[]
        
    
        for i in range(poly_count):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            
            weightV=self.GetSkinPercent(skin_cluster,vtx_attr_name,jointName)
            WeightArray.append(weightV)
        
        #print("WeightArray="+str(WeightArray))
        lenWeightArr=len(WeightArray)
        #print("lenWeightArr= "+str(lenWeightArr))
        
        

        line=jointName+","
        for i in range(poly_count):
            line =line+ str(WeightArray[i])+","

        #print("line= "+line)
        return line
    def GetSkinWeightPercent_render_CSV(self):
        Genesis9JointList=cmds.ls("Genesis9",dagObjects=1,type="joint")
        print("Genesis9JointList="+str(Genesis9JointList))
        mesh="Genesis9FBXASC046Shape"
        
        skin_cluster = self.GetSkinCluster(mesh)
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        #for jointName in Genesis9JointList:
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        import codecs
        fout = codecs.open(CSVPath, 'w', 'utf_8')
        fileTxtAll=""
        skinInfluenceJointList_len=len(skinInfluenceJointList)
        countJ=0
        #for jointName in skinInfluenceJointList:
        print("self.progressDialog_wasCanceled= "+str(self.progressDialog_wasCanceled))
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        for j in range(0,skinInfluenceJointList_len):
            jointName = skinInfluenceJointList[j]
            #---------------------------------------------------
            parcent=(100*j/skinInfluenceJointList_len) 
            self.setProgress(parcent)
            if self.progressDialog_wasCanceled==True:
                break
            #print("setProgress("+str(parcent)+")")
            #time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1

            JointLine=self.mesh_To_WriteJointLine(mesh,jointName)
            #print("JointLine= "+JointLine)
            fileTxtAll=fileTxtAll+JointLine+"\n"
            print("skinInfluenceJointList jointName= "+jointName+" >>> "+str(countJ)+"/"+str(skinInfluenceJointList_len))
            countJ=countJ+1
        fout.write(fileTxtAll)
        fout.close()
        print("Skin Weight Mesh file write End...............")
    
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    
    
    
    
    def csv_to_dict(self,CSVPath):
        fin  = codecs.open(CSVPath, 'r', 'utf_8')
        dict={}
        for line in fin:
            lineArr=line.split(',')
            lineArr_len=len(lineArr)
            dict[lineArr[0]] = lineArr[1:lineArr_len-1]
        fin.close()
        return dict
            
    def Mesh_To_ReadFile(self,mesh):
        #mesh="Genesis9_Shape"
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        poly_count = self.GetPolyCount(mesh)
        skin_cluster = self.GetSkinCluster(mesh)
        
        skin_cluster = self.GetSkinCluster(mesh)
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        
        #imagePath="C:/Download/Game/AdvansedLocoMotionSystem/AnimMan/SkinWeight_neck01_to_Head/SkinWeight_002simple/render.png"
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        
        
        #image_arr=image_to_array(imagePath)
        fileDict = self.csv_to_dict(CSVPath)
        #print("fileDict= "+str(fileDict))
        for keyJoint, Varr in fileDict.items():
            #print("keyJoint:" + keyJoint + ", Varr:" + str(Varr))
            
            ArrLeng=len(Varr)
            for i in range(0,ArrLeng):
                vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
                weightV=float(Varr[i])
                self.SetSkinPercent(skin_cluster,vtx_attr_name,keyJoint,weightV)
            
        """        
        ArrLeng=len(image_arr)
        for i in range(ArrLeng):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            weightV=image_arr[i]
            #SetSkinPercent(skin_cluster,vtx_attr_name,jointName,1)
            SetSkinPercent(skin_cluster,vtx_attr_name,jointName,weightV)
        """
        
    
       
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    #-------------------------------Daz3D_fbx_to_bornWithMeshLayer----------------------------
    
    def Daz3D_fbx_to_bornWithMeshLayer(self):
        cmds.select("Genesis9","MeshGroup")
        print("Genesis9_to_Maya2022bornWith_MeshLayer")
        print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
        #Select 1 -Genesis9 joint
        #Select 2 -MeshGroup
        SelectArr=cmds.ls(sl=1)
        #imported FBX is Named FBXASC046
        import maya.mel
        maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
        
        Genesis9=SelectArr[0]
        MeshGroup=SelectArr[1]
        cmds.select(Genesis9)
        Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
        Genesis9s=Genesis9s_arr[0]
        MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
        MeshGroup=MeshGroupArr[0]
        print("MeshGroupArr= "+str(MeshGroupArr))
        cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9_Shape",MeshGroup)
        delList=[]
        delList.append(Genesis9s+"|G9EyebrowFibers")
        delList.append(Genesis9s+"|Genesis9Mouth")
        delList.append(Genesis9s+"|Genesis9Eyes")
        delList.append(Genesis9s+"|Genesis9Tear")
        delList.append(Genesis9s+"|Genesis9Eyelashes")
        delList.append(Genesis9s+"|G9EyebrowFibers")
        cmds.select(delList)
        cmds.delete()
        #self.HighHeelUPHeight(Genesis9s)
        return Genesis9s,MeshGroup
        
    def get_and_set_Add9_translateY(self,obj):
        attName=obj+'.translateY'
        y_val=cmds.getAttr(attName)
        new_val=y_val+9
        cmds.setAttr(attName,new_val)
        print("new_val= "+str(new_val))
    def HighHeelUPHeight(self,Genesis9s):
        
        UpList=[]
        UpList.append(Genesis9+"|hip")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9+"|Genesis9Mouth")
        UpList.append(Genesis9+"|Genesis9Eyes")
        UpList.append(Genesis9+"|Genesis9Tear")
        UpList.append(Genesis9+"|Genesis9Eyelashes")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9s+"|hip")
        UpList.append(Genesis9s+"|MeshGroup")
        
        for upItem in UpList:
            self.get_and_set_Add9_translateY(upItem)
        
        #high heelfoot joint Rotate freese
        MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        for mesh in MeshList:
            attName=mesh+".tx"
            cmds.setAttr(mesh+".tx",lock=0)
            cmds.setAttr(mesh+".ty",lock=0)
            cmds.setAttr(mesh+".tz",lock=0)
            cmds.setAttr(mesh+".rx",lock=0)
            cmds.setAttr(mesh+".ry",lock=0)
            cmds.setAttr(mesh+".rz",lock=0)
            cmds.setAttr(mesh+".sx",lock=0)
            cmds.setAttr(mesh+".sy",lock=0)
            cmds.setAttr(mesh+".sz",lock=0)
    
        ZeroSetList=[]
        ZeroSetList.append(Genesis9s+"|hip")
        ZeroSetList.append(Genesis9s+"|MeshGroup")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|l_thigh|l_shin|l_foot")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|r_thigh|r_shin|r_foot")
        for frItem in ZeroSetList:
            cmds.select(frItem)
            cmds.makeIdentity(apply=True,translate=True, rotate=True, scale=True )
        print("HighHeelUPHeight END...")
    #Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()
    
    #skinCluster を探す
    def GetSkinCluster(self,mesh):
        print("GetSkinCluster("+mesh+")")
        resultSkinCluster="Not Found skinCluster"
        history = cmds.listHistory(mesh)
        print("history = "+str(history))
        for h in history:
            if cmds.objectType(h, isType='skinCluster'):
               print("skinCluster h = "+h)
               resultSkinCluster=h
        return resultSkinCluster
    
    

    	
    def copySkinWeights_Single(self,sourceMesh,targetMesh):
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>START")
        sourceMesh_Poly=self.GetPolyCount(sourceMesh)
        targetMesh_Poly=self.GetPolyCount(targetMesh)
        print("sourceMesh_Poly= "+str(sourceMesh_Poly)+"/ targetMesh_Poly= "+str(targetMesh_Poly))
        
        sourceSkinCluster = self.GetSkinCluster(sourceMesh)
        targetSkinCluster = self.GetSkinCluster(targetMesh)
        if(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found sourceSkinCluster Then Stop !!!!!!")
        elif(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found targetSkinCluster Then Stop !!!!!!")
        else:
            if(sourceMesh_Poly==targetMesh_Poly):
                print("ポリゴン数が同じ場合はoneToOne")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True,influenceAssociation="oneToOne",surfaceAssociation="closestPoint")
                
                print("ポリゴン数が同じ場合はoneToOne OK..")
            else:
                print("別のポリゴンの場合は実行しない")
                pass
                print("別のポリゴンの場合はデフォルト")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True)
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>END")
                
    def bindSkin_And_CopyWeight(self,Genesis9s,MeshGroup):
        cmds.select(Genesis9s,MeshGroup)
        cmds.bindSkin()
        print("MeshGroup= "+MeshGroup)
        #MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        print("Start copySkinWeightsLoop.....")
        MeshList_Len=len(MeshList)
        MeshList_Count=0
        for targetMesh in MeshList:
            print("targetMesh= "+targetMesh)
            sourceMesh="Genesis9|Genesis9_Shape"
            self.copySkinWeights_Single(sourceMesh,targetMesh)
            MeshList_Count=MeshList_Count+1
            print("Loop Progress "+str(MeshList_Count)+"/"+str(MeshList_Len)+"______")
        print("Loop End...")
    
    def havyMain(self):
        self.GetSkinWeightPercent_render_CSV()
        #Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()
        #bindSkin_And_CopyWeight(Genesis9s,MeshGroup)
        #self.Mesh_To_ReadFile("Genesis9FBXASC046Shape")


def start(app):
    maya_win = get_maya_pointer()
    ui = DF_TalkUI(parent = maya_win)
    ui.myInit(app)
    ui.show()
    return ui


if __name__ == '__main__':

    app = QApplication.instance()
    if app is None:
        app = QApplication([])
    ui = start(app)
    app.exec_()

BindSkinのしかたとSkinClusterの持ち方に問題があって更新した。

http://hesperas.blog134.fc2.com/blog-entry-222.html



# -*- coding: utf-8 -*-
import os
from functools import partial
import time
import imp

"""
PySide2モジュールを探し、ある場合はそちらをインポートします。
"""
try:
    imp.find_module('PySide2')
    from PySide2.QtWidgets import *
    from PySide2.QtGui import *
    from PySide2.QtCore import *

except ImportError:
    from PySide.QtGui import *
    from PySide.QtCore import *


LOGO_IMAGE = r"画像のパスをここに入れてください。"


def get_maya_pointer():
    """
    Mayaのメインウィンドウを取得する関数
    """
    try:
        import maya.cmds as cmds
        from maya import OpenMayaUI

    except ImportError:
        return None

    """
    実は2017ではshibokenも2になっているので、あればshiboken2をインポートします。
    """
    try:
        imp.find_module("shiboken2")
        import shiboken2
        return shiboken2.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

    except ImportError:
        import shiboken
        return shiboken.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)






class DF_TalkUI(QMainWindow):


    def __init__(self, parent = None):
        super(DF_TalkUI, self).__init__(parent)
        self.setObjectName("DF_Talk_Window")
        self.setWindowTitle("DF Talk Window")
        #self._initUI()
        self.errorDialog = QErrorMessage(self) # QErrorMessageインスタンスの保持
        

    def myInit(self,qApp):
        self.qApp=qApp
        wrapper = QWidget()
        self.setCentralWidget(wrapper)

        mainLayout = QVBoxLayout()
        wrapper.setLayout(mainLayout)

        #-----------------------------------------------------------------------
        # sixth row
        #-----------------------------------------------------------------------
        sixthHorizontalArea = QHBoxLayout()
        sixthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(sixthHorizontalArea)



        progressDialogBtn = QPushButton("Progress Dialog Test")
        sixthHorizontalArea.addWidget(progressDialogBtn)
        progressDialogBtn.clicked.connect(self.havyfunc)

        progressDialogBtn2 = QPushButton("Main")
        sixthHorizontalArea.addWidget(progressDialogBtn2)
        progressDialogBtn2.clicked.connect(self.havyMain)
        #-----------------------------------------------------------------------
        # seventh row
        #-----------------------------------------------------------------------
        #self.havyfunc()
        self.progressDialog_wasCanceled=False

    def _showProgressDialog(self):
        print("---------------------ProgressBar Starting--------------------------")
        
        self.max = 100
        self.progressDialog = QProgressDialog("Progress...", "Cancel", 0, self.max, self)
        self.progressDialog.setWindowTitle("Progress Dialog")
        self.progressDialog.show()
    
    def setProgress(self,count):
        
        #print("---------------------setProgress ( "+str(count)+"/100 )--------------------------")
        self.qApp.processEvents()
        if self.progressDialog.wasCanceled():
            self.progressDialog_wasCanceled=True
            self.progressDialog.setValue(100)
            self.progressDialog.close()
        self.progressDialog.setValue(count)
        self.progressDialog.setLabelText("Progress... %d %%" % count)
        if(count>99):
            pass
            self.progressDialog.hide()

    def havyfunc(self):
        
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        duplicatedMesh_vtx_arr=[1,2,3,4,5]
        duplicatedMesh_vtx_arr_len=len(duplicatedMesh_vtx_arr)
        for i in range(0,duplicatedMesh_vtx_arr_len):
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2
            self.setProgress(parcent)
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1
        
        for i in range(0,duplicatedMesh_vtx_arr_len):
            
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2 +50
            
            self.setProgress(parcent)
            
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理2
              
        #--------------------------------------
        self.setProgress(100)
        print("setProgress("+str(100)+")")
        #--------------------------------------


    def _makeHorizontalLine(self):
        hline = QFrame()
        hline.setFrameShape(QFrame.HLine)
        hline.setFrameShadow(QFrame.Sunken)
        return hline


    
    #-----------------------------------Common Share------------------------------------
    def GetSkinCluster(self,mesh):
        #print("GetSkinCluster("+mesh+")")
        resultSkinCluster="Not Found skinCluster"
        """
        history = cmds.listHistory(mesh)
        #print("history = "+str(history))
        for h in history:
            if cmds.objectType(h, isType='skinCluster'):
               print("skinCluster h = "+h)
               resultSkinCluster=h
        """
        # meshをトランスフォームノードで取得
        transforms = cmds.ls(mesh, type="transform",long=True)
        print("transforms= "+str(transforms))
        # トランスフォームのシェイプノードを取得
        shapes = cmds.listRelatives(transforms, shapes=True, noIntermediate=True,fullPath=True)
        print("shapes= "+str(shapes))
        # lowのヒストリーを取得し、スキンクラスターのみ取得
        historyList = cmds.listHistory(shapes[0], pruneDagObjects=True, interestLevel=2)
        print("historyList= "+str(historyList))
        SkinClusterList = cmds.ls(historyList, type="skinCluster")
        print("SkinClusterList= "+str(SkinClusterList))
        resultSkinCluster=SkinClusterList[0]
        return resultSkinCluster
        
    
    def GetSkinPercent(self,SkinCluster,vtx,mJoint):
        # vtx[100] の joint1 の weight を取得
        #  Genesis9 はスキンのインフルエンス オブジェクトではありません。 # 
        skinWeightV=0
        skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        """
        try:
            skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        except RuntimeError as e:
            print(e)
        """
        return skinWeightV
        
    def SetSkinPercent_OLD(self,SkinCluster,vtx,mJoint,skinWeightV):
        # vtx[100] の weight を. joint を指定して設定
        cmds.skinPercent( SkinCluster, vtx, transformValue=[(mJoint, skinWeightV)])
        
    def SetSkinPercent(self,SkinCluster,vtx,mJoint,skinWeightV):
        # vtx[100] の weight を. joint を指定して設定
        cmds.skinPercent( "Genesis9sCluster1", vtx, transformValue=[(mJoint, skinWeightV)])
            
    def GetPolyCount(self,mesh):
    	return cmds.polyEvaluate(mesh, v=True)
    #-----------------------------------Common Share------------------------------------
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    def mesh_To_WriteJointLine(self,mesh,jointName):
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        #mesh="Genesis9FBXASC046Shape"
        poly_count = self.GetPolyCount(mesh)
        skin_cluster = self.GetSkinCluster(mesh)
    
        WeightArray=[]
        
    
        for i in range(poly_count):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            
            weightV=self.GetSkinPercent(skin_cluster,vtx_attr_name,jointName)
            WeightArray.append(weightV)
        
        #print("WeightArray="+str(WeightArray))
        lenWeightArr=len(WeightArray)
        #print("lenWeightArr= "+str(lenWeightArr))
        
        

        line=jointName+","
        for i in range(poly_count):
            line =line+ str(WeightArray[i])+","

        #print("line= "+line)
        return line
    def GetSkinWeightPercent_render_CSV(self):
        Genesis9JointList=cmds.ls("Genesis9",dagObjects=1,type="joint")
        print("Genesis9JointList="+str(Genesis9JointList))
        mesh="Genesis9FBXASC046Shape"
        
        skin_cluster = self.GetSkinCluster(mesh)
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        #for jointName in Genesis9JointList:
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        import codecs
        fout = codecs.open(CSVPath, 'w', 'utf_8')
        fileTxtAll=""
        skinInfluenceJointList_len=len(skinInfluenceJointList)
        countJ=0
        #for jointName in skinInfluenceJointList:
        print("self.progressDialog_wasCanceled= "+str(self.progressDialog_wasCanceled))
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        for j in range(0,skinInfluenceJointList_len):
            jointName = skinInfluenceJointList[j]
            #---------------------------------------------------
            parcent=(100*j/skinInfluenceJointList_len) 
            self.setProgress(parcent)
            if self.progressDialog_wasCanceled==True:
                break
            #print("setProgress("+str(parcent)+")")
            #time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1

            JointLine=self.mesh_To_WriteJointLine(mesh,jointName)
            #print("JointLine= "+JointLine)
            fileTxtAll=fileTxtAll+JointLine+"\n"
            print("skinInfluenceJointList jointName= "+jointName+" >>> "+str(countJ)+"/"+str(skinInfluenceJointList_len))
            countJ=countJ+1
        fout.write(fileTxtAll)
        fout.close()
        print("Skin Weight Mesh file write End...............")
    
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    
    
    
    
    def csv_to_dict(self,CSVPath):
        fin  = codecs.open(CSVPath, 'r', 'utf_8')
        dict={}
        for line in fin:
            lineArr=line.split(',')
            lineArr_len=len(lineArr)
            dict[lineArr[0]] = lineArr[1:lineArr_len-1]
        fin.close()
        return dict
            
    def Mesh_To_ReadFile(self,mesh):
        #mesh="Genesis9_Shape"
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        poly_count = self.GetPolyCount(mesh)
        skin_cluster = self.GetSkinCluster(mesh)
        
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        
        #imagePath="C:/Download/Game/AdvansedLocoMotionSystem/AnimMan/SkinWeight_neck01_to_Head/SkinWeight_002simple/render.png"
        #CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/Genesis9FBXASC046Shape.txt"
        
        #image_arr=image_to_array(imagePath)
        fileDict = self.csv_to_dict(CSVPath)
        #print("fileDict= "+str(fileDict))
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        mydict_items_len=len(mydict.items())
        countD=0
        for keyJoint, Varr in fileDict.items():
            #print("keyJoint:" + keyJoint + ", Varr:" + str(Varr))
            
            ArrLeng=len(Varr)
            for i in range(0,ArrLeng):
                vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
                weightV=float(Varr[i])
                self.SetSkinPercent(skin_cluster,vtx_attr_name,keyJoint,weightV)
            #---------------------------------------------------
            parcent=(100*countD/mydict_items_len) 
            self.setProgress(parcent)
            if self.progressDialog_wasCanceled==True:
                break
            #print("setProgress("+str(parcent)+")")
            #time.sleep(0.1)
            countD=countD+1
            #---------------------------------------------------
            #重たい処理1
        """        
        ArrLeng=len(image_arr)
        for i in range(ArrLeng):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            weightV=image_arr[i]
            #SetSkinPercent(skin_cluster,vtx_attr_name,jointName,1)
            SetSkinPercent(skin_cluster,vtx_attr_name,jointName,weightV)
        """
        
    
       
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    #-------------------------------Daz3D_fbx_to_bornWithMeshLayer----------------------------
    def parent_And_Rename(self,MeshGroup,Genesis9s,LongName):
        #print("MeshGroup= "+MeshGroup)
        parentedNameList=cmds.parent(LongName,MeshGroup)
        NewName=parentedNameList[0].replace("_Shape","_Mesh")
        FinalNameList=cmds.rename(parentedNameList[0],NewName)
        print("FinalNameList= "+str(FinalNameList))
        FinalLongNameList=cmds.ls(FinalNameList[0],absoluteName=True,long=True)#not worked maya2022
        #print("FinalLongNameList= "+str(FinalLongNameList))
        FinalLongName="Genesis9|MeshGroup|Genesis9_Mesh"
        FinalLongName=Genesis9s+"|"+MeshGroup+"|"+FinalNameList[0]
        print("FinalLongName= "+str(FinalLongName))
        return FinalLongName
        
    def Daz3D_fbx_to_bornWithMeshLayer(self):
        cmds.select("Genesis9","MeshGroup")
        print("Genesis9_to_Maya2022bornWith_MeshLayer")
        print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
        #Select 1 -Genesis9 joint
        #Select 2 -MeshGroup
        SelectArr=cmds.ls(sl=1)
        #imported FBX is Named FBXASC046
        import maya.mel
        maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
        
        Genesis9=SelectArr[0]
        MeshGroup=SelectArr[1]
        cmds.select(Genesis9)
        #Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
        #Genesis9s=Genesis9s_arr[0]
        #---------------------------------
        Genesis9s=Genesis9
        #---------------------------------
        MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
        MeshGroup=MeshGroupArr[0]
        print("MeshGroupArr= "+str(MeshGroupArr))
        #parentedNameList=cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
        #cmds.rename(parentedNameList[0], Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Mesh")
        
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9_Shape")
        
        #cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape",MeshGroup)
        #cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape",MeshGroup)
        #cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape",MeshGroup)
        #cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape",MeshGroup)
        #cmds.parent(Genesis9s+"|Genesis9_Shape",MeshGroup)
        delList=[]
        delList.append(Genesis9s+"|G9EyebrowFibers")
        delList.append(Genesis9s+"|Genesis9Mouth")
        delList.append(Genesis9s+"|Genesis9Eyes")
        delList.append(Genesis9s+"|Genesis9Tear")
        delList.append(Genesis9s+"|Genesis9Eyelashes")
        delList.append(Genesis9s+"|G9EyebrowFibers")
        cmds.select(delList)
        cmds.delete()
        #self.HighHeelUPHeight(Genesis9s)
        return Genesis9s,MeshGroup

    def Daz3D_fbx_to_bornWithMeshLayer_OLD(self):
        cmds.select("Genesis9","MeshGroup")
        print("Genesis9_to_Maya2022bornWith_MeshLayer")
        print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
        #Select 1 -Genesis9 joint
        #Select 2 -MeshGroup
        SelectArr=cmds.ls(sl=1)
        #imported FBX is Named FBXASC046
        import maya.mel
        maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
        
        Genesis9=SelectArr[0]
        MeshGroup=SelectArr[1]
        cmds.select(Genesis9)
        Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
        Genesis9s=Genesis9s_arr[0]
        MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
        MeshGroup=MeshGroupArr[0]
        print("MeshGroupArr= "+str(MeshGroupArr))
        cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9_Shape",MeshGroup)
        delList=[]
        delList.append(Genesis9s+"|G9EyebrowFibers")
        delList.append(Genesis9s+"|Genesis9Mouth")
        delList.append(Genesis9s+"|Genesis9Eyes")
        delList.append(Genesis9s+"|Genesis9Tear")
        delList.append(Genesis9s+"|Genesis9Eyelashes")
        delList.append(Genesis9s+"|G9EyebrowFibers")
        cmds.select(delList)
        cmds.delete()
        #self.HighHeelUPHeight(Genesis9s)
        return Genesis9s,MeshGroup


    def get_and_set_Add9_translateY(self,obj):
        attName=obj+'.translateY'
        y_val=cmds.getAttr(attName)
        new_val=y_val+9
        cmds.setAttr(attName,new_val)
        print("new_val= "+str(new_val))
    def HighHeelUPHeight(self,Genesis9s):
        
        UpList=[]
        UpList.append(Genesis9+"|hip")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9+"|Genesis9Mouth")
        UpList.append(Genesis9+"|Genesis9Eyes")
        UpList.append(Genesis9+"|Genesis9Tear")
        UpList.append(Genesis9+"|Genesis9Eyelashes")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9s+"|hip")
        UpList.append(Genesis9s+"|MeshGroup")
        
        for upItem in UpList:
            self.get_and_set_Add9_translateY(upItem)
        
        #high heelfoot joint Rotate freese
        MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        for mesh in MeshList:
            attName=mesh+".tx"
            cmds.setAttr(mesh+".tx",lock=0)
            cmds.setAttr(mesh+".ty",lock=0)
            cmds.setAttr(mesh+".tz",lock=0)
            cmds.setAttr(mesh+".rx",lock=0)
            cmds.setAttr(mesh+".ry",lock=0)
            cmds.setAttr(mesh+".rz",lock=0)
            cmds.setAttr(mesh+".sx",lock=0)
            cmds.setAttr(mesh+".sy",lock=0)
            cmds.setAttr(mesh+".sz",lock=0)
    
        ZeroSetList=[]
        ZeroSetList.append(Genesis9s+"|hip")
        ZeroSetList.append(Genesis9s+"|MeshGroup")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|l_thigh|l_shin|l_foot")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|r_thigh|r_shin|r_foot")
        for frItem in ZeroSetList:
            cmds.select(frItem)
            cmds.makeIdentity(apply=True,translate=True, rotate=True, scale=True )
        print("HighHeelUPHeight END...")
    #Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()
    


    	
    def copySkinWeights_Single(self,sourceMesh,targetMesh):
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>START")
        sourceMesh_Poly=self.GetPolyCount(sourceMesh)
        targetMesh_Poly=self.GetPolyCount(targetMesh)
        print("sourceMesh_Poly= "+str(sourceMesh_Poly)+"/ targetMesh_Poly= "+str(targetMesh_Poly))
        
        sourceSkinCluster = self.GetSkinCluster(sourceMesh)
        targetSkinCluster = self.GetSkinCluster(targetMesh)
        if(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found sourceSkinCluster Then Stop !!!!!!")
        elif(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found targetSkinCluster Then Stop !!!!!!")
        else:
            if(sourceMesh_Poly==targetMesh_Poly):
                print("ポリゴン数が同じ場合はoneToOne")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True,influenceAssociation="oneToOne",surfaceAssociation="closestPoint")
                
                print("ポリゴン数が同じ場合はoneToOne OK..")
            else:
                print("別のポリゴンの場合は実行しない")
                pass
                print("別のポリゴンの場合はデフォルト")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True)
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>END")
        
    def bindSkinClusterLoop(self,Genesis9s,MeshGroup):
        # Loop MeshGroup Mesh
        MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        for mesh in MeshList:
            
            if(mesh=="|Genesis9|MeshGroup|Genesis9Mouth_Mesh"):
                pass
            else:
                self.bindSkinCluster(Genesis9s,MeshGroup,mesh)
            
    def bindSkinCluster(self,Genesis9s,MeshGroup,HighMesh):
        print("Genesis9s= "+Genesis9s)
        print("MeshGroup= "+MeshGroup)
        print("HighMesh= "+HighMesh)
        cmds.select(Genesis9s,HighMesh)
        LowMesh="Genesis9_Mesh"
        print("LowMesh= "+str(LowMesh))
        #transforms = cmds.ls(LowMesh, type="transform",long=True)# NotWorked Maya2022
        #print("transforms= "+str(transforms))
        LowMeshTransformLong=Genesis9s+"|"+MeshGroup+"|"+LowMesh
        LowMeshTransformLong=MeshGroup+"|"+LowMesh
        print("LowMeshTransformLong= "+str(LowMeshTransformLong))
        # トランスフォームのシェイプノードを取得
        shapes = cmds.listRelatives(LowMeshTransformLong, shapes=True, noIntermediate=True,fullPath=True)
        print("shapes= "+str(shapes))
        # lowのヒストリーを取得し、スキンクラスターのみ取得
        histories = cmds.listHistory(shapes[0], pruneDagObjects=True, interestLevel=2)
        print("histories= "+str(histories))
        low_skinclusters = cmds.ls(histories, type="skinCluster")
        print("low_skinclusters= "+str(low_skinclusters))
        low_skincluster = low_skinclusters[0]
        print("low_skincluster= "+str(low_skincluster))
        # lowのスキンクラスターで使っているインフルエンスを取得する
        influences = cmds.skinCluster(low_skincluster, q=True, influence=True)
        
        # influencesのリストの最後にhighのトランスフォームを追加する
        #influences.append(transforms[1])
        influences.append(HighMesh)
        
        # highをバインドする
        high_skincluster_list = cmds.skinCluster(influences, toSelectedBones=True,name="skinCluster1")
        high_skincluster = high_skincluster_list[0]
        # lowのスキンクラスターをhighのスキンクラスターへコピースキンウェイト
        cmds.copySkinWeights(
            sourceSkin = low_skincluster,
            destinationSkin = high_skincluster,
            noMirror=True,
            influenceAssociation="oneToOne",
            surfaceAssociation="closestPoint"
        )
        
    def bindSkin_And_CopyWeight_OLD(self,Genesis9s,MeshGroup):
        cmds.select(Genesis9s,MeshGroup)
        cmds.bindSkin()
        
        """
        print("MeshGroup= "+MeshGroup)
        #MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        print("Start copySkinWeightsLoop.....")
        MeshList_Len=len(MeshList)
        MeshList_Count=0
        for targetMesh in MeshList:
            print("targetMesh= "+targetMesh)
            sourceMesh="Genesis9|Genesis9_Shape"
            self.copySkinWeights_Single(sourceMesh,targetMesh)
            MeshList_Count=MeshList_Count+1
            print("Loop Progress "+str(MeshList_Count)+"/"+str(MeshList_Len)+"______")
        """
        print("Loop End...")
    
    def havyMain(self):
        #self.GetSkinWeightPercent_render_CSV()
        Genesis9s,MeshGroup=self.Daz3D_fbx_to_bornWithMeshLayer()
        self.bindSkinClusterLoop(Genesis9s,MeshGroup)
        #self.Mesh_To_ReadFile("MeshGroup|Genesis9_Shape")


def start(app):
    maya_win = get_maya_pointer()
    ui = DF_TalkUI(parent = maya_win)
    ui.myInit(app)
    ui.show()
    return ui


if __name__ == '__main__':

    app = QApplication.instance()
    if app is None:
        app = QApplication([])
    ui = start(app)
    app.exec_()

出力したスキンウェイトデータを使おうと思ったが新しい状況 =複製しない場合では必要なくなった。完全に同じ頂点数でないと力を発揮しないので。やめた。

と思ったら口の中ののスキンウェイトは完璧に同じ頂点数で同じになる必要があることに気づいたので、と思ったらもともとskinClusterがないことがわかりショボン(´・ω・`)です

まあとりあえず最後のソース張り付けて終わりかな。



# -*- coding: utf-8 -*-
import os
from functools import partial
import time
import imp

"""
PySide2モジュールを探し、ある場合はそちらをインポートします。
"""
try:
    imp.find_module('PySide2')
    from PySide2.QtWidgets import *
    from PySide2.QtGui import *
    from PySide2.QtCore import *

except ImportError:
    from PySide.QtGui import *
    from PySide.QtCore import *


LOGO_IMAGE = r"画像のパスをここに入れてください。"


def get_maya_pointer():
    """
    Mayaのメインウィンドウを取得する関数
    """
    try:
        import maya.cmds as cmds
        from maya import OpenMayaUI

    except ImportError:
        return None

    """
    実は2017ではshibokenも2になっているので、あればshiboken2をインポートします。
    """
    try:
        imp.find_module("shiboken2")
        import shiboken2
        return shiboken2.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

    except ImportError:
        import shiboken
        return shiboken.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)






class DF_TalkUI(QMainWindow):


    def __init__(self, parent = None):
        super(DF_TalkUI, self).__init__(parent)
        self.setObjectName("DF_Talk_Window")
        self.setWindowTitle("DF Talk Window")
        #self._initUI()
        self.errorDialog = QErrorMessage(self) # QErrorMessageインスタンスの保持
        

    def myInit(self,qApp):
        self.qApp=qApp
        wrapper = QWidget()
        self.setCentralWidget(wrapper)

        mainLayout = QVBoxLayout()
        wrapper.setLayout(mainLayout)

        #-----------------------------------------------------------------------
        # sixth row
        #-----------------------------------------------------------------------
        sixthHorizontalArea = QHBoxLayout()
        sixthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(sixthHorizontalArea)



        progressDialogBtn = QPushButton("Progress Dialog Test")
        sixthHorizontalArea.addWidget(progressDialogBtn)
        progressDialogBtn.clicked.connect(self.havyfunc)

        progressDialogBtn2 = QPushButton("Main")
        sixthHorizontalArea.addWidget(progressDialogBtn2)
        progressDialogBtn2.clicked.connect(self.havyMain)
        #-----------------------------------------------------------------------
        # seventh row
        #-----------------------------------------------------------------------
        #self.havyfunc()
        self.progressDialog_wasCanceled=False

    def _showProgressDialog(self):
        print("---------------------ProgressBar Starting--------------------------")
        
        self.max = 100
        self.progressDialog = QProgressDialog("Progress...", "Cancel", 0, self.max, self)
        self.progressDialog.setWindowTitle("Progress Dialog")
        self.progressDialog.show()
    
    def setProgress(self,count):
        
        #print("---------------------setProgress ( "+str(count)+"/100 )--------------------------")
        self.qApp.processEvents()
        if self.progressDialog.wasCanceled():
            self.progressDialog_wasCanceled=True
            self.progressDialog.setValue(100)
            self.progressDialog.close()
        self.progressDialog.setValue(count)
        self.progressDialog.setLabelText("Progress... %d %%" % count)
        if(count>99):
            pass
            self.progressDialog.hide()

    def havyfunc(self):
        
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        duplicatedMesh_vtx_arr=[1,2,3,4,5]
        duplicatedMesh_vtx_arr_len=len(duplicatedMesh_vtx_arr)
        for i in range(0,duplicatedMesh_vtx_arr_len):
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2
            self.setProgress(parcent)
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1
        
        for i in range(0,duplicatedMesh_vtx_arr_len):
            
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2 +50
            
            self.setProgress(parcent)
            
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理2
              
        #--------------------------------------
        self.setProgress(100)
        print("setProgress("+str(100)+")")
        #--------------------------------------


    def _makeHorizontalLine(self):
        hline = QFrame()
        hline.setFrameShape(QFrame.HLine)
        hline.setFrameShadow(QFrame.Sunken)
        return hline


    
    #-----------------------------------Common Share------------------------------------
    def GetSkinCluster(self,mesh):
        #print("GetSkinCluster("+mesh+")")
        resultSkinCluster="Not Found skinCluster"
        """
        history = cmds.listHistory(mesh)
        #print("history = "+str(history))
        for h in history:
            if cmds.objectType(h, isType='skinCluster'):
               print("skinCluster h = "+h)
               resultSkinCluster=h
        """
        # meshをトランスフォームノードで取得
        #transforms = cmds.ls(mesh, type="transform",long=True)
        
        #print("transforms= "+str(transforms))
        # トランスフォームのシェイプノードを取得
        shapes = cmds.listRelatives(mesh, shapes=True, noIntermediate=True,fullPath=True)
        print("shapes= "+str(shapes))
        # lowのヒストリーを取得し、スキンクラスターのみ取得
        historyList = cmds.listHistory(shapes[0], pruneDagObjects=True, interestLevel=2)
        print("historyList= "+str(historyList))
        SkinClusterList = cmds.ls(historyList, type="skinCluster")
        print("SkinClusterList= "+str(SkinClusterList))
        resultSkinCluster=SkinClusterList[0]
        return resultSkinCluster
        
    
    def GetSkinPercent(self,SkinCluster,vtx,mJoint):
        # vtx[100] の joint1 の weight を取得
        #  Genesis9 はスキンのインフルエンス オブジェクトではありません。 # 
        skinWeightV=0
        skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        """
        try:
            skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        except RuntimeError as e:
            print(e)
        """
        return skinWeightV
        
    def SetSkinPercent_OLD(self,SkinCluster,vtx,mJoint,skinWeightV):
        # vtx[100] の weight を. joint を指定して設定
        cmds.skinPercent( SkinCluster, vtx, transformValue=[(mJoint, skinWeightV)])
        
    def SetSkinPercent(self,SkinCluster,vtx,mJoint,skinWeightV):
        # vtx[100] の weight を. joint を指定して設定
        cmds.skinPercent( "Genesis9sCluster1", vtx, transformValue=[(mJoint, skinWeightV)])
            
    def GetPolyCount(self,mesh):
    	return cmds.polyEvaluate(mesh, v=True)
    #-----------------------------------Common Share------------------------------------
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    def mesh_To_WriteJointLine(self,mesh,jointName):
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        #mesh="Genesis9FBXASC046Shape"
        poly_count = self.GetPolyCount(mesh)
        skin_cluster = self.GetSkinCluster(mesh)
    
        WeightArray=[]
        
    
        for i in range(poly_count):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            
            weightV=self.GetSkinPercent(skin_cluster,vtx_attr_name,jointName)
            WeightArray.append(weightV)
        
        #print("WeightArray="+str(WeightArray))
        lenWeightArr=len(WeightArray)
        #print("lenWeightArr= "+str(lenWeightArr))
        
        

        line=jointName+","
        for i in range(poly_count):
            line =line+ str(WeightArray[i])+","

        #print("line= "+line)
        return line
    def GetSkinWeightPercent_render_CSV(self):
        Genesis9JointList=cmds.ls("Genesis9",dagObjects=1,type="joint")
        print("Genesis9JointList="+str(Genesis9JointList))
        mesh="Genesis9FBXASC046Shape"
        mesh="Genesis9MouthFBXASC046Shape"
        skin_cluster = self.GetSkinCluster(mesh)
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        #for jointName in Genesis9JointList:
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        import codecs
        fout = codecs.open(CSVPath, 'w', 'utf_8')
        fileTxtAll=""
        skinInfluenceJointList_len=len(skinInfluenceJointList)
        countJ=0
        #for jointName in skinInfluenceJointList:
        print("self.progressDialog_wasCanceled= "+str(self.progressDialog_wasCanceled))
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        for j in range(0,skinInfluenceJointList_len):
            jointName = skinInfluenceJointList[j]
            #---------------------------------------------------
            parcent=(100*j/skinInfluenceJointList_len) 
            self.setProgress(parcent)
            if self.progressDialog_wasCanceled==True:
                break
            #print("setProgress("+str(parcent)+")")
            #time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1

            JointLine=self.mesh_To_WriteJointLine(mesh,jointName)
            #print("JointLine= "+JointLine)
            fileTxtAll=fileTxtAll+JointLine+"\n"
            print("skinInfluenceJointList jointName= "+jointName+" >>> "+str(countJ)+"/"+str(skinInfluenceJointList_len))
            countJ=countJ+1
        fout.write(fileTxtAll)
        fout.close()
        print("Skin Weight Mesh file write End...............")
    
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    
    
    
    
    def csv_to_dict(self,CSVPath):
        fin  = codecs.open(CSVPath, 'r', 'utf_8')
        dict={}
        for line in fin:
            lineArr=line.split(',')
            lineArr_len=len(lineArr)
            dict[lineArr[0]] = lineArr[1:lineArr_len-1]
        fin.close()
        return dict
            
    def Mesh_To_ReadFile(self,sourceMesh,targetMesh):
        #mesh="Genesis9_Shape"
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        poly_count = self.GetPolyCount(targetMesh)
        skin_cluster = self.GetSkinCluster(targetMesh)
        
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        
        #imagePath="C:/Download/Game/AdvansedLocoMotionSystem/AnimMan/SkinWeight_neck01_to_Head/SkinWeight_002simple/render.png"
        #CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/Genesis9FBXASC046Shape.txt"
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+sourceMesh+".txt"
        
        #image_arr=image_to_array(imagePath)
        fileDict = self.csv_to_dict(CSVPath)
        #print("fileDict= "+str(fileDict))
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        mydict_items_len=len(mydict.items())
        countD=0
        for keyJoint, Varr in fileDict.items():
            #print("keyJoint:" + keyJoint + ", Varr:" + str(Varr))
            
            ArrLeng=len(Varr)
            for i in range(0,ArrLeng):
                vtx_attr_name = targetMesh + ".vtx[" + str(i) + "]"
                weightV=float(Varr[i])
                self.SetSkinPercent(skin_cluster,vtx_attr_name,keyJoint,weightV)
            #---------------------------------------------------
            parcent=(100*countD/mydict_items_len) 
            self.setProgress(parcent)
            if self.progressDialog_wasCanceled==True:
                break
            #print("setProgress("+str(parcent)+")")
            #time.sleep(0.1)
            countD=countD+1
            #---------------------------------------------------
            #重たい処理1
        """        
        ArrLeng=len(image_arr)
        for i in range(ArrLeng):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            weightV=image_arr[i]
            #SetSkinPercent(skin_cluster,vtx_attr_name,jointName,1)
            SetSkinPercent(skin_cluster,vtx_attr_name,jointName,weightV)
        """
        
    
       
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    #-------------------------------Daz3D_fbx_to_bornWithMeshLayer----------------------------
    def parent_And_Rename(self,MeshGroup,Genesis9s,LongName):
        #print("MeshGroup= "+MeshGroup)
        parentedNameList=cmds.parent(LongName,MeshGroup)
        NewName=parentedNameList[0].replace("_Shape","_Mesh")
        FinalNameList=cmds.rename(parentedNameList[0],NewName)
        print("FinalNameList= "+str(FinalNameList))
        FinalLongNameList=cmds.ls(FinalNameList[0],absoluteName=True,long=True)#not worked maya2022
        #print("FinalLongNameList= "+str(FinalLongNameList))
        FinalLongName="Genesis9|MeshGroup|Genesis9_Mesh"
        FinalLongName=Genesis9s+"|"+MeshGroup+"|"+FinalNameList[0]
        print("FinalLongName= "+str(FinalLongName))
        return FinalLongName
        
    def Daz3D_fbx_to_bornWithMeshLayer(self):
        cmds.select("Genesis9","MeshGroup")
        print("Genesis9_to_Maya2022bornWith_MeshLayer")
        print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
        #Select 1 -Genesis9 joint
        #Select 2 -MeshGroup
        SelectArr=cmds.ls(sl=1)
        #imported FBX is Named FBXASC046
        import maya.mel
        maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
        
        Genesis9=SelectArr[0]
        MeshGroup=SelectArr[1]
        cmds.select(Genesis9)
        #Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
        #Genesis9s=Genesis9s_arr[0]
        #---------------------------------
        Genesis9s=Genesis9
        #---------------------------------
        MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
        MeshGroup=MeshGroupArr[0]
        print("MeshGroupArr= "+str(MeshGroupArr))
        #parentedNameList=cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
        #cmds.rename(parentedNameList[0], Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Mesh")
        
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9_Shape")
        
        #cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape",MeshGroup)
        #cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape",MeshGroup)
        #cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape",MeshGroup)
        #cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape",MeshGroup)
        #cmds.parent(Genesis9s+"|Genesis9_Shape",MeshGroup)
        delList=[]
        delList.append(Genesis9s+"|G9EyebrowFibers")
        delList.append(Genesis9s+"|Genesis9Mouth")
        delList.append(Genesis9s+"|Genesis9Eyes")
        delList.append(Genesis9s+"|Genesis9Tear")
        delList.append(Genesis9s+"|Genesis9Eyelashes")
        delList.append(Genesis9s+"|G9EyebrowFibers")
        cmds.select(delList)
        cmds.delete()
        #self.HighHeelUPHeight(Genesis9s)
        return Genesis9s,MeshGroup

    def Daz3D_fbx_to_bornWithMeshLayer_OLD(self):
        cmds.select("Genesis9","MeshGroup")
        print("Genesis9_to_Maya2022bornWith_MeshLayer")
        print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
        #Select 1 -Genesis9 joint
        #Select 2 -MeshGroup
        SelectArr=cmds.ls(sl=1)
        #imported FBX is Named FBXASC046
        import maya.mel
        maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
        
        Genesis9=SelectArr[0]
        MeshGroup=SelectArr[1]
        cmds.select(Genesis9)
        Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
        Genesis9s=Genesis9s_arr[0]
        MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
        MeshGroup=MeshGroupArr[0]
        print("MeshGroupArr= "+str(MeshGroupArr))
        cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Shape",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9_Shape",MeshGroup)
        delList=[]
        delList.append(Genesis9s+"|G9EyebrowFibers")
        delList.append(Genesis9s+"|Genesis9Mouth")
        delList.append(Genesis9s+"|Genesis9Eyes")
        delList.append(Genesis9s+"|Genesis9Tear")
        delList.append(Genesis9s+"|Genesis9Eyelashes")
        delList.append(Genesis9s+"|G9EyebrowFibers")
        cmds.select(delList)
        cmds.delete()
        #self.HighHeelUPHeight(Genesis9s)
        return Genesis9s,MeshGroup


    def get_and_set_Add9_translateY(self,obj):
        attName=obj+'.translateY'
        y_val=cmds.getAttr(attName)
        new_val=y_val+9
        cmds.setAttr(attName,new_val)
        print("new_val= "+str(new_val))
    def HighHeelUPHeight(self,Genesis9s):
        
        UpList=[]
        UpList.append(Genesis9+"|hip")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9+"|Genesis9Mouth")
        UpList.append(Genesis9+"|Genesis9Eyes")
        UpList.append(Genesis9+"|Genesis9Tear")
        UpList.append(Genesis9+"|Genesis9Eyelashes")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9s+"|hip")
        UpList.append(Genesis9s+"|MeshGroup")
        
        for upItem in UpList:
            self.get_and_set_Add9_translateY(upItem)
        
        #high heelfoot joint Rotate freese
        MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        for mesh in MeshList:
            attName=mesh+".tx"
            cmds.setAttr(mesh+".tx",lock=0)
            cmds.setAttr(mesh+".ty",lock=0)
            cmds.setAttr(mesh+".tz",lock=0)
            cmds.setAttr(mesh+".rx",lock=0)
            cmds.setAttr(mesh+".ry",lock=0)
            cmds.setAttr(mesh+".rz",lock=0)
            cmds.setAttr(mesh+".sx",lock=0)
            cmds.setAttr(mesh+".sy",lock=0)
            cmds.setAttr(mesh+".sz",lock=0)
    
        ZeroSetList=[]
        ZeroSetList.append(Genesis9s+"|hip")
        ZeroSetList.append(Genesis9s+"|MeshGroup")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|l_thigh|l_shin|l_foot")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|r_thigh|r_shin|r_foot")
        for frItem in ZeroSetList:
            cmds.select(frItem)
            cmds.makeIdentity(apply=True,translate=True, rotate=True, scale=True )
        print("HighHeelUPHeight END...")
    #Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()
    


    	
    def copySkinWeights_Single(self,sourceMesh,targetMesh):
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>START")
        sourceMesh_Poly=self.GetPolyCount(sourceMesh)
        targetMesh_Poly=self.GetPolyCount(targetMesh)
        print("sourceMesh_Poly= "+str(sourceMesh_Poly)+"/ targetMesh_Poly= "+str(targetMesh_Poly))
        
        sourceSkinCluster = self.GetSkinCluster(sourceMesh)
        targetSkinCluster = self.GetSkinCluster(targetMesh)
        if(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found sourceSkinCluster Then Stop !!!!!!")
        elif(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found targetSkinCluster Then Stop !!!!!!")
        else:
            if(sourceMesh_Poly==targetMesh_Poly):
                print("ポリゴン数が同じ場合はoneToOne")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True,influenceAssociation="oneToOne",surfaceAssociation="closestPoint")
                
                print("ポリゴン数が同じ場合はoneToOne OK..")
            else:
                print("別のポリゴンの場合は実行しない")
                pass
                print("別のポリゴンの場合はデフォルト")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True)
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>END")
        
    def bindSkinClusterLoop(self,Genesis9s,MeshGroup):
        # Loop MeshGroup Mesh
        MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        for mesh in MeshList:
            
            
            if(mesh=="|Genesis9|MeshGroup|Genesis9_Mesh"):
                print("選択したジオメトリ 'Genesis9_Mesh' はすでにスキン クラスタに接続されています。")
            if(mesh=="|Genesis9|MeshGroup|Genesis9Mouth_Mesh"):
                self.bindSkin_And_CopyWeight_CSV(Genesis9s,MeshGroup)
            else:
                self.bindSkinCluster(Genesis9s,MeshGroup,mesh)
            
    def bindSkinCluster(self,Genesis9s,MeshGroup,HighMesh):
        print("Genesis9s= "+Genesis9s)
        print("MeshGroup= "+MeshGroup)
        print("HighMesh= "+HighMesh)
        cmds.select(Genesis9s,HighMesh)
        LowMesh="Genesis9_Mesh"
        print("LowMesh= "+str(LowMesh))
        #transforms = cmds.ls(LowMesh, type="transform",long=True)# NotWorked Maya2022
        #print("transforms= "+str(transforms))
        LowMeshTransformLong=Genesis9s+"|"+MeshGroup+"|"+LowMesh
        LowMeshTransformLong=MeshGroup+"|"+LowMesh
        print("LowMeshTransformLong= "+str(LowMeshTransformLong))
        # トランスフォームのシェイプノードを取得
        shapes = cmds.listRelatives(LowMeshTransformLong, shapes=True, noIntermediate=True,fullPath=True)
        print("shapes= "+str(shapes))
        # lowのヒストリーを取得し、スキンクラスターのみ取得
        histories = cmds.listHistory(shapes[0], pruneDagObjects=True, interestLevel=2)
        print("histories= "+str(histories))
        low_skinclusters = cmds.ls(histories, type="skinCluster")
        print("low_skinclusters= "+str(low_skinclusters))
        low_skincluster = low_skinclusters[0]
        print("low_skincluster= "+str(low_skincluster))
        # lowのスキンクラスターで使っているインフルエンスを取得する
        influences = cmds.skinCluster(low_skincluster, q=True, influence=True)
        
        # influencesのリストの最後にhighのトランスフォームを追加する
        #influences.append(transforms[1])
        influences.append(HighMesh)
        
        # highをバインドする
        high_skincluster_list = cmds.skinCluster(influences, toSelectedBones=True,name="skinCluster1")
        high_skincluster = high_skincluster_list[0]
        # lowのスキンクラスターをhighのスキンクラスターへコピースキンウェイト
        cmds.copySkinWeights(
            sourceSkin = low_skincluster,
            destinationSkin = high_skincluster,
            noMirror=True,
            influenceAssociation="oneToOne",
            surfaceAssociation="closestPoint"
        )
        
    def bindSkin_And_CopyWeight_CSV(self,Genesis9s,MeshGroup):
        print("Genesis9s= "+Genesis9s)
        print("MeshGroup= "+MeshGroup)
        print("HighMesh= "+HighMesh)
        cmds.select(Genesis9s,HighMesh)
        LowMesh="Genesis9_Mesh"
        print("LowMesh= "+str(LowMesh))
        #transforms = cmds.ls(LowMesh, type="transform",long=True)# NotWorked Maya2022
        #print("transforms= "+str(transforms))
        LowMeshTransformLong=Genesis9s+"|"+MeshGroup+"|"+LowMesh
        LowMeshTransformLong=MeshGroup+"|"+LowMesh
        print("LowMeshTransformLong= "+str(LowMeshTransformLong))
        # トランスフォームのシェイプノードを取得
        shapes = cmds.listRelatives(LowMeshTransformLong, shapes=True, noIntermediate=True,fullPath=True)
        print("shapes= "+str(shapes))
        # lowのヒストリーを取得し、スキンクラスターのみ取得
        histories = cmds.listHistory(shapes[0], pruneDagObjects=True, interestLevel=2)
        print("histories= "+str(histories))
        low_skinclusters = cmds.ls(histories, type="skinCluster")
        print("low_skinclusters= "+str(low_skinclusters))
        low_skincluster = low_skinclusters[0]
        print("low_skincluster= "+str(low_skincluster))
        # lowのスキンクラスターで使っているインフルエンスを取得する
        influences = cmds.skinCluster(low_skincluster, q=True, influence=True)
        
        # influencesのリストの最後にhighのトランスフォームを追加する
        #influences.append(transforms[1])
        influences.append(HighMesh)
        
        # highをバインドする
        high_skincluster_list = cmds.skinCluster(influences, toSelectedBones=True,name="skinCluster1")
        high_skincluster = high_skincluster_list[0]
        
        # 口の中ののスキンウェイトは完璧に同じ頂点数で同じになる必要がある 
        self.Mesh_To_ReadFile(LowMeshTransformLong,HighMesh)
        """
        print("MeshGroup= "+MeshGroup)
        #MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        print("Start copySkinWeightsLoop.....")
        MeshList_Len=len(MeshList)
        MeshList_Count=0
        for targetMesh in MeshList:
            print("targetMesh= "+targetMesh)
            sourceMesh="Genesis9|Genesis9_Shape"
            self.copySkinWeights_Single(sourceMesh,targetMesh)
            MeshList_Count=MeshList_Count+1
            print("Loop Progress "+str(MeshList_Count)+"/"+str(MeshList_Len)+"______")
        """
        print("Loop End...")
    
    def havyMain(self):
        self.GetSkinWeightPercent_render_CSV()
        Genesis9s,MeshGroup=self.Daz3D_fbx_to_bornWithMeshLayer()
        self.bindSkinClusterLoop(Genesis9s,MeshGroup)
        #self.Mesh_To_ReadFile("MeshGroup|Genesis9_Shape")


def start(app):
    maya_win = get_maya_pointer()
    ui = DF_TalkUI(parent = maya_win)
    ui.myInit(app)
    ui.show()
    return ui


if __name__ == '__main__':

    app = QApplication.instance()
    if app is None:
        app = QApplication([])
    ui = start(app)
    app.exec_()

ということで、自分でお口のスキニングをやります。

0,元データを変えたいので FBXインポートしたデータにある名前を変更しておく

from maya import cmds
cmds.select("Genesis9")
import maya.mel
maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
maya.mel.eval('searchReplaceNames "_Shape" "_Mesh" "all";')

1,バインドという名ばかりのSkinCluster付与をする。
するまえのノードエディタ

from maya import cmds

# low, highを選択してトランスフォームノードを取得
transforms = cmds.ls(selection=True, type="transform")

# トランスフォームのシェイプノードを取得
shapes = cmds.listRelatives(transforms, shapes=True, noIntermediate=True)

# lowのヒストリーを取得し、スキンクラスターのみ取得
histories = cmds.listHistory(shapes[0], pruneDagObjects=True, interestLevel=2)
low_skincluster = cmds.ls(histories, type="skinCluster")[0]

# lowのスキンクラスターで使っているインフルエンスを取得する
influences = cmds.skinCluster(low_skincluster, q=True, influence=True)

# influencesのリストの最後にhighのトランスフォームを追加する
influences.append(transforms[1])

# highをバインドする
high_skincluster = cmds.skinCluster(influences, toSelectedBones=True)
high_skincluster = high_skincluster[0]

# lowのスキンクラスターをhighのスキンクラスターへコピースキンウェイト
cmds.copySkinWeights(
    sourceSkin = low_skincluster,
    destinationSkin = high_skincluster,
    noMirror=True,
    influenceAssociation="oneToOne",
    surfaceAssociation="closestPoint"
)

skinCluster2が作られた

Genesis9Mouth_Meshのupperteethを1か所5クリックして塗った

逆から見て塗った。

口内がlowerjawを回転させたら分離できた。

0と-10にキーフレームを打って口を開けた。

chin顎あごに舌を塗った。

塗り残しは頂点選択してスキンウェイトハンマーします。ハンマーした後はオブジェクト選択に戻さないとスキンウェイトペイントがその頂点しかできないモードになるからオブジェ選択に戻します

舌はキレイに塗れました。

歯もupperTheethとchinにコンぐらい塗り分けたらスキンウェイトハンマーでいいや。

これがスキンウェイトハンマーで

こう。

すごい機能だ笑。

めっちゃきれいにできました。

かわい過ぎ!

自分用リンク(jennie9_6_v17_PermHairHighHeelSuit17.zip)

https://drive.google.com/file/d/1Vu2aBE-iJvEZy0fM5OULp7_s-eiQv7n4/view?usp=sharing

色々上記の46Shapeから_Meshへリネームしたので、変わった。



# -*- coding: utf-8 -*-
import os
from functools import partial
import time
import imp

"""
PySide2モジュールを探し、ある場合はそちらをインポートします。
"""
try:
    imp.find_module('PySide2')
    from PySide2.QtWidgets import *
    from PySide2.QtGui import *
    from PySide2.QtCore import *

except ImportError:
    from PySide.QtGui import *
    from PySide.QtCore import *


LOGO_IMAGE = r"画像のパスをここに入れてください。"


def get_maya_pointer():
    """
    Mayaのメインウィンドウを取得する関数
    """
    try:
        import maya.cmds as cmds
        from maya import OpenMayaUI

    except ImportError:
        return None

    """
    実は2017ではshibokenも2になっているので、あればshiboken2をインポートします。
    """
    try:
        imp.find_module("shiboken2")
        import shiboken2
        return shiboken2.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

    except ImportError:
        import shiboken
        return shiboken.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)






class DF_TalkUI(QMainWindow):


    def __init__(self, parent = None):
        super(DF_TalkUI, self).__init__(parent)
        self.setObjectName("DF_Talk_Window")
        self.setWindowTitle("DF Talk Window")
        #self._initUI()
        self.errorDialog = QErrorMessage(self) # QErrorMessageインスタンスの保持
        

    def myInit(self,qApp):
        self.qApp=qApp
        wrapper = QWidget()
        self.setCentralWidget(wrapper)

        mainLayout = QVBoxLayout()
        wrapper.setLayout(mainLayout)

        #-----------------------------------------------------------------------
        # sixth row
        #-----------------------------------------------------------------------
        sixthHorizontalArea = QHBoxLayout()
        sixthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(sixthHorizontalArea)



        progressDialogBtn = QPushButton("Progress Dialog Test")
        sixthHorizontalArea.addWidget(progressDialogBtn)
        progressDialogBtn.clicked.connect(self.havyfunc)

        progressDialogBtn2 = QPushButton("Main")
        sixthHorizontalArea.addWidget(progressDialogBtn2)
        progressDialogBtn2.clicked.connect(self.havyMain)
        #-----------------------------------------------------------------------
        # seventh row
        #-----------------------------------------------------------------------
        #self.havyfunc()
        self.progressDialog_wasCanceled=False

    def _showProgressDialog(self):
        print("---------------------ProgressBar Starting--------------------------")
        
        self.max = 100
        self.progressDialog = QProgressDialog("Progress...", "Cancel", 0, self.max, self)
        self.progressDialog.setWindowTitle("Progress Dialog")
        self.progressDialog.show()
    
    def setProgress(self,count):
        
        #print("---------------------setProgress ( "+str(count)+"/100 )--------------------------")
        self.qApp.processEvents()
        if self.progressDialog.wasCanceled():
            self.progressDialog_wasCanceled=True
            self.progressDialog.setValue(100)
            self.progressDialog.close()
        self.progressDialog.setValue(count)
        self.progressDialog.setLabelText("Progress... %d %%" % count)
        if(count>99):
            pass
            self.progressDialog.hide()

    def havyfunc(self):
        
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        duplicatedMesh_vtx_arr=[1,2,3,4,5]
        duplicatedMesh_vtx_arr_len=len(duplicatedMesh_vtx_arr)
        for i in range(0,duplicatedMesh_vtx_arr_len):
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2
            self.setProgress(parcent)
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1
        
        for i in range(0,duplicatedMesh_vtx_arr_len):
            
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2 +50
            
            self.setProgress(parcent)
            
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理2
              
        #--------------------------------------
        self.setProgress(100)
        print("setProgress("+str(100)+")")
        #--------------------------------------


    def _makeHorizontalLine(self):
        hline = QFrame()
        hline.setFrameShape(QFrame.HLine)
        hline.setFrameShadow(QFrame.Sunken)
        return hline


    
    #-----------------------------------Common Share------------------------------------
    def GetSkinCluster(self,mesh):
        #print("GetSkinCluster("+mesh+")")
        resultSkinCluster="Not Found skinCluster"
        """
        history = cmds.listHistory(mesh)
        #print("history = "+str(history))
        for h in history:
            if cmds.objectType(h, isType='skinCluster'):
               print("skinCluster h = "+h)
               resultSkinCluster=h
        """
        # meshをトランスフォームノードで取得
        #transforms = cmds.ls(mesh, type="transform",long=True)
        
        #print("transforms= "+str(transforms))
        # トランスフォームのシェイプノードを取得
        shapes = cmds.listRelatives(mesh, shapes=True, noIntermediate=True,fullPath=True)
        print("shapes= "+str(shapes))
        # lowのヒストリーを取得し、スキンクラスターのみ取得
        historyList = cmds.listHistory(shapes[0], pruneDagObjects=True, interestLevel=2)
        print("historyList= "+str(historyList))
        SkinClusterList = cmds.ls(historyList, type="skinCluster")
        print("SkinClusterList= "+str(SkinClusterList))
        resultSkinCluster=SkinClusterList[0]
        return resultSkinCluster
        
    
    def GetSkinPercent(self,SkinCluster,vtx,mJoint):
        # vtx[100] の joint1 の weight を取得
        #  Genesis9 はスキンのインフルエンス オブジェクトではありません。 # 
        skinWeightV=0
        skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        """
        try:
            skinWeightV=cmds.skinPercent( SkinCluster, vtx, t= mJoint, query=True, value=True)
        except RuntimeError as e:
            print(e)
        """
        return skinWeightV
        
    def SetSkinPercent_OLD(self,SkinCluster,vtx,mJoint,skinWeightV):
        # vtx[100] の weight を. joint を指定して設定
        cmds.skinPercent( SkinCluster, vtx, transformValue=[(mJoint, skinWeightV)])
        
    def SetSkinPercent(self,SkinCluster,vtx,mJoint,skinWeightV):
        # vtx[100] の weight を. joint を指定して設定
        cmds.skinPercent( "Genesis9sCluster1", vtx, transformValue=[(mJoint, skinWeightV)])
            
    def GetPolyCount(self,mesh):
    	return cmds.polyEvaluate(mesh, v=True)
    #-----------------------------------Common Share------------------------------------
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    def mesh_To_WriteJointLine(self,mesh,jointName):
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        #mesh="Genesis9FBXASC046Mesh"
        poly_count = self.GetPolyCount(mesh)
        skin_cluster = self.GetSkinCluster(mesh)
    
        WeightArray=[]
        
    
        for i in range(poly_count):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            
            weightV=self.GetSkinPercent(skin_cluster,vtx_attr_name,jointName)
            WeightArray.append(weightV)
        
        #print("WeightArray="+str(WeightArray))
        lenWeightArr=len(WeightArray)
        #print("lenWeightArr= "+str(lenWeightArr))
        
        

        line=jointName+","
        for i in range(poly_count):
            line =line+ str(WeightArray[i])+","

        #print("line= "+line)
        return line
    def GetSkinWeightPercent_render_CSV(self):
        Genesis9JointList=cmds.ls("Genesis9",dagObjects=1,type="joint")
        print("Genesis9JointList="+str(Genesis9JointList))
       
        mesh="Genesis9Mouth_Mesh"
        skin_cluster = self.GetSkinCluster(mesh)
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        #for jointName in Genesis9JointList:
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        import codecs
        fout = codecs.open(CSVPath, 'w', 'utf_8')
        fileTxtAll=""
        skinInfluenceJointList_len=len(skinInfluenceJointList)
        countJ=0
        #for jointName in skinInfluenceJointList:
        print("self.progressDialog_wasCanceled= "+str(self.progressDialog_wasCanceled))
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        for j in range(0,skinInfluenceJointList_len):
            jointName = skinInfluenceJointList[j]
            #---------------------------------------------------
            parcent=(100*j/skinInfluenceJointList_len) 
            self.setProgress(parcent)
            if self.progressDialog_wasCanceled==True:
                break
            #print("setProgress("+str(parcent)+")")
            #time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1

            JointLine=self.mesh_To_WriteJointLine(mesh,jointName)
            #print("JointLine= "+JointLine)
            fileTxtAll=fileTxtAll+JointLine+"\n"
            print("skinInfluenceJointList jointName= "+jointName+" >>> "+str(countJ)+"/"+str(skinInfluenceJointList_len))
            countJ=countJ+1
        fout.write(fileTxtAll)
        fout.close()
        print("Skin Weight Mesh file write End...............")
    
    #-------------------------------GetSkinWeightPercent_render_CSV--------------------------------
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    
    
    
    
    def csv_to_dict(self,CSVPath):
        fin  = codecs.open(CSVPath, 'r', 'utf_8')
        dict={}
        for line in fin:
            lineArr=line.split(',')
            lineArr_len=len(lineArr)
            dict[lineArr[0]] = lineArr[1:lineArr_len-1]
        fin.close()
        return dict
            
    def Mesh_To_ReadFile(self,sourceMesh,targetMesh):
        #mesh="Genesis9_Mesh"
        #jointName="Genesis9|hip|spine1|spine2|spine3|spine4|neck1|neck2|head|lowerjaw"	
        poly_count = self.GetPolyCount(targetMesh)
        skin_cluster = self.GetSkinCluster(targetMesh)
        
        skinInfluenceJointList = cmds.skinCluster(skin_cluster,q=True,inf=True)#get skinCluster
        print("skinInfluenceJointList= "+str(skinInfluenceJointList))
        
        #imagePath="C:/Download/Game/AdvansedLocoMotionSystem/AnimMan/SkinWeight_neck01_to_Head/SkinWeight_002simple/render.png"
        #CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+mesh+".txt"
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/Genesis9FBXASC046Mesh.txt"
        CSVPath="F:/Download/Game/jennie9/GetSkinWeightPercent_render_CSV/"+sourceMesh+".txt"
        
        #image_arr=image_to_array(imagePath)
        fileDict = self.csv_to_dict(CSVPath)
        #print("fileDict= "+str(fileDict))
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        mydict_items_len=len(mydict.items())
        countD=0
        for keyJoint, Varr in fileDict.items():
            #print("keyJoint:" + keyJoint + ", Varr:" + str(Varr))
            
            ArrLeng=len(Varr)
            for i in range(0,ArrLeng):
                vtx_attr_name = targetMesh + ".vtx[" + str(i) + "]"
                weightV=float(Varr[i])
                self.SetSkinPercent(skin_cluster,vtx_attr_name,keyJoint,weightV)
            #---------------------------------------------------
            parcent=(100*countD/mydict_items_len) 
            self.setProgress(parcent)
            if self.progressDialog_wasCanceled==True:
                break
            #print("setProgress("+str(parcent)+")")
            #time.sleep(0.1)
            countD=countD+1
            #---------------------------------------------------
            #重たい処理1
        """        
        ArrLeng=len(image_arr)
        for i in range(ArrLeng):
            vtx_attr_name = mesh + ".vtx[" + str(i) + "]"
            weightV=image_arr[i]
            #SetSkinPercent(skin_cluster,vtx_attr_name,jointName,1)
            SetSkinPercent(skin_cluster,vtx_attr_name,jointName,weightV)
        """
        
    
       
    #-------------------------------SetSkinWeightPercent_from_CSV--------------------------------
    #-------------------------------Daz3D_fbx_to_bornWithMeshLayer----------------------------
    def parent_And_Rename(self,MeshGroup,Genesis9s,LongName):
        #print("MeshGroup= "+MeshGroup)
        parentedNameList=cmds.parent(LongName,MeshGroup)
        NewName=parentedNameList[0].replace("_Shape","_Mesh")
        FinalNameList=cmds.rename(parentedNameList[0],NewName)
        print("FinalNameList= "+str(FinalNameList))
        FinalLongNameList=cmds.ls(FinalNameList[0],absoluteName=True,long=True)#not worked maya2022
        #print("FinalLongNameList= "+str(FinalLongNameList))
        FinalLongName="Genesis9|MeshGroup|Genesis9_Mesh"
        FinalLongName=Genesis9s+"|"+MeshGroup+"|"+FinalNameList[0]
        print("FinalLongName= "+str(FinalLongName))
        return FinalLongName
        
    def Daz3D_fbx_to_bornWithMeshLayer(self):
        cmds.select("Genesis9","MeshGroup")
        print("Genesis9_to_Maya2022bornWith_MeshLayer")
        print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
        #Select 1 -Genesis9 joint
        #Select 2 -MeshGroup
        SelectArr=cmds.ls(sl=1)
        #imported FBX is Named FBXASC046
        import maya.mel
        maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
        
        Genesis9=SelectArr[0]
        MeshGroup=SelectArr[1]
        cmds.select(Genesis9)
        #Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
        #Genesis9s=Genesis9s_arr[0]
        #---------------------------------
        Genesis9s=Genesis9
        #---------------------------------
        MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
        MeshGroup=MeshGroupArr[0]
        print("MeshGroupArr= "+str(MeshGroupArr))
        #parentedNameList=cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Shape",MeshGroup)
        #cmds.rename(parentedNameList[0], Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Mesh")
        
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Mesh")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Tear|Genesis9Tear_Mesh")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Mesh")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Mesh")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Mesh")
        self.parent_And_Rename(MeshGroup,Genesis9s,Genesis9s+"|Genesis9_Mesh")
        
        #cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Mesh",MeshGroup)
        #cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Mesh",MeshGroup)
        #cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Mesh",MeshGroup)
        #cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Mesh",MeshGroup)
        #cmds.parent(Genesis9s+"|Genesis9_Mesh",MeshGroup)
        delList=[]
        delList.append(Genesis9s+"|G9EyebrowFibers")
        delList.append(Genesis9s+"|Genesis9Mouth")
        delList.append(Genesis9s+"|Genesis9Eyes")
        delList.append(Genesis9s+"|Genesis9Tear")
        delList.append(Genesis9s+"|Genesis9Eyelashes")
        delList.append(Genesis9s+"|G9EyebrowFibers")
        cmds.select(delList)
        cmds.delete()
        #self.HighHeelUPHeight(Genesis9s)
        return Genesis9s,MeshGroup

    def Daz3D_fbx_to_bornWithMeshLayer_OLD(self):
        cmds.select("Genesis9","MeshGroup")
        print("Genesis9_to_Maya2022bornWith_MeshLayer")
        print("TESTED F:/Download/Game/jennie9/jennie9_6_v13_PermHairHighHeelSuit13.ma")
        #Select 1 -Genesis9 joint
        #Select 2 -MeshGroup
        SelectArr=cmds.ls(sl=1)
        #imported FBX is Named FBXASC046
        import maya.mel
        maya.mel.eval('searchReplaceNames "FBXASC046" "_" "all";')
        
        Genesis9=SelectArr[0]
        MeshGroup=SelectArr[1]
        cmds.select(Genesis9)
        Genesis9s_arr=cmds.duplicate(returnRootsOnly=1,name=Genesis9+"s");
        Genesis9s=Genesis9s_arr[0]
        MeshGroupArr=cmds.parent(MeshGroup,Genesis9s) ;
        MeshGroup=MeshGroupArr[0]
        print("MeshGroupArr= "+str(MeshGroupArr))
        cmds.parent(Genesis9s+"|Genesis9Eyelashes|Genesis9Eyelashes_Mesh",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Tear|Genesis9Tear_Mesh",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Eyes|Genesis9Eyes_Mesh",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9Mouth|Genesis9Mouth_Mesh",MeshGroup)
        cmds.parent(Genesis9s+"|G9EyebrowFibers|G9EyebrowFibers_Mesh",MeshGroup)
        cmds.parent(Genesis9s+"|Genesis9_Mesh",MeshGroup)
        delList=[]
        delList.append(Genesis9s+"|G9EyebrowFibers")
        delList.append(Genesis9s+"|Genesis9Mouth")
        delList.append(Genesis9s+"|Genesis9Eyes")
        delList.append(Genesis9s+"|Genesis9Tear")
        delList.append(Genesis9s+"|Genesis9Eyelashes")
        delList.append(Genesis9s+"|G9EyebrowFibers")
        cmds.select(delList)
        cmds.delete()
        #self.HighHeelUPHeight(Genesis9s)
        return Genesis9s,MeshGroup


    def get_and_set_Add9_translateY(self,obj):
        attName=obj+'.translateY'
        y_val=cmds.getAttr(attName)
        new_val=y_val+9
        cmds.setAttr(attName,new_val)
        print("new_val= "+str(new_val))
    def HighHeelUPHeight(self,Genesis9s):
        
        UpList=[]
        UpList.append(Genesis9+"|hip")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9+"|Genesis9Mouth")
        UpList.append(Genesis9+"|Genesis9Eyes")
        UpList.append(Genesis9+"|Genesis9Tear")
        UpList.append(Genesis9+"|Genesis9Eyelashes")
        UpList.append(Genesis9+"|G9EyebrowFibers")
        UpList.append(Genesis9s+"|hip")
        UpList.append(Genesis9s+"|MeshGroup")
        
        for upItem in UpList:
            self.get_and_set_Add9_translateY(upItem)
        
        #high heelfoot joint Rotate freese
        MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        for mesh in MeshList:
            attName=mesh+".tx"
            cmds.setAttr(mesh+".tx",lock=0)
            cmds.setAttr(mesh+".ty",lock=0)
            cmds.setAttr(mesh+".tz",lock=0)
            cmds.setAttr(mesh+".rx",lock=0)
            cmds.setAttr(mesh+".ry",lock=0)
            cmds.setAttr(mesh+".rz",lock=0)
            cmds.setAttr(mesh+".sx",lock=0)
            cmds.setAttr(mesh+".sy",lock=0)
            cmds.setAttr(mesh+".sz",lock=0)
    
        ZeroSetList=[]
        ZeroSetList.append(Genesis9s+"|hip")
        ZeroSetList.append(Genesis9s+"|MeshGroup")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|l_thigh|l_shin|l_foot")
        ZeroSetList.append(Genesis9s+"|hip|pelvis|r_thigh|r_shin|r_foot")
        for frItem in ZeroSetList:
            cmds.select(frItem)
            cmds.makeIdentity(apply=True,translate=True, rotate=True, scale=True )
        print("HighHeelUPHeight END...")
    #Genesis9s,MeshGroup=Daz3D_fbx_to_bornWithMeshLayer()
    


    	
    def copySkinWeights_Single(self,sourceMesh,targetMesh):
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>START")
        sourceMesh_Poly=self.GetPolyCount(sourceMesh)
        targetMesh_Poly=self.GetPolyCount(targetMesh)
        print("sourceMesh_Poly= "+str(sourceMesh_Poly)+"/ targetMesh_Poly= "+str(targetMesh_Poly))
        
        sourceSkinCluster = self.GetSkinCluster(sourceMesh)
        targetSkinCluster = self.GetSkinCluster(targetMesh)
        if(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found sourceSkinCluster Then Stop !!!!!!")
        elif(sourceSkinCluster=="Not Found skinCluster"):
            print("Not Found targetSkinCluster Then Stop !!!!!!")
        else:
            if(sourceMesh_Poly==targetMesh_Poly):
                print("ポリゴン数が同じ場合はoneToOne")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True,influenceAssociation="oneToOne",surfaceAssociation="closestPoint")
                
                print("ポリゴン数が同じ場合はoneToOne OK..")
            else:
                print("別のポリゴンの場合は実行しない")
                pass
                print("別のポリゴンの場合はデフォルト")
                #cmds.copySkinWeights(sourceSkin = sourceSkinCluster,destinationSkin = targetSkinCluster,noMirror=True)
        print("copySkinWeights_Single(sourceMesh= "+sourceMesh+",targetMesh= "+targetMesh+")>>>>>>>>>>>END")
        
    def bindSkinClusterLoop(self,Genesis9s,MeshGroup):
        # Loop MeshGroup Mesh
        MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        for mesh in MeshList:
            
            
            if(mesh=="|Genesis9|MeshGroup|Genesis9_Mesh"):
                print("選択したジオメトリ 'Genesis9_Mesh' はすでにスキン クラスタに接続されています。")
            if(mesh=="|Genesis9|MeshGroup|Genesis9Mouth_Mesh"):
                self.bindSkin_And_CopyWeight_CSV(Genesis9s,MeshGroup)
            else:
                self.bindSkinCluster(Genesis9s,MeshGroup,mesh)
            
    def bindSkinCluster(self,Genesis9s,MeshGroup,HighMesh):
        print("Genesis9s= "+Genesis9s)
        print("MeshGroup= "+MeshGroup)
        print("HighMesh= "+HighMesh)
        cmds.select(Genesis9s,HighMesh)
        LowMesh="Genesis9_Mesh"
        print("LowMesh= "+str(LowMesh))
        #transforms = cmds.ls(LowMesh, type="transform",long=True)# NotWorked Maya2022
        #print("transforms= "+str(transforms))
        LowMeshTransformLong=Genesis9s+"|"+MeshGroup+"|"+LowMesh
        LowMeshTransformLong=MeshGroup+"|"+LowMesh
        print("LowMeshTransformLong= "+str(LowMeshTransformLong))
        # トランスフォームのシェイプノードを取得
        shapes = cmds.listRelatives(LowMeshTransformLong, shapes=True, noIntermediate=True,fullPath=True)
        print("shapes= "+str(shapes))
        # lowのヒストリーを取得し、スキンクラスターのみ取得
        histories = cmds.listHistory(shapes[0], pruneDagObjects=True, interestLevel=2)
        print("histories= "+str(histories))
        low_skinclusters = cmds.ls(histories, type="skinCluster")
        print("low_skinclusters= "+str(low_skinclusters))
        low_skincluster = low_skinclusters[0]
        print("low_skincluster= "+str(low_skincluster))
        # lowのスキンクラスターで使っているインフルエンスを取得する
        influences = cmds.skinCluster(low_skincluster, q=True, influence=True)
        
        # influencesのリストの最後にhighのトランスフォームを追加する
        #influences.append(transforms[1])
        influences.append(HighMesh)
        
        # highをバインドする
        high_skincluster_list = cmds.skinCluster(influences, toSelectedBones=True,name="skinCluster1")
        high_skincluster = high_skincluster_list[0]
        # lowのスキンクラスターをhighのスキンクラスターへコピースキンウェイト
        cmds.copySkinWeights(
            sourceSkin = low_skincluster,
            destinationSkin = high_skincluster,
            noMirror=True,
            influenceAssociation="oneToOne",
            surfaceAssociation="closestPoint"
        )
        
    def bindSkin_And_CopyWeight_CSV(self,Genesis9s,MeshGroup):
        print("Genesis9s= "+Genesis9s)
        print("MeshGroup= "+MeshGroup)
        print("HighMesh= "+HighMesh)
        cmds.select(Genesis9s,HighMesh)
        LowMesh="Genesis9_Mesh"
        print("LowMesh= "+str(LowMesh))
        #transforms = cmds.ls(LowMesh, type="transform",long=True)# NotWorked Maya2022
        #print("transforms= "+str(transforms))
        LowMeshTransformLong=Genesis9s+"|"+MeshGroup+"|"+LowMesh
        LowMeshTransformLong=MeshGroup+"|"+LowMesh
        print("LowMeshTransformLong= "+str(LowMeshTransformLong))
        # トランスフォームのシェイプノードを取得
        shapes = cmds.listRelatives(LowMeshTransformLong, shapes=True, noIntermediate=True,fullPath=True)
        print("shapes= "+str(shapes))
        # lowのヒストリーを取得し、スキンクラスターのみ取得
        histories = cmds.listHistory(shapes[0], pruneDagObjects=True, interestLevel=2)
        print("histories= "+str(histories))
        low_skinclusters = cmds.ls(histories, type="skinCluster")
        print("low_skinclusters= "+str(low_skinclusters))
        low_skincluster = low_skinclusters[0]
        print("low_skincluster= "+str(low_skincluster))
        # lowのスキンクラスターで使っているインフルエンスを取得する
        influences = cmds.skinCluster(low_skincluster, q=True, influence=True)
        
        # influencesのリストの最後にhighのトランスフォームを追加する
        #influences.append(transforms[1])
        influences.append(HighMesh)
        
        # highをバインドする
        high_skincluster_list = cmds.skinCluster(influences, toSelectedBones=True,name="skinCluster1")
        high_skincluster = high_skincluster_list[0]
        
        # 口の中ののスキンウェイトは完璧に同じ頂点数で同じになる必要がある 
        self.Mesh_To_ReadFile(LowMeshTransformLong,HighMesh)
        """
        print("MeshGroup= "+MeshGroup)
        #MeshGroup=Genesis9s+"|MeshGroup"
        MeshList = cmds.listRelatives(MeshGroup,shapes=0,fullPath=1)
        print("MeshList= "+str(MeshList))
        print("Start copySkinWeightsLoop.....")
        MeshList_Len=len(MeshList)
        MeshList_Count=0
        for targetMesh in MeshList:
            print("targetMesh= "+targetMesh)
            sourceMesh="Genesis9|Genesis9_Mesh"
            self.copySkinWeights_Single(sourceMesh,targetMesh)
            MeshList_Count=MeshList_Count+1
            print("Loop Progress "+str(MeshList_Count)+"/"+str(MeshList_Len)+"______")
        """
        print("Loop End...")
    
    def havyMain(self):
        self.GetSkinWeightPercent_render_CSV()
        Genesis9s,MeshGroup=self.Daz3D_fbx_to_bornWithMeshLayer()
        self.bindSkinClusterLoop(Genesis9s,MeshGroup)
        #self.Mesh_To_ReadFile("MeshGroup|Genesis9_Mesh")


def start(app):
    maya_win = get_maya_pointer()
    ui = DF_TalkUI(parent = maya_win)
    ui.myInit(app)
    ui.show()
    return ui


if __name__ == '__main__':

    app = QApplication.instance()
    if app is None:
        app = QApplication([])
    ui = start(app)
    app.exec_()

UEにもっていったら

バインドポーズが更新されてないからだ。。

global proc ResetPose(){
    string $bind[] = `dagPose -q -bindPose`;
    
        for($cnt in $bind){
        delete $cnt;
        }
    dagPose -bp -save;
}
select -r Genesis9 ;
ResetPose();

を使ってみる。だめ。

https://seesaawiki.jp/realtime3dcg/d/%A5%D0%A5%A4%A5%F3%A5%C9%A5%DD%A1%BC%A5%BA%A4%F2%B9%B9%BF%B7

だめ。
なんだやっぱりスキンバインドしなおしじゃんか。

https://blog.goo.ne.jp/mittsutsu19/e/09895eb4c6b649f9e0a4d573986a4fa2

ということで

SK_MannequinをリファレンスしてHumanIKに登録し

今回のキャラもHumanIKに登録し、ソースとターゲットで同じポーズにしてバインドポーズを作ることにした。

ジョイント名もSK_Mannequinに合わせるけど口だけ動かせるようにしたい。

無理そう。引っ張れない。

逆はひどかった。

んー。~~~~~~~~。。。。。。

悩んだ結果

https://blog.goo.ne.jp/mittsutsu19/e/09895eb4c6b649f9e0a4d573986a4fa2

これをちゃんとやることに。

バインド後のメッシュを編集する
元のメッシュはウェイトコピーするソースとして残しておいて、コピーしたメッシュを編集する。
メッシュを編集したら Unbind Skin してメッシュのヒストリーを削除してから 再度 Bind Skin する。

※Edit / Delete By Type / Non-Deformer-History もありますが、個人的には挙動に不安があるので積極的には使っておりません。
ウェイトは頂点の増減があるならコピーして残しておいた元のメッシュをソースにコピースキンウェイトでウェイトを転写。

もし頂点の削除や追加をしていないならDoraSkinを使ってオプションをVertexOrderで実行。

※Dora Skin ・・・・無償で公開されているウェイトまわりの便利 mel です。
下記サイトで公開されております。助かります!お世話になりました。
http://dorayuki.com/doramaya/doraskinweightimpexp.html

編集後は Unbind Skin してメッシュのヒストリーを削除しておいたほうが良いと思います。
そして再バインドしてウェイトをコピーします。

でもヒストリー消してないというよりはマーベラスデザイナーのポリゴン数多すぎて3時間フリーズしてるので、お口のスキニング後のデータでかつ、スクリプト実行前から、やり直しすることに決めた。

自分用リンク(jennie9_6_v17_PermHairHighHeelSuit17.zip)

https://drive.google.com/file/d/1Vu2aBE-iJvEZy0fM5OULp7_s-eiQv7n4/view?usp=sharing

やりたいことリスト

・全部体もバインドしなおし。つまりはやっぱり複製だ。

・ハイヒールの高さをrootに追加したい。(スクリプトにあるdef HighHeelUPHeight)

・ハイヒールだけskinCluster追加したい。(軽くキレイにバインドskincluster生成。)

・そのあとスクリプト実行。

ので、これをやることに。。

from maya import cmds

# low, highを選択してトランスフォームノードを取得
transforms = cmds.ls(selection=True, type="transform")

# トランスフォームのシェイプノードを取得
shapes = cmds.listRelatives(transforms, shapes=True, noIntermediate=True)

# lowのヒストリーを取得し、スキンクラスターのみ取得
histories = cmds.listHistory(shapes[0], pruneDagObjects=True, interestLevel=2)
low_skincluster = cmds.ls(histories, type="skinCluster")[0]

# lowのスキンクラスターで使っているインフルエンスを取得する
influencesAllJoint = cmds.skinCluster(low_skincluster, q=True, influence=True)

# influencesAllJoint のリストの最後にhighのトランスフォームを追加する
influencesAllJoint .append(transforms[1])

# highをバインドする
high_skincluster = cmds.skinCluster(influences, toSelectedBones=True)
high_skincluster = high_skincluster[0]

集中が切れたので別エントリーにする。

[maya2022][python3]プログレスバーとかでよくあるパーセンテージの手計算



100が消したいので両方に100かけて


2分の1は0.5なので1割る2

100 *0.5 =50

100 * 現在の値 (1) / 配列の長さ(2) = X

100 *0.5 =50

percent= 100*i/arr_len 

こうなるので

重たい処理を入れないとうまく見えないが。実際に動くサンプル(動かない)

# -*- coding: utf-8 -*-
import os
from functools import partial
import time
import imp


import maya.cmds as cmds
from maya import OpenMaya
import maya.api.OpenMaya as om
from collections import OrderedDict
import math
from pymel.core import *
import pymel.core as pm
import maya.mel as mel

    
try:
    imp.find_module('PySide2')
    from PySide2.QtWidgets import *
    from PySide2.QtGui import *
    from PySide2.QtCore import *

except ImportError:
    from PySide.QtGui import *
    from PySide.QtCore import *


def get_maya_pointer():

    try:
        import maya.cmds as cmds
        from maya import OpenMayaUI

    except ImportError:
        return None


    try:
        imp.find_module("shiboken2")
        import shiboken2
        return shiboken2.wrapInstance(long(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

    except ImportError:
        import shiboken
        return shiboken.wrapInstance(long(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

class Sample_UI(QMainWindow):

    def __init__(self, parent = None):
        super(Sample_UI, self).__init__(parent)

        self.setObjectName("Sample_Window")
        self.setWindowTitle("Sample Window")
        #self._initUI()
        self.errorDialog = QErrorMessage(self) 
           
    def _initUI(self):
        wrapper = QWidget()
        self.setCentralWidget(wrapper)

        mainLayout = QVBoxLayout()
        self.havyFunc()
    
    def _showProgressDialog(self):
        print("---------------------ProgressBar Starting--------------------------")

        self.max = 100
        self.progressDialog = QProgressDialog("Progress...", "Cancel", 0, self.max, self)
        self.progressDialog.setWindowTitle("Progress Dialog")
    
    def setProgress(self,count):
        print("---------------------setProgress ( "+str(count)+"/100 )--------------------------")
        qApp.processEvents()
        if self.progressDialog.wasCanceled():
            self.progressDialog.setValue(100)
        self.progressDialog.setValue(count)
        self.progressDialog.setLabelText("Progress... %d %%" % count)

    def havyfunc(self):
        
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        duplicatedMesh_vtx_arr=[1,2,3,4,5]
        arr_len=len(duplicatedMesh_vtx_arr)
        for i in range(0,duplicatedMesh_vtx_arr_len):
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2
            self.setProgress(parcent)
            print("setProgress("+str(parcent)+")")
            #---------------------------------------------------
            #重たい処理1
        
        for i in range(0,duplicatedMesh_vtx_arr_len):
            
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2 +50
            
            self.setProgress(parcent)
            
            print("setProgress("+str(parcent)+")")
            
            #---------------------------------------------------
            #重たい処理2
              
        #--------------------------------------
        self.setProgress(100)
        print("setProgress("+str(100)+")")
        #--------------------------------------
           
def start():
    maya_win = get_maya_pointer()
    ui = Sample_UI(parent = maya_win)
    #ui= MyDialog()
    ui.show()
    return ui

def starter():
    app = QApplication.instance()
    if app is None:
        app = QApplication([])
    ui = start()
    app.exec_()

print("__name__= "+__name__)
#if __name__ == '__main__':
if __name__ == 'NppMaya' or __name__ == '__main__':
    starter()

いっこめの重い処理

parcent=(100*i/duplicatedMesh_vtx_arr_len) /2

にこめの重い処理

parcent=(100*i/duplicatedMesh_vtx_arr_len) /2 +50

こんなんなる。

よくこんなスクラップブックで計算したりする。

うごかないので更新しておいた。



# -*- coding: utf-8 -*-
import os
from functools import partial
import time
import imp

"""
PySide2モジュールを探し、ある場合はそちらをインポートします。
"""
try:
    imp.find_module('PySide2')
    from PySide2.QtWidgets import *
    from PySide2.QtGui import *
    from PySide2.QtCore import *

except ImportError:
    from PySide.QtGui import *
    from PySide.QtCore import *


LOGO_IMAGE = r"画像のパスをここに入れてください。"


def get_maya_pointer():
    """
    Mayaのメインウィンドウを取得する関数
    """
    try:
        import maya.cmds as cmds
        from maya import OpenMayaUI

    except ImportError:
        return None

    """
    実は2017ではshibokenも2になっているので、あればshiboken2をインポートします。
    """
    try:
        imp.find_module("shiboken2")
        import shiboken2
        return shiboken2.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

    except ImportError:
        import shiboken
        return shiboken.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)






class DF_TalkUI(QMainWindow):


    def __init__(self, parent = None):
        super(DF_TalkUI, self).__init__(parent)
        self.setObjectName("DF_Talk_Window")
        self.setWindowTitle("DF Talk Window")
        #self._initUI()
        self.errorDialog = QErrorMessage(self) # QErrorMessageインスタンスの保持


    def myInit(self,qApp):
        self.qApp=qApp
        wrapper = QWidget()
        self.setCentralWidget(wrapper)

        mainLayout = QVBoxLayout()
        wrapper.setLayout(mainLayout)

        #-----------------------------------------------------------------------
        # sixth row
        #-----------------------------------------------------------------------
        sixthHorizontalArea = QHBoxLayout()
        sixthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(sixthHorizontalArea)



        progressDialogBtn = QPushButton("Progress Dialog")
        sixthHorizontalArea.addWidget(progressDialogBtn)
        progressDialogBtn.clicked.connect(self._showProgressDialog)


        #-----------------------------------------------------------------------
        # seventh row
        #-----------------------------------------------------------------------




    def _makeHorizontalLine(self):
        hline = QFrame()
        hline.setFrameShape(QFrame.HLine)
        hline.setFrameShadow(QFrame.Sunken)
        return hline


    def _showProgressDialog(self):
        """
        QProgressDialog表示スロット
        """
        max = 100
        progressDialog = QProgressDialog("Progress...", "Cancel", 0, max, self)
        progressDialog.setWindowTitle("Progress Dialog")

        for count in range(max+1):
            self.qApp.processEvents()

            if progressDialog.wasCanceled():
                break

            progressDialog.setValue(count)
            progressDialog.setLabelText("Progress... %d %%" % count)
            time.sleep(0.1)






def start(app):
    maya_win = get_maya_pointer()
    ui = DF_TalkUI(parent = maya_win)
    ui.myInit(app)
    ui.show()
    return ui


if __name__ == '__main__':

    app = QApplication.instance()
    if app is None:
        app = QApplication([])
    ui = start(app)
    app.exec_()

動くように直したもの



# -*- coding: utf-8 -*-
import os
from functools import partial
import time
import imp

"""
PySide2モジュールを探し、ある場合はそちらをインポートします。
"""
try:
    imp.find_module('PySide2')
    from PySide2.QtWidgets import *
    from PySide2.QtGui import *
    from PySide2.QtCore import *

except ImportError:
    from PySide.QtGui import *
    from PySide.QtCore import *


LOGO_IMAGE = r"画像のパスをここに入れてください。"


def get_maya_pointer():
    """
    Mayaのメインウィンドウを取得する関数
    """
    try:
        import maya.cmds as cmds
        from maya import OpenMayaUI

    except ImportError:
        return None

    """
    実は2017ではshibokenも2になっているので、あればshiboken2をインポートします。
    """
    try:
        imp.find_module("shiboken2")
        import shiboken2
        return shiboken2.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

    except ImportError:
        import shiboken
        return shiboken.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)






class DF_TalkUI(QMainWindow):


    def __init__(self, parent = None):
        super(DF_TalkUI, self).__init__(parent)
        self.setObjectName("DF_Talk_Window")
        self.setWindowTitle("DF Talk Window")
        #self._initUI()
        self.errorDialog = QErrorMessage(self) # QErrorMessageインスタンスの保持
        

    def myInit(self,qApp):
        self.qApp=qApp
        wrapper = QWidget()
        self.setCentralWidget(wrapper)

        mainLayout = QVBoxLayout()
        wrapper.setLayout(mainLayout)

        #-----------------------------------------------------------------------
        # sixth row
        #-----------------------------------------------------------------------
        sixthHorizontalArea = QHBoxLayout()
        sixthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(sixthHorizontalArea)



        progressDialogBtn = QPushButton("Progress Dialog")
        sixthHorizontalArea.addWidget(progressDialogBtn)
        progressDialogBtn.clicked.connect(self.havyfunc)


        #-----------------------------------------------------------------------
        # seventh row
        #-----------------------------------------------------------------------
        #self.havyfunc()

    def _showProgressDialog(self):
        print("---------------------ProgressBar Starting--------------------------")

        self.max = 100
        self.progressDialog = QProgressDialog("Progress...", "Cancel", 0, self.max, self)
        self.progressDialog.setWindowTitle("Progress Dialog")
        self.progressDialog.show()
    
    def setProgress(self,count):
        print("---------------------setProgress ( "+str(count)+"/100 )--------------------------")
        self.qApp.processEvents()
        if self.progressDialog.wasCanceled():
            self.progressDialog.setValue(100)
        self.progressDialog.setValue(count)
        self.progressDialog.setLabelText("Progress... %d %%" % count)


    def havyfunc(self):
        
        #--------------------------------------------------
        self._showProgressDialog()
        self.setProgress(1)
        #--------------------------------------------------
        duplicatedMesh_vtx_arr=[1,2,3,4,5]
        duplicatedMesh_vtx_arr_len=len(duplicatedMesh_vtx_arr)
        for i in range(0,duplicatedMesh_vtx_arr_len):
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2
            self.setProgress(parcent)
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理1
        
        for i in range(0,duplicatedMesh_vtx_arr_len):
            
            #---------------------------------------------------
            parcent=(100*i/duplicatedMesh_vtx_arr_len) /2 +50
            
            self.setProgress(parcent)
            
            print("setProgress("+str(parcent)+")")
            time.sleep(0.1)
            #---------------------------------------------------
            #重たい処理2
              
        #--------------------------------------
        self.setProgress(100)
        print("setProgress("+str(100)+")")
        #--------------------------------------


    def _makeHorizontalLine(self):
        hline = QFrame()
        hline.setFrameShape(QFrame.HLine)
        hline.setFrameShadow(QFrame.Sunken)
        return hline

    """
    def _showProgressDialog(self):
        
        #QProgressDialog表示スロット
        
        max = 100
        progressDialog = QProgressDialog("Progress...", "Cancel", 0, max, self)
        progressDialog.setWindowTitle("Progress Dialog")

        for count in range(max+1):
            self.qApp.processEvents()

            if progressDialog.wasCanceled():
                break

            progressDialog.setValue(count)
            progressDialog.setLabelText("Progress... %d %%" % count)
            time.sleep(0.1)
    """





def start(app):
    maya_win = get_maya_pointer()
    ui = DF_TalkUI(parent = maya_win)
    ui.myInit(app)
    ui.show()
    return ui


if __name__ == '__main__':

    app = QApplication.instance()
    if app is None:
        app = QApplication([])
    ui = start(app)
    app.exec_()

[maya2022][Pyside2][python3]widget_galleryを動くように変更



# -*- coding: utf-8 -*-
import os
from functools import partial
import time
import imp

"""
PySide2モジュールを探し、ある場合はそちらをインポートします。
"""
try:
    imp.find_module('PySide2')
    from PySide2.QtWidgets import *
    from PySide2.QtGui import *
    from PySide2.QtCore import *

except ImportError:
    from PySide.QtGui import *
    from PySide.QtCore import *


LOGO_IMAGE = r"画像のパスをここに入れてください。"


def get_maya_pointer():
    """
    Mayaのメインウィンドウを取得する関数
    """
    try:
        import maya.cmds as cmds
        from maya import OpenMayaUI

    except ImportError:
        return None

    """
    実は2017ではshibokenも2になっているので、あればshiboken2をインポートします。
    """
    try:
        imp.find_module("shiboken2")
        import shiboken2
        return shiboken2.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)

    except ImportError:
        import shiboken
        return shiboken.wrapInstance(int(OpenMayaUI.MQtUtil.mainWindow()), QWidget)



class MyDialog(QDialog):


    def __init__(self, parent = None, f = 0):
        super(MyDialog, self).__init__(parent, f)
        #-----------------------------------------------------------------------
        # Layout
        #-----------------------------------------------------------------------
        mainLayout = QVBoxLayout()
        self.setLayout(mainLayout)
        #-----------------------------------------------------------------------
        # Image
        #-----------------------------------------------------------------------
        imageWidget = QLabel()
        imageWidget.setPixmap(QPixmap(LOGO_IMAGE))
        mainLayout.addWidget(imageWidget)
        #-----------------------------------------------------------------------
        # Description
        #-----------------------------------------------------------------------
        description = QLabel("This is coustom dialog.")
        mainLayout.addWidget(description)
        #-----------------------------------------------------------------------
        # Text input
        #-----------------------------------------------------------------------
        self._inputWidget = QLineEdit()
        mainLayout.addWidget(self._inputWidget)
        #-----------------------------------------------------------------------
        # Buttons
        #-----------------------------------------------------------------------
        buttonArea = QHBoxLayout()
        mainLayout.addLayout(buttonArea)
        buttonArea.addStretch()
        okBtn = QPushButton("OK")
        buttonArea.addWidget(okBtn)
        okBtn.clicked.connect(self.accept)
        cancelBtn = QPushButton("Cancel")
        buttonArea.addWidget(cancelBtn)
        cancelBtn.clicked.connect(self.reject)


    def getInputText(self):
        return self._inputWidget.text()


class DF_TalkUI(QMainWindow):


    def __init__(self, parent = None):
        super(DF_TalkUI, self).__init__(parent)
        self.setObjectName("DF_Talk_Window")
        self.setWindowTitle("DF Talk Window")
        #self._initUI()
        self.errorDialog = QErrorMessage(self) # QErrorMessageインスタンスの保持


    def myInit(self,qApp):
        self.qApp=qApp
        wrapper = QWidget()
        self.setCentralWidget(wrapper)

        mainLayout = QVBoxLayout()
        wrapper.setLayout(mainLayout)

        #-----------------------------------------------------------------------
        # First row
        #-----------------------------------------------------------------------
        firstHolizontalArea = QHBoxLayout()
        firstHolizontalArea.setSpacing(20)
        mainLayout.addLayout(firstHolizontalArea)

        labelArea = QVBoxLayout()
        firstHolizontalArea.addLayout(labelArea)

        labelWidget = QLabel("Text is shown like this.")
        labelArea.addWidget(labelWidget)

        imageWidget = QLabel()
        imageWidget.setPixmap(QPixmap(LOGO_IMAGE))
        labelArea.addWidget(imageWidget)
        labelArea.addStretch()

        textArea = QTextEdit()
        textArea.setPlainText("Text are\ncan be set\nmultiple lines and HTML.")
        firstHolizontalArea.addWidget(textArea)

        mainLayout.addWidget(self._makeHorizontalLine())

        #-----------------------------------------------------------------------
        # Second row
        #-----------------------------------------------------------------------
        secondHolizontalArea = QHBoxLayout()
        secondHolizontalArea.setSpacing(20)
        mainLayout.addLayout(secondHolizontalArea)

        lineEdit = QLineEdit()
        lineEdit.setMaximumWidth(200)
        lineEdit.setText("This widget is useful for inputting text")
        secondHolizontalArea.addWidget(lineEdit)

        comboBox = QComboBox()
        comboBox.addItems(["This", "is", "combobox", "it's", "useful"])
        comboBox.setEditable(True)
        comboBox.setInsertPolicy(QComboBox.NoInsert)
        comboBox.completer().setCompletionMode(QCompleter.PopupCompletion)
        secondHolizontalArea.addWidget(comboBox)

        spinBox = QSpinBox()
        spinBox.setMinimum(0)
        spinBox.setMaximum(10)
        spinBox.setSuffix("min")
        secondHolizontalArea.addWidget(spinBox)

        mainLayout.addWidget(self._makeHorizontalLine())

        #-----------------------------------------------------------------------
        # Third row
        #-----------------------------------------------------------------------
        thirdHorizontalArea = QHBoxLayout()
        thirdHorizontalArea.setSpacing(20)
        mainLayout.addLayout(thirdHorizontalArea)

        checkBox = QCheckBox("Check box")
        thirdHorizontalArea.addWidget(checkBox)
        checkBox.setChecked(True)

        radioArea = QVBoxLayout()
        thirdHorizontalArea.addLayout(radioArea)

        radioGroup = QButtonGroup(self)
        radioBtn1 = QRadioButton("Option 1")
        radioArea.addWidget(radioBtn1)
        radioGroup.addButton(radioBtn1)
        radioBtn2 = QRadioButton("Option 2")
        radioArea.addWidget(radioBtn2)
        radioGroup.addButton(radioBtn2)
        radioBtn3 = QRadioButton("Option 3")
        radioArea.addWidget(radioBtn3)
        radioGroup.addButton(radioBtn3)
        radioBtn1.setChecked(True)

        mainLayout.addWidget(self._makeHorizontalLine())

        #-----------------------------------------------------------------------
        # Fourth row
        #-----------------------------------------------------------------------
        fourthHorizontalArea = QHBoxLayout()
        fourthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(fourthHorizontalArea)

        calender = QCalendarWidget()
        fourthHorizontalArea.addWidget(calender)
        calender.setMaximumWidth(300)

        lcdNumber = QLCDNumber()
        fourthHorizontalArea.addWidget(lcdNumber)
        lcdNumber.display(1234)

        sliderArea = QVBoxLayout()
        fourthHorizontalArea.addLayout(sliderArea)

        sliderDisplay = QLabel("0")
        sliderArea.addWidget(sliderDisplay)
        slider = QSlider(Qt.Horizontal)
        sliderArea.addWidget(slider)
        slider.setRange(0, 100)
        slider.setTickPosition(QSlider.TicksBothSides)
        slider.setSingleStep(5)
        slider.setPageStep(10)
        slider.setTickInterval(10)
        slider.valueChanged.connect(lambda val: sliderDisplay.setText(str(val)))
        slider.setValue(0)

        dialDisplay = QLabel("0")
        sliderArea.addWidget(dialDisplay)
        dial = QDial()
        sliderArea.addWidget(dial)
        dial.setRange(0, 100)
        dial.setSingleStep(5)
        dial.setPageStep(10)
        dial.setNotchesVisible(True)
        dial.setWrapping(True)
        dial.setNotchTarget(5)
        dial.valueChanged.connect(lambda val: dialDisplay.setText(str(val)))
        dial.setValue(0)

        mainLayout.addWidget(self._makeHorizontalLine())

        #-----------------------------------------------------------------------
        # fifth row
        #-----------------------------------------------------------------------
        fifthHorizontalArea = QHBoxLayout()
        fifthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(fifthHorizontalArea)

        fifthHorizontalArea.addWidget(self._makeListWidget())
        fifthHorizontalArea.addWidget(self._makeTableWidget())
        fifthHorizontalArea.addWidget(self._makeTreeWidget())

        mainLayout.addWidget(self._makeHorizontalLine())

        #-----------------------------------------------------------------------
        # sixth row
        #-----------------------------------------------------------------------
        sixthHorizontalArea = QHBoxLayout()
        sixthHorizontalArea.setSpacing(20)
        mainLayout.addLayout(sixthHorizontalArea)

        msgBoxBtn = QPushButton("Message Dialog")
        sixthHorizontalArea.addWidget(msgBoxBtn)
        msgBoxBtn.clicked.connect(partial(QMessageBox().information, self, "Message", "This is normal information message."))

        colorDialogBtn = QPushButton("Color Dialog")
        sixthHorizontalArea.addWidget(colorDialogBtn)
        colorDialogBtn.clicked.connect(self._showColorDialog)

        progressDialogBtn = QPushButton("Progress Dialog")
        sixthHorizontalArea.addWidget(progressDialogBtn)
        progressDialogBtn.clicked.connect(self._showProgressDialog)

        fileDialogBtn = QPushButton("File Dialog")
        sixthHorizontalArea.addWidget(fileDialogBtn)
        fileDialogBtn.clicked.connect(partial(QFileDialog.getOpenFileName, self, "File Select", options = QFileDialog.DontUseNativeDialog))

        #-----------------------------------------------------------------------
        # seventh row
        #-----------------------------------------------------------------------
        seventhHorizontalArea = QHBoxLayout()
        seventhHorizontalArea.setSpacing(20)
        mainLayout.addLayout(seventhHorizontalArea)

        errorMsgBtn = QPushButton("Error Dialog")
        seventhHorizontalArea.addWidget(errorMsgBtn)
        errorMsgBtn.clicked.connect(self._showErrorDialog)

        inputDialogTextBtn = QPushButton("Input (text)")
        seventhHorizontalArea.addWidget(inputDialogTextBtn)
        inputDialogTextBtn.clicked.connect(self._showInputTextDialog)

        inputDialogComboBtn = QPushButton("Input (combo)")
        seventhHorizontalArea.addWidget(inputDialogComboBtn)
        inputDialogComboBtn.clicked.connect(self._showInputComboDialog)

        dialogBtn = QPushButton("Custom Dialog")
        seventhHorizontalArea.addWidget(dialogBtn)
        dialogBtn.clicked.connect(self._showCustomDialog)

        #-----------------------------------------------------------------------
        # dock widget
        #-----------------------------------------------------------------------
        dockWidget = QDockWidget("Dock Window", self)
        dockWrapper = QWidget()
        dockWidget.setWidget(dockWrapper)
        dockWidget.setAllowedAreas(Qt.RightDockWidgetArea | Qt.BottomDockWidgetArea)
        dockLayout = QVBoxLayout()
        dockWrapper.setLayout(dockLayout)
        dockDescription = QLabel("This is dock widget contents.")
        dockLayout.addWidget(dockDescription)
        dockButton = QPushButton("OK")
        dockLayout.addWidget(dockButton)
        self.addDockWidget(Qt.BottomDockWidgetArea, dockWidget)


    def _makeHorizontalLine(self):
        hline = QFrame()
        hline.setFrameShape(QFrame.HLine)
        hline.setFrameShadow(QFrame.Sunken)
        return hline


    def _makeListWidget(self):
        """
        QListWidgetを作成する関数
        """
        listWidget = QListWidget()
        listWidget.setMaximumWidth(100)
        listWidget.addItems(["this", "is", "list", "widget"])
        return listWidget


    def _makeTableWidget(self):
        """
        QTableWidgetを作成する関数
        """
        tableWidget = QTableWidget()
        headerLabels = ["Name", "Age", "Sex"]
        tableWidget.setColumnCount(len(headerLabels))
        tableWidget.setHorizontalHeaderLabels(headerLabels)
        tableWidget.verticalHeader().setVisible(False)

        try:
            tableWidget.horizontalHeader().setSectionResizeMode(QHeaderView.Interactive)

        except:
            tableWidget.horizontalHeader().setResizeMode(QHeaderView.Interactive)

        tableWidget.setAlternatingRowColors(True)
        tableWidget.horizontalHeader().setStretchLastSection(True)
        dataList = [
            ["Taro",    "25", "Male"],
            ["Hanako",  "30", "Female"],
            ["Ichiro",  "50", "Male"],
            ["Jiro",    "40", "Male"]
        ]
        tableWidget.setRowCount(len(dataList))

        for row, colData in enumerate(dataList):

            for col, value in enumerate(colData):
                item = QTableWidgetItem(value)
                tableWidget.setItem(row, col, item)

        return tableWidget


    def _makeTreeWidget(self):
        """
        QTreeWidgetを作成する関数
        """
        treeWidget = QTreeWidget()
        headerLabels = ["Name", "Age"]
        treeWidget.setColumnCount(len(headerLabels))
        treeWidget.setHeaderLabels(headerLabels)
        treeWidget.setAlternatingRowColors(True)
        treeData = {
            "Male":[
                {"name":"Taro",     "age":"25"},
                {"name":"Ichiro",   "age":"50"},
                {"name":"Jiro",     "age":"40"}
            ],
            "Female":[
                {"name":"Hanako",   "age":"30"}
            ]
        }

        for sex, profiles in treeData.items():
            topItem = QTreeWidgetItem([sex])
            treeWidget.addTopLevelItem(topItem)

            for profile in profiles:
                childItem = QTreeWidgetItem(topItem, [profile.get("name"), profile.get("age")])

        treeWidget.expandAll()
        return treeWidget


    def _showColorDialog(self):
        """
        QColorDialog表示スロット
        """
        colorDialog = QColorDialog(self)
        response = colorDialog.exec_()

        if response != QDialog.Accepted:
            return

        chosen = colorDialog.currentColor()
        print("Selected color >> (%d, %d, %d)" % (chosen.red(), chosen.green(), chosen.blue()))


    def _showProgressDialog(self):
        """
        QProgressDialog表示スロット
        """
        max = 100
        progressDialog = QProgressDialog("Progress...", "Cancel", 0, max, self)
        progressDialog.setWindowTitle("Progress Dialog")

        for count in range(max+1):
            self.qApp.processEvents()

            if progressDialog.wasCanceled():
                break

            progressDialog.setValue(count)
            progressDialog.setLabelText("Progress... %d %%" % count)
            time.sleep(0.1)


    def _showErrorDialog(self):
        """
        QErrorMessage表示スロット
        """
        self.errorDialog.showMessage("This is error message.")


    def _showInputTextDialog(self):
        """
        QInputDialog表示スロット(文字列入力型)
        """
        response = QInputDialog.getText(self,
                                    "Input Text",
                                    "Input text here.")
        print(response)


    def _showInputComboDialog(self):
        """
        QInputDialog表示スロット(アイテム選択型)
        """
        response = QInputDialog.getItem(self,
                                    "Select Item",
                                    "Select item from the combo box.",
                                    ["item1", "item2", "item3", "item4"],
                                    editable=False)
        print(response)


    def _showCustomDialog(self):
        """
        MyDialog表示スロット
        """
        dialog = MyDialog()
        response = dialog.exec_()

        if response == QDialog.Accepted:
            print(dialog.getInputText())


def start(app):
    maya_win = get_maya_pointer()
    ui = DF_TalkUI(parent = maya_win)
    ui.myInit(app)
    ui.show()
    return ui


if __name__ == '__main__':

    app = QApplication.instance()
    if app is None:
        app = QApplication([])
    ui = start(app)
    app.exec_()

[UE5.3.2][Niagara][Animation Montage]Animation MontageのNotifyからNiagaraのUserParameterをSetする方法

How to set Niagara User Parameter from Animation Montage

BluePrintを新規作成してAnimNotify_PlayNiagaraEffectを選択名前はてきとうに「AnimNotify_NiagaraSetParam」

FUNCTIONS > Override>Received Notifyを選択

こんな風にしておく

NiagaraSystemを作り一番上のボタンからSingleLoopParticleを選んで作成し

User Parameterの+ボタンから「Linear Color」を選択し作成

Particle SpawnにColorを追加してから作ったColor1をドラッグする。

見やすくするためにサイズを大きくしておく

AnimMontageに作ったNotifyを設定して

Color1に緑を設定してNaiagaraga緑になったらおわり